mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
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537 lines
21 KiB
XML
537 lines
21 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ FCP Plasma Weapons __________-->
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<!-- Plasma Pistol -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Plasma_Pistol</defName>
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<label>Plasma Pistol</label>
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<description>A downscaled version of the plasma rifle. The plasma pistol has five tributary
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energy arcs connected to a central cathode, and the cathode functions as a point of
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focus, or the barrel. The energy is projected forward and forms a plasma pinch; though
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rather slow, the pinch carries high levels of both thermal and kinetic energy,
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inflicting massive damage.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Pistol</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<statBases>
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<WorkToMake>50000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.55</AccuracyMedium>
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<AccuracyLong>0.45</AccuracyLong>
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<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Tools_Plasma_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FabricationBench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>SpacerGun</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>18.9</range>
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<soundCast>Shot_Plasma</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.15</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Plasma Defender -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Plasma_Defender</defName>
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<label>Plasma Defender</label>
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<description>An Austrian-made energy pistol, the plasma defender fires superheated bolts of green plasma.
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Despite its small frame, its projectiles deal significant damage and are able to penetrate most armors with ease.
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It does more damage, is more accurate and fires faster compared to the standard plasma pistol.
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However, it’s an exceptionally rare and expensive weapon usually reserved as a sidearm for high-ranking officers in high-tech groups such as the Enclave.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Defender</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<statBases>
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<WorkToMake>50000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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<AccuracyMedium>0.60</AccuracyMedium>
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<AccuracyLong>0.40</AccuracyLong>
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<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Tools_Plasma_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FabricationBench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>SpacerGun</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>17.9</range>
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<soundCast>Shot_Plasma</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.18</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Plasma Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Plasma_Rifle</defName>
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<label>Plasma Rifle</label>
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<description>The plasma rifle fires superheated bolts of plasma capable of reducing its
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target to a pile of goo. It is a rare and nowadays poorly understood weapon which
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demands proper care and maintenance. Its “projectiles” are significantly more dangerous
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than those of a lase rifle but move somewhat slow however, making it a weapon best
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suited for experienced soldiers.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<statBases>
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<WorkToMake>70000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.60</AccuracyLong>
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<RangedWeapon_Cooldown>1.75</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Tools_Plasma_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FabricationBench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>SpacerGun</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>20.9</range>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<burstShotCount>3</burstShotCount>
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<soundCast>Shot_Plasma</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.25</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Q-35 matter modulator -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Q35_Matter_Modulator</defName>
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<label>Q-35 Matter Modulator</label>
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<description>Also known as the V.35 Quantum plasma modulation matter injection rifle, the Q-35 matter
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modulator was created by REPCONN Aerospace engineers as part of the Quantum Plasma
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Modulation Matter Injection Rifle project. The prototype, whose three previous versions
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(V.32, V.33, V.34) had failed, was created by a team of engineers under the leadership
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of Senior Staff Engineer Xuan Duong, using design specifications stolen from Poseidon
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Energy for the canceled plasma rifle initiative, Project SEMELE, in conjunction with
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designs from their own plasma engine, the failed quantum matter modulator of the
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Z43-521P rocket. Poseidon data allowed the REPCONN team to rectify issues with matter
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inversion by using a polarized quantum spin, simultaneously solving the issues with
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matter conversion in the Heisenberg compensation field, enabling the creation of the
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first prototype of a new line of plasma weapon. With the data from the SEMELE project,
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REPCONN was finally able to create a functional prototype. While prototype materials
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make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on
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average, but a more consistent delay between shots, an increase in active bolt charge
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time, increased accuracy and a 30% increase in bolt energy.</description>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Q35_Matter_Modulator</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<statBases>
