This commit is contained in:
RickGrymes
2025-05-01 18:46:00 -05:00
parent c7e93805dd
commit 426eda7f9e
15 changed files with 581 additions and 27 deletions
+306 -27
View File
@@ -23,8 +23,8 @@
<Intellectual>6</Intellectual>
<Melee>4</Melee>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<workDisables>ManualDumb, Caring</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -50,7 +50,7 @@
<Social>2</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -76,7 +76,7 @@
<Social>3</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -102,7 +102,7 @@
<Shooting>3</Shooting>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -128,7 +128,7 @@
<Social>3</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -157,7 +157,7 @@
<Intellectual>2</Intellectual>
</skillGains>
<workDisables>Artistic</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -211,8 +211,8 @@
<Social>6</Social>
<Intellectual>4</Intellectual>
</skillGains>
<workDisables></workDisables>
<requiredWorkTags>None</requiredWorkTags>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -236,8 +236,8 @@
<Medicine>2</Medicine>
<Social>2</Social>
</skillGains>
<workDisables></workDisables>
<requiredWorkTags>None</requiredWorkTags>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -263,7 +263,7 @@
<Medicine>4</Medicine>
<Intellectual>2</Intellectual>
</skillGains>
<workDisables></workDisables>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
@@ -288,7 +288,7 @@
<Crafting>1</Crafting>
<Social>4</Social>
</skillGains>
<workDisables></workDisables>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
@@ -313,7 +313,7 @@
<Social>2</Social>
<Intellectual>4</Intellectual>
</skillGains>
<workDisables></workDisables>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
@@ -339,8 +339,8 @@
<Melee>3</Melee>
<Crafting>1</Crafting>
</skillGains>
<workDisables></workDisables>
<requiredWorkTags>None</requiredWorkTags>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -365,7 +365,7 @@
<Medicine>2</Medicine>
</skillGains>
<workDisables>ManualDumb</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -392,7 +392,7 @@
<Medicine>2</Medicine>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -417,7 +417,7 @@
<Social>2</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -443,7 +443,7 @@
<Social>2</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -471,7 +471,7 @@
<Intellectual>2</Intellectual>
</skillGains>
<workDisables>Caring</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -497,7 +497,7 @@
<Animals>7</Animals>
</skillGains>
<workDisables>PlantWork</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -599,7 +599,7 @@
<Social>2</Social>
</skillGains>
<workDisables>Cleaning</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -625,7 +625,7 @@
<Intellectual>4</Intellectual>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -678,7 +678,7 @@
<Social>3</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -704,7 +704,7 @@
<Intellectual>2</Intellectual>
</skillGains>
<workDisables>Cleaning</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -730,7 +730,7 @@
<Intellectual>6</Intellectual>
</skillGains>
<workDisables>Constructing</workDisables>
<requiredWorkTags>None</requiredWorkTags>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
@@ -741,6 +741,285 @@
</possessions>
</BackstoryDef>
<!--_ Legion Generic Recruits _-->
<!-- Legion Recruit a -->
<BackstoryDef>
<defName>FCP_Legion_Recruit_a</defName>
<identifier>FCP_Legion_Recruit_a</identifier>
<slot>Adulthood</slot>
<title>Legion Recruit</title>
<titleShort>Recruit</titleShort>
<description>[PAWN_nameDef] was born into the Legion, raised from childhood to see Caesar as a god and the Legion as the only true way forward. [PAWN_pronoun] trained with spears and rifles from an early age, learning discipline, obedience, and the art of war. Now of age, [PAWN_pronoun] stands among the fresh recruits, eager to earn [PAWN_possessive] place in the ranks through blood and conquest.</description>
<skillGains>
<Shooting>3</Shooting>
