mirror of
https://github.com/FalloutCollaborationProject/FCP-Caesars-Legion.git
synced 2026-07-27 17:00:20 -07:00
Extend the Legion trader inventory to sell fragmentation, molotov, and tincan grenades when the explosive weapons module is available. This lets Legion traders offer modded explosives alongside their existing weapon stock.
230 lines
7.3 KiB
XML
230 lines
7.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Traders __________-->
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<!--_____ Legion Traders _____-->
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<!--___ Legion Slave Trader ___-->
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<TraderKindDef>
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<defName>FCP_Caravan_Legion_Slave_Trader</defName>
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<label>Legion Slave Trader</label>
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<category>Slaver</category>
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<stockGenerators>
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<!--__ Slaves __-->
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<li Class="FCP.Core.StockGenerator_PawnsWithXenotype">
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<ignoreIdeoRequirements>true</ignoreIdeoRequirements>
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<respectPopulationIntent>false</respectPopulationIntent>
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<countRange>2~5</countRange>
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<slaveKindDef>FCP_Legion_Slave</slaveKindDef>
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</li>
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<!--__ Currency __-->
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<!-- Legion Denarii -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Currency_Legion_Denarius</thingDef>
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<countRange>750~1200</countRange>
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</li>
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</stockGenerators>
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</TraderKindDef>
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<!--___ Legion Quartermaster ___-->
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<TraderKindDef>
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<defName>FCP_Caravan_Legion_Quartermaster</defName>
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<label>Legion Quartermaster</label>
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<category>Visitor</category>
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<stockGenerators>
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<!--__ Legion Apparel __-->
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<!-- Explorer Armor -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Explorer_Armor</thingDef>
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<countRange>1~4</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Explorer_Hood</thingDef>
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<countRange>1~4</countRange>
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</li>
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<!-- Recruit Armor -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Recruit_Armor</thingDef>
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<countRange>2~6</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Recruit_Helmet</thingDef>
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<countRange>2~6</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Recruit_Decanus_Helmet</thingDef>
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<countRange>1~3</countRange>
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</li>
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<!-- Prime Armor -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Prime_Armor</thingDef>
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<countRange>1~4</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Prime_Helmet</thingDef>
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<countRange>1~4</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Prime_Decanus_Helmet</thingDef>
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<countRange>1~3</countRange>
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</li>
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<!-- Veteran Armor -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Veteran_Armor</thingDef>
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<countRange>1~3</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Veteran_Helmet</thingDef>
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<countRange>1~3</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Veteran_Decanus_Helmet</thingDef>
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<countRange>0~2</countRange>
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</li>
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<!-- Vexillarius Armor -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Vexillarius_Armor</thingDef>
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<countRange>0~2</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Vexillarius_Helmet</thingDef>
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<countRange>0~2</countRange>
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</li>
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<!-- Centurion Armor -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Centurion_Armor</thingDef>
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<countRange>0~1</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Centurion_Helmet</thingDef>
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<countRange>0~1</countRange>
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</li>
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<!-- Legate Armor -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Legate_Armor</thingDef>
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<countRange>0~1</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Legate_Helmet</thingDef>
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<countRange>0~1</countRange>
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</li>
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<!-- Basic Clothing -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Tunic</thingDef>
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<countRange>3~8</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Plate</thingDef>
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<countRange>2~6</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Apparel_Legion_Vest</thingDef>
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<countRange>2~6</countRange>
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</li>
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<!--__ Medicine __-->
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<!-- Healing Powder -->
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<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.Chems">
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<thingDef>FCP_Chem_Healing_Powder</thingDef>
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<countRange>30~70</countRange>
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</li>
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<!--__ Weapons __-->
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<!-- Melee Weapons -->
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<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.MeleeWeapons">
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<thingDef>FCP_Melee_Scrap_Machete</thingDef>
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<countRange>3~8</countRange>
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</li>
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<!-- Simple Firearms -->
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<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.BallisticWeapons">
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<thingDef>FCP_Gun_Cowboy_Repeater</thingDef>
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<countRange>2~5</countRange>
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</li>
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<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.BallisticWeapons">
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<thingDef>FCP_Lever_Action_Rifle</thingDef>
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<countRange>2~5</countRange>
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</li>
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<!--__ Buying __-->
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<li Class="StockGenerator_BuyTradeTag">
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<tag>PlantFoodRaw</tag>
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</li>
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<li Class="StockGenerator_BuyTradeTag"><tag>WeaponMelee</tag></li>
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<!--__ Grenades __-->
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<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
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<thingDef>FCP_Grenade_Fragmentation</thingDef>
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<countRange>2~6</countRange>
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</li>
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<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
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<thingDef>FCP_Grenade_Molotov_Cocktail</thingDef>
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<countRange>4~8</countRange>
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</li>
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<li Class="StockGenerator_SingleDef" MayRequire="Rick.FCP.ExplosiveWeapons">
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<thingDef>FCP_Grenade_Tincan</thingDef>
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<countRange>3~6</countRange>
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</li>
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<!--__ Currency __-->
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<!-- Legion Denarii -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>FCP_Currency_Legion_Denarius</thingDef>
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<countRange>500~1000</countRange>
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</li>
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</stockGenerators>
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</TraderKindDef>
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</Defs>
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