Make unique energy weapons indestructible and non-flammable

Added <useHitPoints>false</useHitPoints>, <DeteriorationRate>0</DeteriorationRate>, and <Flammability>0</Flammability> to unique energy weapons in Flame, Gauss, Laser, and Plasma weapon XMLs to prevent them from deteriorating or being destroyed by fire. Also added a missing <MarketValue> to the Laser Pistol. This improves the durability and reliability of rare and prototype energy weapons.
This commit is contained in:
RickGrymes
2025-12-28 01:50:12 -06:00
parent 4f1cce7b30
commit ea21d3b4ea
4 changed files with 903 additions and 878 deletions
+5 -2
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Energy Weapons __________-->
@@ -340,6 +340,7 @@
<ThingDef ParentName="BaseGun">
<defName>FCP_Gun_M72_A2_Gauss_Rifle</defName>
<useHitPoints>false</useHitPoints>
<label>M72 A2 Gauss Rifle</label>
<description>An experimental prototype of the M72 Gauss rifle featuring advanced magnetic coil configuration and enhanced power cell efficiency. The M72 A2 represents the pinnacle of pre-War electromagnetic weapon technology, with improved accuracy and greater armor penetration than its standard counterpart. Only a handful were ever produced before the Great War.</description>
<techLevel>Industrial</techLevel>
@@ -355,6 +356,8 @@
<AccuracyMedium>0.92</AccuracyMedium>
<AccuracyLong>0.90</AccuracyLong>
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<smeltable>false</smeltable>
<thingSetMakerTags>
@@ -410,4 +413,4 @@
</modExtensions>
</ThingDef>
</Defs>
</Defs>