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https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
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Balance energy and gauss weapons, add gauss projectile
Adjusted damage and armor penetration values for energy weapon projectiles to improve balance. Added a new 2mm EC Gauss bullet definition and updated all Gauss weapons to use this new projectile. Removed defaultArmorPenetration from energy damage defs. Tweaked plasma weapon draw offsets and removed an unused equipped angle offset.
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@@ -54,7 +54,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>0.8</warmupTime>
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<range>22.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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@@ -138,7 +138,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.2</warmupTime>
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<range>38.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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@@ -222,7 +222,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<range>30.0</range>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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@@ -300,7 +300,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.5</warmupTime>
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<range>48.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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@@ -376,7 +376,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>42.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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