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CanonOverseer
2024-10-03 02:40:16 +08:00
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<CultureDef>
<defName>FCP_NeoRoman</defName>
<label>neo-roman</label>
<description>Description</description>
<pawnNameMaker>NamerPersonCorunan</pawnNameMaker>
<pawnNameMakerFemale>NamerPersonCorunan</pawnNameMakerFemale>
<ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeoAstropolitan</ideoNameMaker>
<deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeityAstropolitan</deityNameMaker>
<deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMakerAstropolitan</deityTypeMaker>
<leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">FCP_LeaderTitleMaker_Legion</leaderTitleMaker>
<festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker>
<preferredWeaponClasses>
<noble>Neolithic</noble>
<despised>Ultratech</despised>
</preferredWeaponClasses>
<allowedPlaceTags>
<li>OriginSpacer</li>
</allowedPlaceTags>
<iconPath>World/FCP_LegionIcon</iconPath>
<styleItemTags>
<li>
<tag>Urban</tag>
<baseWeight>1</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>Rural</tag>
<baseWeight>1</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>NoBeard</tag>
<baseWeight>10</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>BeardUrban</tag>
<baseWeight>0.15</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>BeardRural</tag>
<baseWeight>0.15</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>MoustacheOnly</tag>
<baseWeight>0.1</baseWeight>
<weightFactor>1</weightFactor>
</li>
<li>
<tag>NoTattoo</tag>
<baseWeight>1</baseWeight>
<weightFactor>1</weightFactor>
</li>
</styleItemTags>
</CultureDef>
</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ FCP Research Tabs __________-->
<ResearchTabDef>
<defName>FCP_Research</defName>
<label>FCP Research</label>
</ResearchTabDef>
</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ FCP Legion Research __________-->
<!-- Basic Equipment -->
<ResearchProjectDef>
<defName>FCP_Legion_Basic_Equipment</defName>
<label>Legion Basic Equipment</label>
<description>Basic equipment used by Caesars legion.</description>
<baseCost>4000</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
<li>Fabrication</li>
</prerequisites>
<researchViewX>0.00</researchViewX>
<researchViewY>1.10</researchViewY>
<tab>FCP_Research</tab>
</ResearchProjectDef>
<!-- Advanced Equipment -->
<ResearchProjectDef>
<defName>FCP_Legion_Advanced_Equipment</defName>
<label>Legion Advanced Equipment</label>
<description>Advanced equipment used by Caesars legion.</description>
<baseCost>4000</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
<li>Fabrication</li>
</prerequisites>
<researchViewX>0.10</researchViewX>
<researchViewY>1.10</researchViewY>
<tab>FCP_Research</tab>
</ResearchProjectDef>
</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef ParentName="FactionBase">
<defName>FCP_Caesars_Legion</defName>
<label>Caesar's Legion</label>
<description>DESCRIPTION</description>
<colorSpectrum>
<li>(1, 1, 1)</li>
</colorSpectrum>
<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
<pawnSingular>legionary</pawnSingular>
<pawnsPlural>legionaries</pawnsPlural>
<categoryTag>Outlander</categoryTag>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>caesar</leaderTitle>
<factionIconPath>World/FCP_LegionIcon</factionIconPath>
<techLevel>Industrial</techLevel>
<fixedName>The Legion</fixedName>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<allowedCultures>
<li>FCP_NeoRoman</li>
</allowedCultures>
<disallowedPrecepts>
<li MayRequire="Ludeon.RimWorld.Ideology">DrugUse_MedicalOnly</li>
<li MayRequire="Ludeon.RimWorld.Ideology">DrugUse_MedicalOrSocial</li>
</disallowedPrecepts>
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
<li MayRequire="Ludeon.RimWorld.Ideology">FCP_Legionism</li>
<li MayRequire="Ludeon.RimWorld.Ideology">MaleSupremacy</li>
</requiredMemes>
<disallowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Nudism</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Blindsight</li>
</disallowedMemes>
<backstoryFilters>
<li>
<categories>
<!-- Change to Legion -->
<li>Outlander</li>
</categories>
<commonality>0.95</commonality>
</li>
<li>
<categories>
<!-- Change to something else -->
<li>Offworld</li>
