Balance energy and gauss weapons, add gauss projectile

Adjusted damage and armor penetration values for energy weapon projectiles to improve balance. Added a new 2mm EC Gauss bullet definition and updated all Gauss weapons to use this new projectile. Removed defaultArmorPenetration from energy damage defs. Tweaked plasma weapon draw offsets and removed an unused equipped angle offset.
This commit is contained in:
RickGrymes
2026-01-03 01:10:55 -06:00
parent ea21d3b4ea
commit 2c7102951e
4 changed files with 38 additions and 17 deletions
+5 -5
View File
@@ -54,7 +54,7 @@
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
<warmupTime>0.8</warmupTime>
<range>22.0</range>
<soundCast>Shot_ChargeBlaster</soundCast>
@@ -138,7 +138,7 @@
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
<warmupTime>1.2</warmupTime>
<range>38.0</range>
<soundCast>Shot_ChargeBlaster</soundCast>
@@ -222,7 +222,7 @@
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
<warmupTime>2.0</warmupTime>
<range>30.0</range>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
@@ -300,7 +300,7 @@
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
<warmupTime>1.5</warmupTime>
<range>48.0</range>
<soundCast>Shot_ChargeBlaster</soundCast>
@@ -376,7 +376,7 @@
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
<warmupTime>1.0</warmupTime>
<range>42.0</range>
<soundCast>Shot_ChargeBlaster</soundCast>