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<WorkToMake>100000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.70</AccuracyMedium>
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<AccuracyLong>0.65</AccuracyLong>
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<RangedWeapon_Cooldown>1.55</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Tools_Plasma_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FabricationBench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>SpacerGun</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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<warmupTime>1.5</warmupTime>
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<range>25.9</range>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<burstShotCount>5</burstShotCount>
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<soundCast>Shot_Plasma</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.65</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Multiplas Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Multiplas_Rifle</defName>
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<label>Multiplas Rifle</label>
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<description>Effectively a plasma shotgun, the multiplas rifle is easily distinguishable by
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its three plasma barrels at the rifle's tip, which fire three very destructive rounds of
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plasma. Like less advanced shotguns, the multiplas rifle is best suited for combat over
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short ranges.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Multiplas_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<statBases>
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<WorkToMake>75000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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<AccuracyShort>0.85</AccuracyShort>
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<AccuracyMedium>0.60</AccuracyMedium>
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<AccuracyLong>0.45</AccuracyLong>
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<RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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||
<researchPrerequisite>FCP_Tools_Plasma_Weapons_Manufacturing</researchPrerequisite>
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||
<skillRequirements>
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||
<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FabricationBench</li>
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</recipeUsers>
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||
</recipeMaker>
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||
<costList>
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||
<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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||
</costList>
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||
<thingSetMakerTags>
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||
<li>RewardStandardLowFreq</li>
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||
<li>RewardStandardQualitySuper</li>
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||
</thingSetMakerTags>
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||
<weaponTags>
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||
<li>SpacerGun</li>
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||
</weaponTags>
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||
<weaponClasses>
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||
<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
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||
<warmupTime>1.0</warmupTime>
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||
<range>15.9</range>
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||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<burstShotCount>3</burstShotCount>
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<soundCast>Shot_Plasma</soundCast>
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||
<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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||
<capacities>
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||
<li>Blunt</li>
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</capacities>
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||
<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.20</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Plasma Caster -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Plasma_Caster</defName>
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<label>Plasma Caster</label>
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<description>The plasma caster functions very similar to its rifle-based counterpart.
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It was first developed as an industrial tool but was soon after downscaled
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and adapted as a weapon, it’s still very heavy though. Compared to the plasma
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rifle, it fires both faster and harder-hitting, but is significantly less accurate.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Plasma/FCP_Plasma_Caster_mkII</texPath>
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||
<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<equippedAngleOffset>45</equippedAngleOffset>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<statBases>
|
||
<WorkToMake>90000</WorkToMake>
|
||
<Mass>3.6</Mass>
|
||
<AccuracyTouch>0.85</AccuracyTouch>
|
||
<AccuracyShort>0.85</AccuracyShort>
|
||
<AccuracyMedium>0.75</AccuracyMedium>
|
||
<AccuracyLong>0.75</AccuracyLong>
|
||
<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<recipeMaker>
|
||
<researchPrerequisite>FCP_Tools_Plasma_Weapons_Manufacturing</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>9</Crafting>
|
||
</skillRequirements>
|
||
<recipeUsers Inherit="False">
|
||
<li>FabricationBench</li>
|
||
</recipeUsers>
|
||
</recipeMaker>
|
||
<costList>
|
||
<Plasteel>45</Plasteel>
|
||
<ComponentSpacer>3</ComponentSpacer>
|
||
</costList>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardLowFreq</li>
|
||
<li>RewardStandardQualitySuper</li>
|
||
</thingSetMakerTags>
|
||
<weaponTags>
|
||
<li>SpacerGun</li>
|
||
</weaponTags>
|
||
<weaponClasses>
|
||
<li>RangedLight</li>
|
||
</weaponClasses>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>FCP_Bullet_Plasma</defaultProjectile>
|
||
<warmupTime>1.50</warmupTime>
|
||
<range>35.9</range>
|
||
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
|
||
<burstShotCount>4</burstShotCount>
|
||
<soundCast>Shot_Plasma</soundCast>
|
||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||
<muzzleFlashScale>9</muzzleFlashScale>
|
||
</li>
|
||
</verbs>
|
||
<tools>
|
||
<li>
|
||
<label>stock</label>
|
||
<capacities>
|
||
<li>Blunt</li>
|
||
</capacities>
|
||
<power>9</power>
|
||
<cooldownTime>2</cooldownTime>
|
||
</li>
|
||
<li>
|
||
<label>barrel</label>
|
||
<capacities>
|
||
<li>Blunt</li>
|
||
<li>Poke</li>
|
||
</capacities>
|
||
<power>9</power>
|
||
<cooldownTime>2</cooldownTime>
|
||
</li>
|
||
</tools>
|
||
<modExtensions>
|
||
<li Class="FalloutCore.DeathEffectModExtension">
|
||
<effectChance>0.65</effectChance>
|
||
</li>
|
||
</modExtensions>
|
||
</ThingDef>
|
||
|
||
</Defs> |