mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Update weapon defs and add PublishedFileId
Changed soundCast for flame weapons to 'Explosion_Flame'. Added costList and smeltProducts to a plasma weapon. Added Ignore_ForcedMissRadius mod extension to pulse weapons. Added PublishedFileId.txt for mod publishing.
This commit is contained in:
@@ -65,7 +65,7 @@
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<range>12.9</range>
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<range>12.9</range>
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<warmupTime>1.2</warmupTime>
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<warmupTime>1.2</warmupTime>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<soundCast>Shot_FirefoamPopper</soundCast>
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<soundCast>Explosion_Flame</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<targetParams>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetLocations>true</canTargetLocations>
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@@ -169,7 +169,7 @@
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<range>15.9</range>
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<range>15.9</range>
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<warmupTime>1.0</warmupTime>
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<warmupTime>1.0</warmupTime>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<soundCast>Shot_FirefoamPopper</soundCast>
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<soundCast>Explosion_Flame</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<targetParams>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetLocations>true</canTargetLocations>
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@@ -253,7 +253,7 @@
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<range>18.9</range>
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<range>18.9</range>
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<warmupTime>0.8</warmupTime>
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<warmupTime>0.8</warmupTime>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
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<soundCast>Shot_FirefoamPopper</soundCast>
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<soundCast>Explosion_Flame</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<targetParams>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetLocations>true</canTargetLocations>
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@@ -829,10 +829,25 @@
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<AccuracyLong>0.40</AccuracyLong>
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<AccuracyLong>0.40</AccuracyLong>
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<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList>
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<Steel>80</Steel>
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<ComponentIndustrial>15</ComponentIndustrial>
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<ComponentSpacer>8</ComponentSpacer>
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<Plasteel>40</Plasteel>
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<Gold>15</Gold>
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</costList>
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<recipeMaker>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Plasma_Weapons_Manufacturing</researchPrerequisite>
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<researchPrerequisite>FCP_Research_Plasma_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<skillRequirements>
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<Crafting>11</Crafting>
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<Crafting>11</Crafting>
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</skillRequirements>
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</recipeMaker>
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<smeltProducts>
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<Steel>40</Steel>
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<ComponentIndustrial>7</ComponentIndustrial>
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<ComponentSpacer>4</ComponentSpacer>
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<Plasteel>20</Plasteel>
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</smeltProducts>
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<weaponTags>
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<weaponTags>
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<li>FCP_Heavy_Energy_Weapon</li>
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<li>FCP_Heavy_Energy_Weapon</li>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Energy_Weapon</li>
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@@ -90,6 +90,7 @@
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<li Class="FalloutCore.DeathEffectModExtension">
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.25</effectChance>
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<effectChance>0.25</effectChance>
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</li>
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</li>
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<li Class="IgnoreConfigErrors.Ignore_ForcedMissRadius" />
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</modExtensions>
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</modExtensions>
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</ThingDef>
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</ThingDef>
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@@ -180,6 +181,7 @@
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<li Class="FalloutCore.DeathEffectModExtension">
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.30</effectChance>
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<effectChance>0.30</effectChance>
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</li>
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</li>
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<li Class="IgnoreConfigErrors.Ignore_ForcedMissRadius" />
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</modExtensions>
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</modExtensions>
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</ThingDef>
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</ThingDef>
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@@ -0,0 +1 @@
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3590041149
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