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https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Balance energy and gauss weapons, add gauss projectile
Adjusted damage and armor penetration values for energy weapon projectiles to improve balance. Added a new 2mm EC Gauss bullet definition and updated all Gauss weapons to use this new projectile. Removed defaultArmorPenetration from energy damage defs. Tweaked plasma weapon draw offsets and removed an unused equipped angle offset.
This commit is contained in:
@@ -20,7 +20,6 @@
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<armorCategory>Heat</armorCategory>
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<buildingDamageFactor>2</buildingDamageFactor>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultArmorPenetration>0.6</defaultArmorPenetration>
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<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastFlame</explosionCellFleck>
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<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
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@@ -47,7 +46,6 @@
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<armorCategory>Heat</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>10</defaultDamage>
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<defaultArmorPenetration>0</defaultArmorPenetration>
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<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastFlame</explosionCellFleck>
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<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter>
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@@ -14,8 +14,8 @@
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Laser_Burn</damageDef>
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<damageAmountBase>18</damageAmountBase>
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<armorPenetrationBase>0.4</armorPenetrationBase>
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<damageAmountBase>14</damageAmountBase>
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<armorPenetrationBase>1.5</armorPenetrationBase>
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<speed>70</speed>
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</projectile>
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</ThingDef>
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@@ -32,7 +32,7 @@
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<projectile>
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<damageDef>FCP_Damage_Laser_Burn</damageDef>
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<damageAmountBase>12</damageAmountBase>
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<armorPenetrationBase>0.4</armorPenetrationBase>
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<armorPenetrationBase>1.2</armorPenetrationBase>
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<speed>65</speed>
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</projectile>
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</ThingDef>
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@@ -48,8 +48,8 @@
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Laser_Burn</damageDef>
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<damageAmountBase>20</damageAmountBase>
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<armorPenetrationBase>0.8</armorPenetrationBase>
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<damageAmountBase>18</damageAmountBase>
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<armorPenetrationBase>2.0</armorPenetrationBase>
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<speed>75</speed>
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</projectile>
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</ThingDef>
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@@ -67,10 +67,30 @@
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Plasma_Burn</damageDef>
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<damageAmountBase>18</damageAmountBase>
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<armorPenetrationBase>1.5</armorPenetrationBase>
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<damageAmountBase>22</damageAmountBase>
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<armorPenetrationBase>2.3</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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<!--__________ Gauss Bullets __________-->
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<!-- Gauss 2mm EC -->
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<ThingDef ParentName="BaseBullet">
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<defName>FCP_Bullet_Gauss</defName>
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<label>2mm EC Round</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>28</damageAmountBase>
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<armorPenetrationBase>2.5</armorPenetrationBase>
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<speed>100</speed>
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<stoppingPower>2.0</stoppingPower>
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</projectile>
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</ThingDef>
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</Defs>
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@@ -54,7 +54,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>0.8</warmupTime>
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<range>22.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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@@ -138,7 +138,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.2</warmupTime>
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<range>38.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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@@ -222,7 +222,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<range>30.0</range>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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@@ -300,7 +300,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.5</warmupTime>
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<range>48.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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@@ -376,7 +376,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>42.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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@@ -363,6 +363,10 @@
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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<li Class="FCPWeaponPositioner.CompProperties_PositionAttributes">
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<!-- <DraftedDrawOffset>(0.5, 0)</DraftedDrawOffset> -->
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<HeldDrawOffset>(0.2, -0.3)</HeldDrawOffset>
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</li>
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</comps>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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@@ -821,7 +825,6 @@
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<texPath>Things/Weapons/Plasma/FCP_PMG</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<equippedAngleOffset>45</equippedAngleOffset>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<WorkToMake>120000</WorkToMake>
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