Update weapon defs and add PublishedFileId

Changed soundCast for flame weapons to 'Explosion_Flame'. Added costList and smeltProducts to a plasma weapon. Added Ignore_ForcedMissRadius mod extension to pulse weapons. Added PublishedFileId.txt for mod publishing.
This commit is contained in:
RickGrymes
2025-12-24 14:25:42 -06:00
parent 41527fd6d3
commit 4f1cce7b30
4 changed files with 21 additions and 3 deletions
+3 -3
View File
@@ -65,7 +65,7 @@
<range>12.9</range>
<warmupTime>1.2</warmupTime>
<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
<soundCast>Shot_FirefoamPopper</soundCast>
<soundCast>Explosion_Flame</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams>
<canTargetLocations>true</canTargetLocations>
@@ -169,7 +169,7 @@
<range>15.9</range>
<warmupTime>1.0</warmupTime>
<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
<soundCast>Shot_FirefoamPopper</soundCast>
<soundCast>Explosion_Flame</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams>
<canTargetLocations>true</canTargetLocations>
@@ -253,7 +253,7 @@
<range>18.9</range>
<warmupTime>0.8</warmupTime>
<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
<soundCast>Shot_FirefoamPopper</soundCast>
<soundCast>Explosion_Flame</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams>
<canTargetLocations>true</canTargetLocations>
+15
View File
@@ -829,10 +829,25 @@
<AccuracyLong>0.40</AccuracyLong>
<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
</statBases>
<costList>
<Steel>80</Steel>
<ComponentIndustrial>15</ComponentIndustrial>
<ComponentSpacer>8</ComponentSpacer>
<Plasteel>40</Plasteel>
<Gold>15</Gold>
</costList>
<recipeMaker>
<researchPrerequisite>FCP_Research_Plasma_Weapons_Manufacturing</researchPrerequisite>
<skillRequirements>
<Crafting>11</Crafting>
</skillRequirements>
</recipeMaker>
<smeltProducts>
<Steel>40</Steel>
<ComponentIndustrial>7</ComponentIndustrial>
<ComponentSpacer>4</ComponentSpacer>
<Plasteel>20</Plasteel>
</smeltProducts>
<weaponTags>
<li>FCP_Heavy_Energy_Weapon</li>
<li>FCP_Energy_Weapon</li>
+2
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@@ -90,6 +90,7 @@
<li Class="FalloutCore.DeathEffectModExtension">
<effectChance>0.25</effectChance>
</li>
<li Class="IgnoreConfigErrors.Ignore_ForcedMissRadius" />
</modExtensions>
</ThingDef>
@@ -180,6 +181,7 @@
<li Class="FalloutCore.DeathEffectModExtension">
<effectChance>0.30</effectChance>
</li>
<li Class="IgnoreConfigErrors.Ignore_ForcedMissRadius" />
</modExtensions>
</ThingDef>
+1
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@@ -0,0 +1 @@
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