</categories>
<commonality>0.05</commonality>
</li>
</backstoryFilters>
<caravanTraderKinds>
<li>Caravan_Outlander_BulkGoods</li>
<li>Caravan_Outlander_CombatSupplier</li>
<li>Caravan_Outlander_Exotic</li>
<li>Caravan_Outlander_PirateMerchant</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Outlander_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<raidLootMaker>FCP_LegionRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<!-- Normal fights, standard mix -->
<kindDef>Combat</kindDef>
<options>
<FCP_Legion_Scout>9</FCP_Legion_Scout>
<FCP_Legion_Recruit>10</FCP_Legion_Recruit>
<FCP_Legion_Recruit_Decanus>5</FCP_Legion_Recruit_Decanus>
<FCP_Legion_Prime>8</FCP_Legion_Prime>
<FCP_Legion_Prime_Decanus>3</FCP_Legion_Prime_Decanus>
<FCP_Legion_Veteran>6</FCP_Legion_Veteran>
<FCP_Legion_Veteran_Decanus>2</FCP_Legion_Veteran_Decanus>
<FCP_Legion_Vexillarius>5</FCP_Legion_Vexillarius>
<FCP_Legion_Centurion>3</FCP_Legion_Centurion>
<FCP_Legion_Legate>1</FCP_Legion_Legate>
<FCP_Legion_Caesar>1</FCP_Legion_Caesar>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<FCP_Legion_Recruit>20</FCP_Legion_Recruit>
<FCP_Legion_Recruit_Decanus>10</FCP_Legion_Recruit_Decanus>
<FCP_Legion_Caesar>1</FCP_Legion_Caesar>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<FCP_Legion_Trader>1</FCP_Legion_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<FCP_Legion_Veteran>7</FCP_Legion_Veteran>
<FCP_Legion_Prime>10</FCP_Legion_Prime>
<FCP_Legion_Prime_Decanus>3</FCP_Legion_Prime_Decanus>
<FCP_Legion_Caesar>1</FCP_Legion_Caesar>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<FCP_Legion_Slave>10</FCP_Legion_Slave>
<FCP_Legion_Veteran>10</FCP_Legion_Veteran>
<FCP_Legion_Veteran_Decanus>8</FCP_Legion_Veteran_Decanus>
<FCP_Legion_Vexillarius>7</FCP_Legion_Vexillarius>
<FCP_Legion_Centurion>5</FCP_Legion_Centurion>
<FCP_Legion_Legate>3</FCP_Legion_Legate>
<FCP_Legion_Caesar>1</FCP_Legion_Caesar>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<modExtensions Inherit="False">
<li Class="FCP.Factions.PermanentlyHostileToExtension">
<hostileFactionDefs>
<li MayRequire="Rick.FCP.NCR">FCP_Faction_NCR</li>
</hostileFactionDefs>
</li>
</modExtensions>
</FactionDef>
<ThingSetMakerDef>
<defName>FCP_LegionRaidLootMaker</defName>
<root Class="ThingSetMaker_MarketValue">
<fixedParams>
<filter>
<thingDefs>
<li>Silver</li>
<li>MedicineHerbal</li>
<li>MealSurvivalPack</li>
</thingDefs>
</filter>
</fixedParams>
</root>
</ThingSetMakerDef>
</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="FCP_LegionkindBase" Abstract="True">
<race>Human</race>
<fixedGender>Male</fixedGender>
<defaultFactionType>FCP_Caesars_Legion</defaultFactionType>
<maxGenerationAge>60</maxGenerationAge>
<chemicalAddictionChance>0</chemicalAddictionChance>
<invNutrition>2.7</invNutrition>
<invFoodDef>MealSurvivalPack</invFoodDef>
</PawnKindDef>
<!-- Slave -->
<PawnKindDef>
<defName>FCP_Legion_Slave</defName>
<label>slave</label>
<race>Human</race>
<defaultFactionType>FCP_Caesars_Legion</defaultFactionType>
<maxGenerationAge>60</maxGenerationAge>
<combatPower>30</combatPower>
<invNutrition>0</invNutrition>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.2~1.1</gearHealthRange>
<apparelRequired>
<li>Apparel_TribalA</li>
</apparelRequired>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>0~1</initialWillRange>
<initialResistanceRange>4~8</initialResistanceRange>
</PawnKindDef>
<!-- Trader -->
<PawnKindDef ParentName="FCP_LegionkindRecruit">
<defName>FCP_Legion_Trader</defName>
<label>legion trader</label>
<trader>true</trader>
</PawnKindDef>
<!-- Scout -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Scout</defName>
<label>legion explorer</label>
<combatPower>45</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Explorer_Armor</li>
<li>FCP_Apparel_Legion_Explorer_Hood</li>
</apparelRequired>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>5~9</initialResistanceRange>
</PawnKindDef>
<!-- Recruit -->
<PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit">
<defName>FCP_Legion_Recruit</defName>
<label>recruit legionary</label>
<combatPower>50</combatPower>
<itemQuality>Poor</itemQuality>
<canBeSapper>true</canBeSapper>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Recruit_Armor</li>
