mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
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Corrected XML encoding declarations and ensured proper closing tags and newlines in multiple weapon and damage definition files. This improves XML validity and consistency across the project.
63 lines
2.5 KiB
XML
63 lines
2.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Energy Weapon Damage __________-->
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<!--_____ Plasma Weapon Damage _____-->
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<!-- Plasma Burn -->
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<DamageDef Name="BurnPlasma">
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<defName>FCP_Damage_Plasma_Burn</defName>
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<workerClass>FalloutCore.PlasmaBurn</workerClass>
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<label>plasma burn</label>
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<hasForcefulImpact>false</hasForcefulImpact>
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<makesBlood>false</makesBlood>
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<canInterruptJobs>false</canInterruptJobs>
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<externalViolence>true</externalViolence>
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<deathMessage>{0} has been burned to death by plasma.</deathMessage>
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<hediff>FCP_Hediff_Plasma_Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<buildingDamageFactor>2</buildingDamageFactor>
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<minDamageToFragment>15</minDamageToFragment>
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<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastFlame</explosionCellFleck>
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<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
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<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
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<soundExplosion>Explosion_Flame</soundExplosion>
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<combatLogRules>Damage_Flame</combatLogRules>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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</DamageDef>
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<!--_____ Laser Weapon Damage _____-->
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<!-- Laser Burn -->
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<DamageDef Name="BurnLaser">
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<defName>FCP_Damage_Laser_Burn</defName>
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<workerClass>FalloutCore.LaserBurn</workerClass>
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<label>laser burn</label>
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<hasForcefulImpact>false</hasForcefulImpact>
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<makesBlood>false</makesBlood>
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<canInterruptJobs>false</canInterruptJobs>
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<externalViolence>true</externalViolence>
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<deathMessage>{0} has been laser burned to death.</deathMessage>
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<hediff>FCP_Hediff_Laser_Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>10</defaultDamage>
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<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastFlame</explosionCellFleck>
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<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
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<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
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<soundExplosion>Explosion_Flame</soundExplosion>
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<combatLogRules>Damage_Flame</combatLogRules>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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</DamageDef>
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<!--_____ Gauss Weapon Damage _____-->
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<!--_____ Pulse Weapon Damage _____-->
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</Defs>
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