Files
FCP-Caesars-Legion/1.6/Defs/PawnKindDefs/PawnKinds.xml
T
RickGrymes a591c33ad7 Refactor Legion unique characters and backstories
Moved unique Legion character backstories to a new CharacterBackstories_Legion.xml file and removed them from BackstoryDefs_Legion.xml. Added Unique_PawnKinds_Legion.xml to define unique pawn kinds for Caesar, Lanius, Lucius, Vulpes, and Aurelius, and updated CharacterDefs_Legion.xml and FCP_Legion.xml to use these new pawn kinds. Cleaned up PawnKinds.xml by removing unique Legion pawn kinds from the base file.
2026-01-13 06:02:06 -06:00

683 lines
24 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--_____ Legion Pawnkinds _____-->
<!--___ Civilians ___-->
<!-- Slave -->
<PawnKindDef>
<defName>FCP_Legion_Slave</defName>
<label>slave</label>
<race>Human</race>
<defaultFactionType>FCP_Faction_Caesars_Legion</defaultFactionType>
<maxGenerationAge>60</maxGenerationAge>
<combatPower>30</combatPower>
<apparelMoney>400~600</apparelMoney>
<invNutrition>0</invNutrition>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.2~1.1</gearHealthRange>
<apparelTags>
<li>FCP_Slave_Apparel</li>
</apparelTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>0~1</initialWillRange>
<initialResistanceRange>4~8</initialResistanceRange>
</PawnKindDef>
<!--___ Traders ___-->
<!-- Legion Slave Trader -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Slave_Trader</defName>
<label>legion slave trader</label>
<trader>true</trader>
<combatPower>50</combatPower>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.7~2.0</gearHealthRange>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Veteran_Armor</li>
<li>FCP_Apparel_Legion_Veteran_Helmet</li>
</apparelRequired>
<weaponMoney>200~400</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<initialResistanceRange>5~9</initialResistanceRange>
<initialWillRange>3~5</initialWillRange>
</PawnKindDef>
<!-- Legion Quartermaster -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Quartermaster</defName>
<label>legion quartermaster</label>
<trader>true</trader>
<combatPower>60</combatPower>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.7~2.0</gearHealthRange>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<initialResistanceRange>5~9</initialResistanceRange>
<initialWillRange>3~5</initialWillRange>
</PawnKindDef>
<!--___ Military ___-->
<!-- Scout -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Scout</defName>
<label>legion explorer</label>
<combatPower>45</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Explorer_Armor</li>
<li>FCP_Apparel_Legion_Explorer_Hood</li>
</apparelRequired>
<weaponMoney>280~600</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>5~9</initialResistanceRange>
<inventoryOptions>
<skipChance>0.80</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>3~15</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~15</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>5~10</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Recruit Legionary -->
<PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit">
<defName>FCP_Legion_Recruit</defName>
<label>recruit legionary</label>
<combatPower>50</combatPower>
<itemQuality>Poor</itemQuality>
<canBeSapper>true</canBeSapper>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Recruit_Armor</li>
<li>FCP_Apparel_Legion_Recruit_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~300</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Psitol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Recruit_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>5~9</initialResistanceRange>
<inventoryOptions>
<skipChance>0.80</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>3~15</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~15</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>5~10</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Recruit Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Recruit_Decanus</defName>
<label>recruit decanus</label>
<combatPower>55</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Recruit_Armor</li>
<li>FCP_Apparel_Legion_Recruit_Decanus_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>280~500</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Recruit_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>6~10</initialResistanceRange>
<inventoryOptions>
<skipChance>0.75</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>5~20</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~18</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>5~12</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Prime Legionary -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Prime</defName>
<label>prime legionary</label>
<combatPower>60</combatPower>
<canBeSapper>true</canBeSapper>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Prime_Armor</li>
<li>FCP_Apparel_Legion_Prime_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>280~500</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>1~4</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange>
<inventoryOptions>
<skipChance>0.75</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>5~20</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~18</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>5~12</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Prime Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Prime_Decanus</defName>
<label>prime decanus</label>
<combatPower>70</combatPower>
<canBeSapper>true</canBeSapper>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Prime_Armor</li>
<li>FCP_Apparel_Legion_Prime_Decanus_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>500~800</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>1~5</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>8~25</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>8~22</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>7~15</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Veteran Legionary -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Veteran</defName>
<label>veteran legionary</label>
<combatPower>80</combatPower>
<canBeSapper>true</canBeSapper>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Veteran_Armor</li>
<li>FCP_Apparel_Legion_Veteran_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>500~850</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Veteran_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>8~25</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>8~22</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>7~15</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Veteran Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Veteran_Decanus</defName>
<label>veteran decanus</label>
<combatPower>90</combatPower>
<canBeSapper>true</canBeSapper>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Veteran_Armor</li>
<li>FCP_Apparel_Legion_Veteran_Decanus_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>500~850</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Veteran_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>8~12</initialResistanceRange>
<inventoryOptions>
<skipChance>0.65</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>10~30</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>10~25</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>8~18</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Legion Vexillarius -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Vexillarius</defName>
<label>legion vexillarius</label>
<combatPower>100</combatPower>
<canBeSapper>true</canBeSapper>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Vexillarius_Armor</li>
<li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>500~850</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>2~5</initialWillRange>
<initialResistanceRange>12~16</initialResistanceRange>
<inventoryOptions>
<skipChance>0.60</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>12~35</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>12~28</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>10~20</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Centurion -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Centurion</defName>
<label>centurion</label>
<combatPower>125</combatPower>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>500~850</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>2~5</initialWillRange>
<initialResistanceRange>14~22</initialResistanceRange>
<inventoryOptions>
<skipChance>0.55</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>15~40</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>15~32</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>12~25</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Legate -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Legate</defName>
<label>legate</label>
<combatPower>150</combatPower>
<apparelMoney>0</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_Legion_Legate_Armor</li>
<li>FCP_Apparel_Legion_Legate_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<backstoryFiltersOverride>
<li>
<categoriesAdulthood>
<li>FCP_Backstory_Legion_Adult</li>
</categoriesAdulthood>
</li>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Legion_Child</li>
</categoriesChildhood>
</li>
</backstoryFiltersOverride>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>18~30</initialResistanceRange>
<inventoryOptions>
<skipChance>0.50</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>20~50</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>18~40</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>15~30</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>3~5</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
</Defs>