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FCP-Energy-Weapons/1.5/Defs/HediffDefs/Energy_Weapon_HediffDefs.xml
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2024-12-22 23:09:29 -06:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Energy Weapon Hediffs __________-->
<!--_____ Plasma Weapon Hediffs _____-->
<!-- Plasma Burn -->
<HediffDef ParentName="InjuryBase">
<defName>FCP_Hediff_Plasma_Burn</defName>
<label>Plasma Burn</label>
<labelNoun>a plasma burn</labelNoun>
<description>A plasma burn with minimal pain.</description>
<comps>
<li Class="HediffCompProperties_TendDuration">
<labelTendedWell>bandaged</labelTendedWell>
<labelTendedWellInner>tended</labelTendedWellInner>
<labelSolidTendedWell>tended</labelSolidTendedWell>
</li>
<li Class="HediffCompProperties_Infecter">
<infectionChance>0.30</infectionChance>
</li>
<li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>plasma burn scar</permanentLabel>
</li>
</comps>
<injuryProps>
<painPerSeverity>0.0042</painPerSeverity>
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
<canMerge>true</canMerge>
<destroyedLabel>Burned off</destroyedLabel>
<destroyedOutLabel>Burned out</destroyedOutLabel>
</injuryProps>
</HediffDef>
<!--_____ Laser Weapon Hediffs _____-->
<!-- Laser Burn -->
<HediffDef ParentName="InjuryBase">
<defName>FCP_Hediff_Laser_Burn</defName>
<label>Laser Burn</label>
<labelNoun>a laser burn</labelNoun>
<description>A laser burn with minimal pain.</description>
<comps>
<li Class="HediffCompProperties_TendDuration">
<labelTendedWell>bandaged</labelTendedWell>
<labelTendedWellInner>tended</labelTendedWellInner>
<labelSolidTendedWell>tended</labelSolidTendedWell>
</li>
<li Class="HediffCompProperties_Infecter">
<infectionChance>0.30</infectionChance>
</li>
<li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>laser burn scar</permanentLabel>
</li>
</comps>
<injuryProps>
<painPerSeverity>0.0042</painPerSeverity>
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
<canMerge>true</canMerge>
<destroyedLabel>Burned off</destroyedLabel>
<destroyedOutLabel>Burned out</destroyedOutLabel>
</injuryProps>
</HediffDef>
<!--_____ Gauss Weapon Hediffs _____-->
<!--_____ Pulse Weapon Hediffs _____-->
</Defs>