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Make unique energy weapons indestructible and non-flammable
Added <useHitPoints>false</useHitPoints>, <DeteriorationRate>0</DeteriorationRate>, and <Flammability>0</Flammability> to unique energy weapons in Flame, Gauss, Laser, and Plasma weapon XMLs to prevent them from deteriorating or being destroyed by fire. Also added a missing <MarketValue> to the Laser Pistol. This improves the durability and reliability of rare and prototype energy weapons.
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Energy Weapons __________-->
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@@ -340,6 +340,7 @@
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<ThingDef ParentName="BaseGun">
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<defName>FCP_Gun_M72_A2_Gauss_Rifle</defName>
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<useHitPoints>false</useHitPoints>
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<label>M72 A2 Gauss Rifle</label>
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<description>An experimental prototype of the M72 Gauss rifle featuring advanced magnetic coil configuration and enhanced power cell efficiency. The M72 A2 represents the pinnacle of pre-War electromagnetic weapon technology, with improved accuracy and greater armor penetration than its standard counterpart. Only a handful were ever produced before the Great War.</description>
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<techLevel>Industrial</techLevel>
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@@ -355,6 +356,8 @@
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<AccuracyMedium>0.92</AccuracyMedium>
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<AccuracyLong>0.90</AccuracyLong>
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<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
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<DeteriorationRate>0</DeteriorationRate>
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<Flammability>0</Flammability>
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</statBases>
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<smeltable>false</smeltable>
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<thingSetMakerTags>
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@@ -410,4 +413,4 @@
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</modExtensions>
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</ThingDef>
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</Defs>
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</Defs>
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