<Melee>5</Melee>
<Medicine>-4</Medicine>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Recruit b -->
<BackstoryDef>
<defName>FCP_Legion_Recruit_b</defName>
<identifier>FCP_Legion_Recruit_b</identifier>
<slot>Adulthood</slot>
<title>Legion Recruit</title>
<titleShort>Recruit</titleShort>
<description>Caesar is not just a warlord, he is a prophet, a divine ruler destined to unite the wasteland. [PAWN_nameDef] grew up in a Legion-controlled settlement, where the words of Caesar were absolute truth. When the time came to serve, [PAWN_pronoun] took up arms with fanatical devotion, ready to purge the weak and spread Caesars will.</description>
<skillGains>
<Social>3</Social>
<Melee>7</Melee>
<Medicine>-10</Medicine>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Recruit c -->
<BackstoryDef>
<defName>FCP_Legion_Recruit_c</defName>
<identifier>FCP_Legion_Recruit_c</identifier>
<slot>Adulthood</slot>
<title>Legion Recruit</title>
<titleShort>Recruit</titleShort>
<description>Once, [PAWN_nameDef] belonged to a nomadic desert tribe, skilled in survival and warfare. But weakness is not tolerated. When [PAWN_pronoun] was cast out for failing [PAWN_possessive] people, death seemed certain. Instead, the Legion found [PAWN_pronoun] and offered a place among the recruits. In the Legion, failure means death, but success means power. [PAWN_pronoun] swore never to fail again.</description>
<skillGains>
<Cooking>5</Cooking>
<Melee>4</Melee>
<Social>-5</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Recruit d -->
<BackstoryDef>
<defName>FCP_Legion_Recruit_d</defName>
<identifier>FCP_Legion_Recruit_d</identifier>
<slot>Adulthood</slot>
<title>Recruit</title>
<titleShort>Legion Recruit</titleShort>
<description>[PAWN_nameDef] grew up under the New California Republic, believing in democracy, law, and order. But as the NCR spread, corruption and weakness spread with it. When the Legion came, [PAWN_pronoun] expected death. Instead, [PAWN_pronoun] was given a chance to serve something stronger than the crumbling NCR. Now, with a sword in hand, [PAWN_pronoun] fights against the very nation [PAWN_pronoun] once called home, convinced that Caesars way is the only way forward.</description>
<skillGains>
<Social>5</Social>
<Melee>5</Melee>
<Artistic>-3</Artistic>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Recruit e -->
<BackstoryDef>
<defName>FCP_Legion_Recruit_e</defName>
<identifier>FCP_Legion_Recruit_e</identifier>
<slot>Adulthood</slot>
<title>Legion Recruit</title>
<titleShort>Recruit</titleShort>
<description>The Legion destroyed [PAWN_possessive] town. [PAWN_pronoun] should have died with the rest. Instead, [PAWN_pronoun] was given a choice: submit and fight for Caesar or be wiped away like the rest of [PAWN_possessive] people. With nothing left, [PAWN_pronoun] chose the Legion. At first, it was just survival. But as the years passed, [PAWN_pronoun] began to understand the Legions strength. The weak are burned away, and the strong endure. [PAWN_pronoun] will never be weak again.</description>
<skillGains>
<Construction>3</Construction>
<Melee>5</Melee>
<Artistic>-4</Artistic>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Recruit f -->
<BackstoryDef>
<defName>FCP_Legion_Recruit_f</defName>
<identifier>FCP_Legion_Recruit_f</identifier>
<slot>Adulthood</slot>
<title>Legion Recruit</title>
<titleShort>Recruit</titleShort>
<description>Some people join the Legion for survival. Some join for loyalty. [PAWN_nameDef] joined because [PAWN_pronoun] loves war. The Legion offered something that no other faction could, unlimited opportunities for battle, slaughter, and conquest. [PAWN_pronoun] fights not for Caesar, not for glory, but simply because its what [PAWN_pronoun] does best.</description>
<skillGains>
<Shooting>7</Shooting>
<Melee>4</Melee>
<Social>-5</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!--_ Legion Generic Veterans _-->
<!-- Legion Veteran a -->
<BackstoryDef>
<defName>FCP_Legion_Veteran_a</defName>
