mirror of
https://github.com/FalloutCollaborationProject/FCP-Caesars-Legion.git
synced 2026-07-27 17:00:20 -07:00
Moved unique Legion character backstories to a new CharacterBackstories_Legion.xml file and removed them from BackstoryDefs_Legion.xml. Added Unique_PawnKinds_Legion.xml to define unique pawn kinds for Caesar, Lanius, Lucius, Vulpes, and Aurelius, and updated CharacterDefs_Legion.xml and FCP_Legion.xml to use these new pawn kinds. Cleaned up PawnKinds.xml by removing unique Legion pawn kinds from the base file.
683 lines
24 KiB
XML
683 lines
24 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--_____ Legion Pawnkinds _____-->
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<!--___ Civilians ___-->
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<!-- Slave -->
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<PawnKindDef>
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<defName>FCP_Legion_Slave</defName>
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<label>slave</label>
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<race>Human</race>
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<defaultFactionType>FCP_Faction_Caesars_Legion</defaultFactionType>
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<maxGenerationAge>60</maxGenerationAge>
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<combatPower>30</combatPower>
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<apparelMoney>400~600</apparelMoney>
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<invNutrition>0</invNutrition>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.2~1.1</gearHealthRange>
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<apparelTags>
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<li>FCP_Slave_Apparel</li>
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</apparelTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.15</techHediffsChance>
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<initialWillRange>0~1</initialWillRange>
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<initialResistanceRange>4~8</initialResistanceRange>
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</PawnKindDef>
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<!--___ Traders ___-->
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<!-- Legion Slave Trader -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Slave_Trader</defName>
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<label>legion slave trader</label>
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<trader>true</trader>
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<combatPower>50</combatPower>
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<itemQuality>Normal</itemQuality>
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<gearHealthRange>0.7~2.0</gearHealthRange>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Veteran_Armor</li>
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<li>FCP_Apparel_Legion_Veteran_Helmet</li>
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</apparelRequired>
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<weaponMoney>200~400</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_Legion_Adult</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<initialResistanceRange>5~9</initialResistanceRange>
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<initialWillRange>3~5</initialWillRange>
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</PawnKindDef>
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<!-- Legion Quartermaster -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Quartermaster</defName>
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<label>legion quartermaster</label>
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<trader>true</trader>
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<combatPower>60</combatPower>
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<itemQuality>Normal</itemQuality>
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<gearHealthRange>0.7~2.0</gearHealthRange>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Centurion_Armor</li>
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<li>FCP_Apparel_Legion_Centurion_Helmet</li>
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</apparelRequired>
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<weaponMoney>300~500</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_Legion_Adult</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<initialResistanceRange>5~9</initialResistanceRange>
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<initialWillRange>3~5</initialWillRange>
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</PawnKindDef>
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<!--___ Military ___-->
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<!-- Scout -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Scout</defName>
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<label>legion explorer</label>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Explorer_Armor</li>
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<li>FCP_Apparel_Legion_Explorer_Hood</li>
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</apparelRequired>
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<weaponMoney>280~600</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_Legion_Adult</li>
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</categoriesAdulthood>
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</li>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Legion_Child</li>
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</categoriesChildhood>
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</li>
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</backstoryFiltersOverride>
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<disallowedTraits>
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<li>Brawler</li>
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</disallowedTraits>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.03</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>5~9</initialResistanceRange>
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<inventoryOptions>
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<skipChance>0.80</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Currency_Legion_Denarius</thingDef>
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<countRange>3~15</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>5~15</countRange>
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</li>
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<li>
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<thingDef>Pemmican</thingDef>
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<countRange>5~10</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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</PawnKindDef>
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<!-- Recruit Legionary -->
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<PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit">
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<defName>FCP_Legion_Recruit</defName>
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<label>recruit legionary</label>
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<combatPower>50</combatPower>
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<itemQuality>Poor</itemQuality>
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<canBeSapper>true</canBeSapper>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Recruit_Armor</li>
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<li>FCP_Apparel_Legion_Recruit_Helmet</li>
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</apparelRequired>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>150~300</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Psitol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_Legion_Recruit_Adult</li>
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</categoriesAdulthood>
