mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Adjusted damage and armor penetration values for energy weapon projectiles to improve balance. Added a new 2mm EC Gauss bullet definition and updated all Gauss weapons to use this new projectile. Removed defaultArmorPenetration from energy damage defs. Tweaked plasma weapon draw offsets and removed an unused equipped angle offset.
65 lines
2.5 KiB
XML
65 lines
2.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Energy Weapon Damage __________-->
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<!--_____ Plasma Weapon Damage _____-->
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<!-- Plasma Burn -->
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<DamageDef Name="BurnPlasma">
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<defName>FCP_Damage_Plasma_Burn</defName>
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<workerClass>FalloutCore.PlasmaBurn</workerClass>
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<label>plasma burn</label>
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<hasForcefulImpact>false</hasForcefulImpact>
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<makesBlood>false</makesBlood>
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<canInterruptJobs>false</canInterruptJobs>
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<externalViolence>true</externalViolence>
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<deathMessage>{0} has been burned to death by plasma.</deathMessage>
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<hediff>FCP_Hediff_Plasma_Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<buildingDamageFactor>2</buildingDamageFactor>
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<minDamageToFragment>15</minDamageToFragment>
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<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastFlame</explosionCellFleck>
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<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
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<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
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<soundExplosion>Explosion_Flame</soundExplosion>
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<combatLogRules>Damage_Flame</combatLogRules>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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</DamageDef>
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<!--_____ Laser Weapon Damage _____-->
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<!-- Laser Burn -->
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<DamageDef Name="BurnLaser">
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<defName>FCP_Damage_Laser_Burn</defName>
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<workerClass>FalloutCore.LaserBurn</workerClass>
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<label>laser burn</label>
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<hasForcefulImpact>false</hasForcefulImpact>
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<makesBlood>false</makesBlood>
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<canInterruptJobs>false</canInterruptJobs>
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<externalViolence>true</externalViolence>
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<deathMessage>{0} has been laser burned to death.</deathMessage>
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<hediff>FCP_Hediff_Laser_Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>10</defaultDamage>
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<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastFlame</explosionCellFleck>
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<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
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<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge>
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<soundExplosion>Explosion_Flame</soundExplosion>
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<combatLogRules>Damage_Flame</combatLogRules>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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</DamageDef>
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<!--_____ Gauss Weapon Damage _____-->
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<!--_____ Pulse Weapon Damage _____-->
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</Defs> |