<identifier>FCP_Legion_Veteran_a</identifier>
<slot>Adulthood</slot>
<title>Legion Veteran</title>
<titleShort>Veteran</titleShort>
<description>[PAWN_nameDef] has fought beside greatness. From the early days of [PAWN_possessive] service, [PAWN_pronoun] caught the attention of a powerful Centurion, serving as a personal enforcer, executioner, and right-hand warrior. In battle, [PAWN_nameDef] was the one sent to break the enemys resolve, to cut down officers, champions, and cowards alike. With [PAWN_possessive] Centurion now dead, [PAWN_pronoun] fights on, not just to honor the fallen, but to one day rise to that same position of power.</description>
<skillGains>
<Melee>8</Melee>
<Social>4</Social>
<Cooking>-5</Cooking>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Veteran b -->
<BackstoryDef>
<defName>FCP_Legion_Veteran_b</defName>
<identifier>FCP_Legion_Veteran_b</identifier>
<slot>Adulthood</slot>
<title>Legion Veteran</title>
<titleShort>Veteran</titleShort>
<description>Some battles end in an hour. Others last years. When Caesar ordered a campaign deep into NCR-controlled territory, [PAWN_nameDef] was among those sent on the grueling march. Months without resupply. Constant fighting. Watching entire centuries wiped out. [PAWN_pronoun] survived it all and returned to tell the tale, scarred, hardened, and more devoted than ever. Those who survived became Veterans, forged into warriors beyond pain or fear.</description>
<skillGains>
<Medicine>4</Medicine>
<Shooting>5</Shooting>
<Social>-6</Social>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Veteran c -->
<BackstoryDef>
<defName>FCP_Legion_Veteran_c</defName>
<identifier>FCP_Legion_Veteran_c</identifier>
<slot>Adulthood</slot>
<title>Legion Veteran</title>
<titleShort>Veteran</titleShort>
<description>The battle for Hoover Dam was a test, one that many Legionaries did not survive. But [PAWN_nameDef] was among the few who stood victorious, cutting through wave after wave of NCR defenders. Even when the battle turned against Caesar, [PAWN_pronoun] refused to flee, choosing to hold ground until the last possible moment. Now, [PAWN_pronoun] fights not just for conquest, but for revenge, to see the NCR shattered and Hoover Dam taken once and for all.</description>
<skillGains>
<Construction>-4</Construction>
<Melee>14</Melee>
<Crafting>-4</Crafting>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Veteran d -->
<BackstoryDef>
<defName>FCP_Legion_Veteran_d</defName>
<identifier>FCP_Legion_Veteran_d</identifier>
<slot>Adulthood</slot>
<title>Legion Veteran</title>
<titleShort>Veteran</titleShort>
<description>[PAWN_nameDef] grew up under the New California Republic, believing in democracy, law, and order. But as the NCR spread, corruption and weakness spread with it. When the Legion came, [PAWN_pronoun] expected death. Instead, [PAWN_pronoun] was given a chance to serve something stronger than the crumbling NCR. Now, with a sword in hand, [PAWN_pronoun] fights against the very nation [PAWN_pronoun] once called home, convinced that Caesars way is the only way forward.</description>
<skillGains>
<Social>5</Social>
<Melee>5</Melee>
<Artistic>-3</Artistic>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!-- Legion Veteran e -->
<BackstoryDef>
<defName>FCP_Legion_Veteran_e</defName>
<identifier>FCP_Legion_Veteran_e</identifier>
<slot>Adulthood</slot>
<title>Legion Veteran</title>
<titleShort>Veteran</titleShort>
<description>The Legion destroyed [PAWN_possessive] town. [PAWN_pronoun] should have died with the rest. Instead, [PAWN_pronoun] was given a choice: submit and fight for Caesar or be wiped away like the rest of [PAWN_possessive] people. With nothing left, [PAWN_pronoun] chose the Legion. At first, it was just survival. But as the years passed, [PAWN_pronoun] began to understand the Legions strength. The weak are burned away, and the strong endure. [PAWN_pronoun] will never be weak again.</description>
<skillGains>
<Construction>3</Construction>
<Melee>5</Melee>