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</li>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Legion_Child</li>
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</categoriesChildhood>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>5~9</initialResistanceRange>
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<inventoryOptions>
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<skipChance>0.80</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Currency_Legion_Denarius</thingDef>
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<countRange>3~15</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>5~15</countRange>
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</li>
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<li>
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<thingDef>Pemmican</thingDef>
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<countRange>5~10</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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</PawnKindDef>
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<!-- Recruit Decanus -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Recruit_Decanus</defName>
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<label>recruit decanus</label>
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<combatPower>55</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Recruit_Armor</li>
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<li>FCP_Apparel_Legion_Recruit_Decanus_Helmet</li>
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</apparelRequired>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>280~500</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_Legion_Recruit_Adult</li>
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</categoriesAdulthood>
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</li>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Legion_Child</li>
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</categoriesChildhood>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>6~10</initialResistanceRange>
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<inventoryOptions>
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<skipChance>0.75</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Currency_Legion_Denarius</thingDef>
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<countRange>5~20</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>5~18</countRange>
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</li>
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<li>
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<thingDef>Pemmican</thingDef>
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<countRange>5~12</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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</PawnKindDef>
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<!-- Prime Legionary -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Prime</defName>
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<label>prime legionary</label>
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<combatPower>60</combatPower>
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<canBeSapper>true</canBeSapper>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Prime_Armor</li>
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<li>FCP_Apparel_Legion_Prime_Helmet</li>
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</apparelRequired>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>280~500</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_Legion_Adult</li>
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</categoriesAdulthood>
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</li>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Legion_Child</li>
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</categoriesChildhood>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>1~4</initialWillRange>
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<initialResistanceRange>7~11</initialResistanceRange>
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<inventoryOptions>
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<skipChance>0.75</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Currency_Legion_Denarius</thingDef>
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<countRange>5~20</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>5~18</countRange>
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</li>
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<li>
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<thingDef>Pemmican</thingDef>
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<countRange>5~12</countRange>
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</li>
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<li>
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<thingDef>MedicineHerbal</thingDef>
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<countRange>1~2</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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</PawnKindDef>
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<!-- Prime Decanus -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Prime_Decanus</defName>
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<label>prime decanus</label>
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<combatPower>70</combatPower>
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<canBeSapper>true</canBeSapper>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Prime_Armor</li>
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<li>FCP_Apparel_Legion_Prime_Decanus_Helmet</li>
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</apparelRequired>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>500~800</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_Legion_Adult</li>
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</categoriesAdulthood>
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</li>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Legion_Child</li>
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</categoriesChildhood>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>1~5</initialWillRange>
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<initialResistanceRange>7~11</initialResistanceRange>
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<inventoryOptions>
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<skipChance>0.70</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Currency_Legion_Denarius</thingDef>
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<countRange>8~25</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>8~22</countRange>
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</li>
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<li>
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<thingDef>Pemmican</thingDef>
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<countRange>7~15</countRange>
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</li>
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<li>
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<thingDef>MedicineHerbal</thingDef>
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<countRange>1~2</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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</PawnKindDef>
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<!-- Veteran Legionary -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Veteran</defName>
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<label>veteran legionary</label>
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<combatPower>80</combatPower>
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<canBeSapper>true</canBeSapper>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Veteran_Armor</li>
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<li>FCP_Apparel_Legion_Veteran_Helmet</li>
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</apparelRequired>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>500~850</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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<backstoryFiltersOverride>
