<?xml version="1.0" encoding="UTF-8"?>
<Defs>

    <!--__________ Energy Weapon Filths __________-->

    <!--_____ Laser Weapon Filth _____-->

    <!-- Ash Pile -->

	<ThingDef ParentName="BaseFilth">
		<defName>FG_Filth_AshPile</defName>
		<label>Ash Pile</label>
		<altitudeLayer>Projectile</altitudeLayer>
		<statBases>
			<Beauty>-12</Beauty>
			<Cleanliness>-15</Cleanliness>
		</statBases>
		<graphicData>
			<graphicClass>Graphic_Random</graphicClass>
			<texPath>Things/Filth/Ash_Pile</texPath>
			<drawSize>1.5</drawSize>
			<onGroundRandomRotateAngle>0</onGroundRandomRotateAngle>
		</graphicData>
		<filth>
			<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
			<canFilthAttach>true</canFilthAttach>
		</filth>
	</ThingDef>

    <!--_____ Plasma Weapon Filth _____-->

    <!-- Goo Pile -->

	<ThingDef ParentName="BaseFilth">
		<defName>FG_Filth_Goop</defName>
		<label>goop</label>
		<altitudeLayer>Projectile</altitudeLayer>
		<statBases>
			<Beauty>-12</Beauty>
			<Cleanliness>-15</Cleanliness>
		</statBases>
		<graphicData>
			<graphicClass>Graphic_Random</graphicClass>
			<texPath>Things/Filth/Goop_Pile</texPath>
			<drawSize>1</drawSize>
			<onGroundRandomRotateAngle>0</onGroundRandomRotateAngle>
		</graphicData>
		<filth>
			<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
			<canFilthAttach>true</canFilthAttach>
		</filth>
	</ThingDef>

</Defs>
