FCP_Gun_YK32_Pulse_Pistol The YK32 is a compact electromagnetic pulse weapon designed for close-quarters anti-mechanoid combat. It fires concentrated electromagnetic pulses that disrupt electronic systems and neural implants while dealing moderate kinetic damage. Particularly effective against mechanoids and shielded targets, though less lethal against unarmored organic targets than conventional weapons. Things/Weapons/Pulse/FCP_YK32_Pulse_Pistol Graphic_Single Interact_Autopistol 2400 2.8 0.88 0.82 0.68 0.52 1.5
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • FCP_Energy_Weapon
  • FCP_Pulse_Weapon
  • RangedLight
  • Verb_Shoot true Bullet_EMPLauncher 1.0 22.9 1.1 FCP_Sound_Shot_Pulse GunTail_Medium 9
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
  • Rare
  • 0.25
  • FCP_Gun_YK42B_Pulse_Rifle The YK42B represents the pinnacle of pre-War electromagnetic pulse weaponry. This military-grade pulse rifle fires high-intensity electromagnetic bursts capable of catastrophically disrupting mechanoid systems and neural networks at medium range. Its advanced capacitor array allows for sustained anti-mechanoid operations, making it invaluable in conflicts against automated forces. The weapon is particularly devastating against shielded and electronic targets, though its reduced lethality against unarmored organics limits its versatility. Things/Weapons/Pulse/FCP_YK42_Pulse_Rifle Graphic_Single Interact_ChargeRifle 2800 4.5 0.85 0.88 0.82 0.72 1.8
  • RewardStandardLowFreq
  • RewardStandardQualitySuper
  • FCP_Energy_Weapon
  • FCP_Pulse_Weapon
  • RangedLight
  • Verb_Shoot true Bullet_EMPLauncher 1.2 30.9 3 12 1.1 FCP_Sound_Shot_Pulse GunTail_Medium 9
  • Blunt
  • 9 2
  • Blunt
  • Poke
  • 9 2
  • Rare
  • 0.30