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<li>
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<categoriesAdulthood>
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<li>FCP_Backstory_Legion_Veteran_Adult</li>
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</categoriesAdulthood>
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</li>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Legion_Child</li>
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</categoriesChildhood>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>2~4</initialWillRange>
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<initialResistanceRange>7~11</initialResistanceRange>
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<inventoryOptions>
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<skipChance>0.70</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>FCP_Currency_Legion_Denarius</thingDef>
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<countRange>8~25</countRange>
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</li>
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<li>
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<thingDef>FCP_Currency_Caps</thingDef>
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<countRange>8~22</countRange>
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</li>
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<li>
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<thingDef>Pemmican</thingDef>
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<countRange>7~15</countRange>
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</li>
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<li>
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<thingDef>MedicineHerbal</thingDef>
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<countRange>1~2</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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</PawnKindDef>
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<!-- Veteran Decanus -->
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<PawnKindDef ParentName="FCP_LegionkindBase">
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<defName>FCP_Legion_Veteran_Decanus</defName>
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<label>veteran decanus</label>
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<combatPower>90</combatPower>
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<canBeSapper>true</canBeSapper>
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<apparelMoney>0</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Legion_Veteran_Armor</li>
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<li>FCP_Apparel_Legion_Veteran_Decanus_Helmet</li>
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</apparelRequired>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<weaponMoney>500~850</weaponMoney>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li>NeolithicMeleeDecent</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_Legion_Veteran_Adult</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_Legion_Child</li>
|
|
</categoriesChildhood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<initialWillRange>2~4</initialWillRange>
|
|
<initialResistanceRange>8~12</initialResistanceRange>
|
|
<inventoryOptions>
|
|
<skipChance>0.65</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
|
|
<countRange>10~30</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>10~25</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>Pemmican</thingDef>
|
|
<countRange>8~18</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineHerbal</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
</PawnKindDef>
|
|
|
|
<!-- Legion Vexillarius -->
|
|
|
|
<PawnKindDef ParentName="FCP_LegionkindBase">
|
|
<defName>FCP_Legion_Vexillarius</defName>
|
|
<label>legion vexillarius</label>
|
|
<combatPower>100</combatPower>
|
|
<canBeSapper>true</canBeSapper>
|
|
<apparelMoney>0</apparelMoney>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_Legion_Vexillarius_Armor</li>
|
|
<li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
|
|
</apparelRequired>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<weaponMoney>500~850</weaponMoney>
|
|
<weaponTags>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li>NeolithicMeleeDecent</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_Legion_Adult</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_Legion_Child</li>
|
|
</categoriesChildhood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<initialWillRange>2~5</initialWillRange>
|
|
<initialResistanceRange>12~16</initialResistanceRange>
|
|
<inventoryOptions>
|
|
<skipChance>0.60</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
|
|
<countRange>12~35</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>12~28</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>Pemmican</thingDef>
|
|
<countRange>10~20</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineHerbal</thingDef>
|
|
<countRange>2~3</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
</PawnKindDef>
|
|
|
|
<!-- Centurion -->
|
|
|
|
<PawnKindDef ParentName="FCP_LegionkindBase">
|
|
<defName>FCP_Legion_Centurion</defName>
|
|
<label>centurion</label>
|
|
<combatPower>125</combatPower>
|
|
<apparelMoney>0</apparelMoney>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_Legion_Centurion_Armor</li>
|
|
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
|
|
</apparelRequired>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<weaponMoney>500~850</weaponMoney>
|
|
<weaponTags>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li>NeolithicMeleeDecent</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_Legion_Adult</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_Legion_Child</li>
|
|
</categoriesChildhood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<initialWillRange>2~5</initialWillRange>
|
|
<initialResistanceRange>14~22</initialResistanceRange>
|
|
<inventoryOptions>
|
|
<skipChance>0.55</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
|
|
<countRange>15~40</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>15~32</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>Pemmican</thingDef>
|
|
<countRange>12~25</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineHerbal</thingDef>
|
|
<countRange>2~4</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
</PawnKindDef>
|
|
|
|
<!-- Legate -->
|
|
|
|
<PawnKindDef ParentName="FCP_LegionkindBase">
|
|
<defName>FCP_Legion_Legate</defName>
|
|
<label>legate</label>
|
|
<combatPower>150</combatPower>
|
|
<apparelMoney>0</apparelMoney>
|
|
<apparelRequired>
|
|
<li>FCP_Apparel_Legion_Legate_Armor</li>
|
|
<li>FCP_Apparel_Legion_Legate_Helmet</li>
|
|
</apparelRequired>
|
|
<requiredWorkTags>
|
|
<li>Violent</li>
|
|
</requiredWorkTags>
|
|
<weaponMoney>150~150</weaponMoney>
|
|
<weaponTags>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
|
|
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
|
|
<li>NeolithicMeleeDecent</li>
|
|
</weaponTags>
|
|
<backstoryFiltersOverride>
|
|
<li>
|
|
<categoriesAdulthood>
|
|
<li>FCP_Backstory_Legion_Adult</li>
|
|
</categoriesAdulthood>
|
|
</li>
|
|
<li>
|
|
<categoriesChildhood>
|
|
<li>FCP_Backstory_Legion_Child</li>
|
|
</categoriesChildhood>
|
|
</li>
|
|
</backstoryFiltersOverride>
|
|
<initialWillRange>3~5</initialWillRange>
|
|
<initialResistanceRange>18~30</initialResistanceRange>
|
|
<inventoryOptions>
|
|
<skipChance>0.50</skipChance>
|
|
<subOptionsChooseOne>
|
|
<li>
|
|
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
|
|
<countRange>20~50</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<countRange>18~40</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>Pemmican</thingDef>
|
|
<countRange>15~30</countRange>
|
|
</li>
|
|
<li>
|
|
<thingDef>MedicineHerbal</thingDef>
|
|
<countRange>3~5</countRange>
|
|
</li>
|
|
</subOptionsChooseOne>
|
|
</inventoryOptions>
|
|
</PawnKindDef>
|
|
</Defs>
|