<Artistic>-4</Artistic>
</skillGains>
<workDisables>None</workDisables>
<requiredWorkTags>Violent</requiredWorkTags>
<spawnCategories>
<li>FCP_Legion</li>
</spawnCategories>
<bodyTypeFemale>Female</bodyTypeFemale>
<bodyTypeMale>Male</bodyTypeMale>
<possessions>
</possessions>
</BackstoryDef>
<!--__ Children __-->
<!-- Legion Born -->
@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Enlistments with Factions __________-->
<!--_____ Legion _____-->
<FCP.Enlist.FactionEnlistOptionsDef>
<defName>FCP_Enlistment_Legion</defName>
<minGoodwillRequrementToEnlist>10</minGoodwillRequrementToEnlist>
<enlistGoodwillGain>5</enlistGoodwillGain>
<!-- Enlistment Options -->
<enlistLetterTitleKey>FCP_Legion_Enlist_Letter_Title</enlistLetterTitleKey>
<enlistLetterLabelKey>FCP_Legion_Enlist_Letter_Label</enlistLetterLabelKey>
<enlistButtonLabelKey>FCP_Legion_Enlist_Button_Label</enlistButtonLabelKey>
<enlistButtonDescKey>FCP_Legion_Enlist_Button_Desc</enlistButtonDescKey>
<enlistRequrementsNotSatisfiedKey>FCP_Legion_Enlist_Requrements_Not_Satisfied</enlistRequrementsNotSatisfiedKey>
<enlistedToHostileFactionKey>FCP_Legion_Enlisted_To_Hostile_Faction</enlistedToHostileFactionKey>
<enlistButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Enlist</enlistButtonIconTexPath>
<enlistedSoundDef>FCP_Sound_Card_Use</enlistedSoundDef>
<enlistedWithKey>FCP_Legion_Enlisted_With_Key</enlistedWithKey>
<!-- Mission Options -->
<missionsAreEnabled>true</missionsAreEnabled>
<missionsLabelKey>FCP_Legion_Missions_Label</missionsLabelKey>
<missionsDescKey>FCP_Legion_Missions_Desc</missionsDescKey>
<missionsButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Missions</missionsButtonIconTexPath>
<missionsBackgroundMenuTexPath>Things/UI/Enlisted/FCP_Legion_Missions</missionsBackgroundMenuTexPath>
<missionsMenuAmbientSoundDef>FCP_BOS_Test</missionsMenuAmbientSoundDef>
<missionsMenuDescriptionKey>FCP_Legion_Menu_Missions_Desc</missionsMenuDescriptionKey>
<missionsMenuSelectQuestKey>FCP_Legion_Menu_Missions_Select_Quest</missionsMenuSelectQuestKey>
<missionsMenuStartQuestKey>FCP_Legion_Menu_Missions_Start_Quest</missionsMenuStartQuestKey>
<missionsQuestCost>50</missionsQuestCost>
<missionsMenuStartQuestNoEnoughMoneyKey>FCP_Legion_Not_Enough_Money</missionsMenuStartQuestNoEnoughMoneyKey>
<!-- Salary Options -->
<salaryIsEnabled>true</salaryIsEnabled>
<salaryDef>FCP_Currency_Legion_Denarius</salaryDef>
<salaryLabelKey>FCP_Legion_Salary_Label</salaryLabelKey>
<salaryDescKey>FCP_Legion_Salary_Desc</salaryDescKey>
<salaryButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Salary</salaryButtonIconTexPath>
<salaryRange>300~700</salaryRange>
<salaryPeriodDays>14</salaryPeriodDays>
<!-- Provision Options -->
<provisionOptions>
<li>
<provisionsLabelKey>FCP_Legion_Provisions_Label</provisionsLabelKey>
<provisionsDescKey>FCP_Legion_Provisions_Desc</provisionsDescKey>
<provisionsButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Provisions</provisionsButtonIconTexPath>
<provisions>
<li>
<thing>FCP_Item_Legion_Food_Bag</thing>
<amountRange>6</amountRange>
</li>
</provisions>
<provisionsRestockInDays>10</provisionsRestockInDays>
</li>
<li>
<provisionsLabelKey>FCP_Legion_Provisions_Label_Standard_Issue</provisionsLabelKey>
<provisionsDescKey>FCP_Legion_Provisions_Desc_Standard_Issue</provisionsDescKey>
<provisionsButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Standard_Issue</provisionsButtonIconTexPath>
<provisions>
<li>
<thing>FCP_Item_Legion_Equipment_Bag</thing>
<amountRange>2</amountRange>
</li>
</provisions>
<provisionsRestockInDays>30</provisionsRestockInDays>
</li>
</provisionOptions>
<!-- Storage Options -->
<storageIsEnabled>true</storageIsEnabled>
<storageLabelKey>FCP_Legion_Storage_Label</storageLabelKey>
<storageDescKey>FCP_Legion_Storage_Desc</storageDescKey>
<storageButtonIconTexPath>Things/UI/Enlisted/FCP_Item_Legion_Equipment_Bag</storageButtonIconTexPath>
<!-- Work Options -->
<recreationGainPerTick>0.0001</recreationGainPerTick>