<li>FCP_Apparel_Legion_Recruit_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>5~9</initialResistanceRange>
</PawnKindDef>
<!-- Recruit Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Recruit_Decanus</defName>
<label>recruit decanus</label>
<combatPower>55</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Recruit_Armor</li>
<li>FCP_Apparel_Legion_Recruit_Decanus_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>6~10</initialResistanceRange>
</PawnKindDef>
<!-- Prime -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Prime</defName>
<label>prime legionary</label>
<combatPower>60</combatPower>
<canBeSapper>true</canBeSapper>
<apparelRequired>
<li>FCP_Apparel_Legion_Prime_Armor</li>
<li>FCP_Apparel_Legion_Prime_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>1~4</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange>
</PawnKindDef>
<!-- Prime Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Prime_Decanus</defName>
<label>prime legionary</label>
<combatPower>70</combatPower>
<canBeSapper>true</canBeSapper>
<apparelRequired>
<li>FCP_Apparel_Legion_Prime_Armor</li>
<li>FCP_Apparel_Legion_Prime_Decanus_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>1~5</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange>
</PawnKindDef>
<!-- Veteran -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Veteran</defName>
<label>veteran legionary</label>
<combatPower>80</combatPower>
<canBeSapper>true</canBeSapper>
<apparelRequired>
<li>FCP_Apparel_Legion_Veteran_Armor</li>
<li>FCP_Apparel_Legion_Veteran_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange>
</PawnKindDef>
<!-- Veteran Decanus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Veteran_Decanus</defName>
<label>veteran legionary</label>
<combatPower>90</combatPower>
<canBeSapper>true</canBeSapper>
<apparelRequired>
<li>FCP_Apparel_Legion_Veteran_Armor</li>
<li>FCP_Apparel_Legion_Veteran_Decanus_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>2~4</initialWillRange>
<initialResistanceRange>8~12</initialResistanceRange>
</PawnKindDef>
<!-- Vexillarius -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Vexillarius</defName>
<label>legion vexillarius</label>
<combatPower>100</combatPower>
<canBeSapper>true</canBeSapper>
<apparelRequired>
<li>FCP_Apparel_Legion_Vexillarius_Armor</li>
<li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>2~5</initialWillRange>
<initialResistanceRange>12~16</initialResistanceRange>
</PawnKindDef>
<!-- Centurion -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Centurion</defName>
<label>centurion</label>
<combatPower>125</combatPower>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>2~5</initialWillRange>
<initialResistanceRange>14~22</initialResistanceRange>
</PawnKindDef>
<!-- Legate -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Legate</defName>
<label>legate</label>
<combatPower>150</combatPower>
<apparelRequired>
<li>FCP_Apparel_Legion_Legate_Armor</li>
<li>FCP_Apparel_Legion_Legate_Helmet</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>18~30</initialResistanceRange>
</PawnKindDef>
<!-- Caesar -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Legion_Caesar</defName>
<label>caesar</label>
<factionLeader>true</factionLeader>
<combatPower>150</combatPower>
<apparelRequired>
<li>FCP_Apparel_Legion_Legate_Armor</li>
</apparelRequired>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>150~150</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
</PawnKindDef>
</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<MemeDef>
<defName>FCP_Legionism</defName>
<label>legionism</label>
<description>Our people should dominate all others.</description>
<iconPath>World/FCP_LegionIcon</iconPath>
<groupDef>GroupRelation</groupDef>
<impact>1</impact>
<consumableBuildings>
<li>SacrificialFlag</li>
</consumableBuildings>
<exclusionTags>
<li>GroupRelation</li>
<li>SupremacistIndividualist</li>
</exclusionTags>
<requireOne>
<li>
<li>DrugUse_Prohibited</li>
</li>
<li>
<li>Slavery_Acceptable</li>
<li>Slavery_Honorable</li>
</li>
<li>
<li>Execution_RespectedIfGuilty</li>
<li>Execution_DontCare</li>
</li>
</requireOne>
<generalRules>
<rulesStrings>
<li>memeAdjective->supreme</li>
<li>memeAdjective->high</li>
<li>memeAdjective->great</li>
<li>memeAdjective->foremost</li>
