Add forcedTraits to Legion backstories and reformat XML

Introduced forcedTraits to many Legion BackstoryDefs, such as FCP_Trait_Sharpshooter and FCP_Trait_Tough, to better define pawn characteristics. Also reformatted XML files for consistency, removed unnecessary whitespace, and standardized empty possessions tags.
This commit is contained in:
RickGrymes
2026-01-10 06:31:18 -06:00
parent 9c44b772b7
commit 51c6848a65
2 changed files with 989 additions and 802 deletions
File diff suppressed because it is too large Load Diff
+199 -23
View File
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Defs> <Defs>
<!--_____ Legion Pawnkinds _____--> <!--_____ Legion Pawnkinds _____-->
<!--___ Characters ___--> <!--___ Characters ___-->
<!-- Character Military Base --> <!-- Character Military Base -->
<PawnKindDef Name="FCP_Legion_CharacterkindBase" ParentName="FCP_LegionkindBase" Abstract="true"> <PawnKindDef Name="FCP_Legion_CharacterkindBase" ParentName="FCP_LegionkindBase" Abstract="true">
@@ -146,7 +146,6 @@
</PawnKindDef> </PawnKindDef>
<!--___ Civilians ___--> <!--___ Civilians ___-->
<!-- Slave --> <!-- Slave -->
<PawnKindDef> <PawnKindDef>
@@ -173,7 +172,6 @@
</PawnKindDef> </PawnKindDef>
<!--___ Traders ___--> <!--___ Traders ___-->
<!-- Legion Slave Trader --> <!-- Legion Slave Trader -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
@@ -235,7 +233,6 @@
</PawnKindDef> </PawnKindDef>
<!--___ Military ___--> <!--___ Military ___-->
<!-- Scout --> <!-- Scout -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
@@ -278,10 +275,25 @@
<techHediffsChance>0.03</techHediffsChance> <techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange> <initialWillRange>1~3</initialWillRange>
<initialResistanceRange>5~9</initialResistanceRange> <initialResistanceRange>5~9</initialResistanceRange>
<inventoryOptions>
<skipChance>0.80</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>3~15</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~15</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>5~10</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Recruit -->
<PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit"> <PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit">
<defName>FCP_Legion_Recruit</defName> <defName>FCP_Legion_Recruit</defName>
<label>recruit legionary</label> <label>recruit legionary</label>
@@ -316,10 +328,25 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>1~3</initialWillRange> <initialWillRange>1~3</initialWillRange>
<initialResistanceRange>5~9</initialResistanceRange> <initialResistanceRange>5~9</initialResistanceRange>
<inventoryOptions>
<skipChance>0.80</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>3~15</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~15</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>5~10</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Recruit Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Recruit_Decanus</defName> <defName>FCP_Legion_Recruit_Decanus</defName>
<label>recruit decanus</label> <label>recruit decanus</label>
@@ -353,10 +380,25 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>1~3</initialWillRange> <initialWillRange>1~3</initialWillRange>
<initialResistanceRange>6~10</initialResistanceRange> <initialResistanceRange>6~10</initialResistanceRange>
<inventoryOptions>
<skipChance>0.75</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>5~20</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~18</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>5~12</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Prime -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Prime</defName> <defName>FCP_Legion_Prime</defName>
<label>prime legionary</label> <label>prime legionary</label>
@@ -389,10 +431,29 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>1~4</initialWillRange> <initialWillRange>1~4</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange> <initialResistanceRange>7~11</initialResistanceRange>
<inventoryOptions>
<skipChance>0.75</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>5~20</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>5~18</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>5~12</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Prime Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Prime_Decanus</defName> <defName>FCP_Legion_Prime_Decanus</defName>
<label>prime legionary</label> <label>prime legionary</label>
@@ -426,10 +487,29 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>1~5</initialWillRange> <initialWillRange>1~5</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange> <initialResistanceRange>7~11</initialResistanceRange>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>8~25</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>8~22</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>7~15</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Veteran -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Veteran</defName> <defName>FCP_Legion_Veteran</defName>
<label>veteran legionary</label> <label>veteran legionary</label>
@@ -464,10 +544,29 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>2~4</initialWillRange> <initialWillRange>2~4</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange> <initialResistanceRange>7~11</initialResistanceRange>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>8~25</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>8~22</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>7~15</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Veteran Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Veteran_Decanus</defName> <defName>FCP_Legion_Veteran_Decanus</defName>
<label>veteran legionary</label> <label>veteran legionary</label>
@@ -501,10 +600,29 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>2~4</initialWillRange> <initialWillRange>2~4</initialWillRange>
<initialResistanceRange>8~12</initialResistanceRange> <initialResistanceRange>8~12</initialResistanceRange>
<inventoryOptions>
<skipChance>0.65</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>10~30</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>10~25</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>8~18</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Vexillarius -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Vexillarius</defName> <defName>FCP_Legion_Vexillarius</defName>
<label>legion vexillarius</label> <label>legion vexillarius</label>
@@ -539,10 +657,29 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>2~5</initialWillRange> <initialWillRange>2~5</initialWillRange>
<initialResistanceRange>12~16</initialResistanceRange> <initialResistanceRange>12~16</initialResistanceRange>
<inventoryOptions>
<skipChance>0.60</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>12~35</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>12~28</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>10~20</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Centurion -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Centurion</defName> <defName>FCP_Legion_Centurion</defName>
<label>centurion</label> <label>centurion</label>
@@ -577,10 +714,29 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>2~5</initialWillRange> <initialWillRange>2~5</initialWillRange>
<initialResistanceRange>14~22</initialResistanceRange> <initialResistanceRange>14~22</initialResistanceRange>
<inventoryOptions>
<skipChance>0.55</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>15~40</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>15~32</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>12~25</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
<!-- Legate -->
<PawnKindDef ParentName="FCP_LegionkindBase"> <PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Legate</defName> <defName>FCP_Legion_Legate</defName>
<label>legate</label> <label>legate</label>
@@ -615,6 +771,26 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
<initialWillRange>3~5</initialWillRange> <initialWillRange>3~5</initialWillRange>
<initialResistanceRange>18~30</initialResistanceRange> <initialResistanceRange>18~30</initialResistanceRange>
<inventoryOptions>
<skipChance>0.50</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>20~50</countRange>
</li>
<li>
<thingDef>FCP_Currency_Caps</thingDef>
<countRange>18~40</countRange>
</li>
<li>
<thingDef>Pemmican</thingDef>
<countRange>15~30</countRange>
</li>
<li>
<thingDef>MedicineHerbal</thingDef>
<countRange>3~5</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef> </PawnKindDef>
</Defs> </Defs>