<workOptions>
<li>
<workLabelKey>FCP_Legion_Camp_Healer_Label</workLabelKey>
<workDescKey>FCP_Legion_Camp_Healer_Desc</workDescKey>
<workButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Provisions</workButtonIconTexPath>
<additionalRestFall>0.25</additionalRestFall>
<tendCaravanMembersEveryTicks>600</tendCaravanMembersEveryTicks>
<medicinesToTend>
<li>MedicineHerbal</li>
</medicinesToTend>
<immunityGainSpeedMultiplier>2</immunityGainSpeedMultiplier>
</li>
<li>
<workLabelKey>FCP_Legion_Melee_Training_Label</workLabelKey>
<workDescKey>FCP_Legion_Melee_Training_Desc</workDescKey>
<workButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Training_Combat</workButtonIconTexPath>
<experienceGainsPerHour>
<Melee>500</Melee>
</experienceGainsPerHour>
<additionalRestFall>0.3</additionalRestFall>
</li>
<li>
<workLabelKey>FCP_Legion_Survival_Training_Label</workLabelKey>
<workDescKey>FCP_Legion_Survival_Training_Desc</workDescKey>
<workButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Survival_Training</workButtonIconTexPath>
<experienceGainsPerHour>
<Animals>450</Animals>
<Construction>350</Construction>
<Cooking>350</Cooking>
<Crafting>500</Crafting>
<Plants>450</Plants>
</experienceGainsPerHour>
<additionalRestFall>0.5</additionalRestFall>
</li>
</workOptions>
<!-- Bounty Options -->
<turnInIsEnabled>true</turnInIsEnabled>
<turnInLabelKey>FCP_Legion_Turn_In_Label</turnInLabelKey>
<turnInDescKey>FCP_Legion_Turn_In_Desc</turnInDescKey>
<turnInButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Turn_In</turnInButtonIconTexPath>
<turnInTraderKind>FCP_Caravan_LegionCF_Prisoner_Exchange</turnInTraderKind>
<turnInThought>FCP_Legion_Turned_In_An_Outlaw</turnInThought>
<turnInRefreshSilverInDays>7</turnInRefreshSilverInDays>
<turnInTraderNameKey>FCP_Legion_Turn_In_Trader_Name</turnInTraderNameKey>
<!-- Drop Pod Options -->
<dropPodServiceIsEnabled>false</dropPodServiceIsEnabled>
<!-- Resign Options -->
<resignGoodwillGain>-25</resignGoodwillGain>
<resignMenuTextKey>FCP_Legion_Resign_Menu_Text</resignMenuTextKey>
<resignLetterTitleKey>FCP_Legion_Resign_Letter_Title</resignLetterTitleKey>
<resignLetterLabelKey>FCP_Legion_Resign_Letter_Label</resignLetterLabelKey>
<resignButtonLabelKey>FCP_Legion_Resign_Button_Label</resignButtonLabelKey>
<resignButtonDescKey>FCP_Legion_Resign_Button_Desc</resignButtonDescKey>
<resignButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Resign</resignButtonIconTexPath>
<!-- Kicked Out Options -->
<kickOutLetterTitleKey>FCP_Legion_Kick_Out_Letter_Title</kickOutLetterTitleKey>
<kickOutLetterLabelKey>FCP_Legion_Kick_Out_Label_Title</kickOutLetterLabelKey>
<!-- Reinforcements Options -->
<reinforcementsAreEnabled>true</reinforcementsAreEnabled>
<reinforcementsButtonLabelKey>FCP_Legion_Reinforcements_Button_Label</reinforcementsButtonLabelKey>
<reinforcementsButtonDescKey>FCP_Legion_Reinforcements_Button_Desc</reinforcementsButtonDescKey>
<reinforcementsButtonIconTexPath>Things/UI/Enlisted/FCP_Legion_Call_Reinforcements</reinforcementsButtonIconTexPath>
<reinforcementCallGoodwillCost>-5</reinforcementCallGoodwillCost>
<reinforcementCallCooldownTicks>50000</reinforcementCallCooldownTicks>
<reinforcementOptions>
<li>
<relationsRange>75~100</relationsRange>
<pointsRange>800~1800</pointsRange>
</li>
<li>
<relationsRange>50~74</relationsRange>
<pointsRange>600~850</pointsRange>
</li>
<li>
<relationsRange>26~49</relationsRange>
<pointsRange>400~600</pointsRange>
</li>
<li>
<relationsRange>-100~25</relationsRange>
<pointsRange>100~200</pointsRange>
</li>
</reinforcementOptions>
</FCP.Enlist.FactionEnlistOptionsDef>
</Defs>
+7
View File
@@ -220,6 +220,13 @@
<li>RandomDrop</li>
</arrivalModes>
</li>
<!-- Enlistment stuff -->
<li Class="FCP.Enlist.FactionEnlistOptions">
<enlistOptionsDefs>
<li>FCP_Enlistment_Legion</li>
</enlistOptionsDefs>
<ignoreAutoAssignedDefs>true</ignoreAutoAssignedDefs>
</li>
<!-- Ideology stuff -->
<li Class="FCP.Core.ModExtension_FixedIdeo">
<ideoIconDef>FCP_Icon_Legion</ideoIconDef>