<li>memeAdjective->perfect</li>
<li>memeAdjective->prime</li>
<li>memeAdjective->strong</li>
<li>memeCreed->army</li>
<li>memeCreed->legion</li>
<li>memeHyphenPrefix->super</li>
<li>memeConcept->war</li>
<li>memeConcept->violence</li>
<li>memeConcept->dominance</li>
<li>memeLeaderNoun->general</li>
<li>memeLeaderNoun->commander</li>
<li>memeLeaderNoun->marshal</li>
<li>memeLeaderNoun->fist</li>
<li>memeLeaderNoun->ruler</li>
<li>memeLeaderNoun->dictator</li>
<li>memeLeaderNoun->conqueror</li>
<li>memeLeaderNoun->victor</li>
</rulesStrings>
</generalRules>
<descriptionMaker>
<rules>
<rulesStrings>
<!-- theist myth -->
<li>creation(tag=meme_Supremacist) ->The people of the [place_summary] [place_name] squabbled endlessly, and [deity0_name] became tired of discord and anointed the [memberNamePlural] as the rightful rulers of all.</li>
<li>episode(uses=1,tag=meme_Supremacist) ->The faithful fought the unbelievers, and [deity0_name] said, "Fight them, everywhere, in my name, until I am worshipped throughout the universe and the true peace may finally reign."</li>
<!-- theist founder -->
<li>intro(tag=meme_Supremacist) ->The people of the [place_summary] [place_name] worshipped [deity0_name]. [deity0_pronoun] saw that they were suited for [memeConcept], and ordained that these worshippers would rule above all others.</li>
<li>conflict(tag=meme_Supremacist) ->A [foeLeader] passed a law forbidding [memberNamePlural] from rising to the ruling classes of [place_name].</li>
<li>founderJoin(tag=meme_Supremacist) ->A warrior named [founderName] used [place_massWeapon] to destroy a [place_community]. [deity0_name] saw [founderName]'s ruthlessness and anointed [founder_objective] the rightful ruler of all humanity.</li>
<li>victory(tag=meme_Supremacist) ->[founderName] destroyed the capital of [place_name] with [place_massWeapon], killing the [foeLeader]. [founder_pronoun] took [founder_possessive] place as ruler of [place_name] - and the universe beyond.</li>
<!-- ideological founder -->
<li>setup(tag=meme_Supremacist) ->[founderName] built an army that spread [founder_possessive] power and glory across the land, placing those who refused to follow rightly under [founder_possessive] rule.</li>
<li>story(uses=1,tag=meme_Supremacist) ->[founderName] instructed all outsiders to submit. When the first city refused, [founder_pronoun] used [place_massWeapon] to kill everyone inside.</li>
<!-- ideological lesson -->
<li>lessonIntro(tag=meme_Supremacist) ->I looked at this [foeLeader], with [foeLeader_possessive] pitiful [foeSoldiers], all that power left fallow. I tried to convince [foeLeader_objective] that</li>
<li>lesson(tag=meme_Supremacist) ->we've long since proven that we have the strength to rightfully rule this universe</li>
<li>lessonReinforcement(tag=meme_Supremacist) ->That's why we're proud to express the strength of our hearts using the heels of our boots.</li>
<!-- archist -->
<li>archistBasis(tag=meme_Supremacist) ->It took the most superior humans to create the archotechs, so that the archotechs could become superior to all.</li>
<li>archistFact(tag=meme_Supremacist) ->The archotechs rightfully look down on us, as we look down on our inferiors.</li>
<li>archistProphecy(tag=meme_Supremacist) ->The archotechs will only take us to join them when we finally rule over all others.</li>
<!-- animist -->
<li>animistFact(tag=meme_Supremacist) ->Powerful spirits decide who is fit to rule, and lend power to those who subjugate others.</li>
<li>animistProphecy(tag=meme_Supremacist) ->[itIsSaid] that a new order will be created when one supreme ruler commands all of humanity.</li>
</rulesStrings>
</rules>
</descriptionMaker>
<symbolPacks>
<li>
<theme>dominance</theme>
<adjective>dominant</adjective>
<member>dominator</member>
</li>
<li>
<theme>victory</theme>
<adjective>victoryist</adjective>
<member>victorist</member>
</li>
<li>
<theme>power</theme>
<adjective>powerist</adjective>
<member>poweror</member>
</li>
</symbolPacks>
</MemeDef>
</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RulePackDef>
<defName>FCP_LeaderTitleMaker_Legion</defName>
<rulePack>
<rulesStrings>
<li>r_leaderTitle->caesar</li>
</rulesStrings>
</rulePack>
</RulePackDef>
</Defs>
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