<?xml version="1.0" encoding="utf-8"?>
<Defs>

    <!--_____ Legion Pawnkinds _____-->

    <!--___ Civilians ___-->

    <!-- Slave -->
    
    <PawnKindDef>
        <defName>FCP_Legion_Slave</defName>
        <label>slave</label>
        <race>Human</race>
        <defaultFactionType>FCP_Faction_Caesars_Legion</defaultFactionType>
        <maxGenerationAge>60</maxGenerationAge>
        <combatPower>30</combatPower>
        <apparelMoney>400~600</apparelMoney>
        <invNutrition>0</invNutrition>
        <itemQuality>Poor</itemQuality>
        <gearHealthRange>0.2~1.1</gearHealthRange>
        <apparelTags>
            <li>FCP_Slave_Apparel</li>
        </apparelTags>
        <techHediffsMoney>50~50</techHediffsMoney>
        <techHediffsTags>
            <li>Poor</li>
        </techHediffsTags>
        <techHediffsChance>0.15</techHediffsChance>
        <initialWillRange>0~1</initialWillRange>
        <initialResistanceRange>4~8</initialResistanceRange>
    </PawnKindDef>

    <!--___ Traders ___-->

    <!-- Legion Slave Trader -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Slave_Trader</defName>
        <label>legion slave trader</label>
        <trader>true</trader>
        <combatPower>50</combatPower>
        <itemQuality>Normal</itemQuality>
        <gearHealthRange>0.7~2.0</gearHealthRange>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Veteran_Armor</li>
            <li>FCP_Apparel_Legion_Veteran_Helmet</li>
        </apparelRequired>
        <weaponMoney>200~400</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <initialResistanceRange>5~9</initialResistanceRange>
        <initialWillRange>3~5</initialWillRange>
    </PawnKindDef>

    <!-- Legion Quartermaster -->
    
    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Quartermaster</defName>
        <label>legion quartermaster</label>
        <trader>true</trader>
        <combatPower>60</combatPower>
        <itemQuality>Normal</itemQuality>
        <gearHealthRange>0.7~2.0</gearHealthRange>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Centurion_Armor</li>
            <li>FCP_Apparel_Legion_Centurion_Helmet</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <initialResistanceRange>5~9</initialResistanceRange>
        <initialWillRange>3~5</initialWillRange>
    </PawnKindDef>

    <!--___ Military ___-->

    <!-- Scout -->
    
    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Scout</defName>
        <label>legion explorer</label>
        <combatPower>45</combatPower>
        <itemQuality>Poor</itemQuality>
        <gearHealthRange>0.5~1.8</gearHealthRange>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Explorer_Armor</li>
            <li>FCP_Apparel_Legion_Explorer_Hood</li>
        </apparelRequired>
        <weaponMoney>280~600</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <disallowedTraits>
            <li>Brawler</li>
        </disallowedTraits>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <techHediffsMoney>50~50</techHediffsMoney>
        <techHediffsTags>
            <li>Poor</li>
        </techHediffsTags>
        <techHediffsChance>0.03</techHediffsChance>
        <initialWillRange>1~3</initialWillRange>
        <initialResistanceRange>5~9</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.80</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>3~15</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>5~15</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>5~10</countRange>
                </li>
                <li MayRequire="Rick.FCP.MeleeWeapons">
                    <thingDef>FCP_Melee_Scrap_Machete</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.MeleeWeapons">
                    <thingDef>FCP_Melee_Scrap_Axe</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>1~2</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Recruit Legionary -->

    <PawnKindDef ParentName="FCP_LegionkindBase" Name="FCP_LegionkindRecruit">
        <defName>FCP_Legion_Recruit</defName>
        <label>recruit legionary</label>
        <combatPower>50</combatPower>
        <itemQuality>Poor</itemQuality>
        <canBeSapper>true</canBeSapper>
        <gearHealthRange>0.5~1.8</gearHealthRange>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Recruit_Armor</li>
            <li>FCP_Apparel_Legion_Recruit_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>150~300</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Psitol</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
            <li MayRequire="Rick.FCP.MeleeWeapons">FCP_Melee_Makeshift</li>
            <li MayRequire="Rick.FCP.MeleeWeapons">FCP_Melee_Scrap_Machete</li>
            <li MayRequire="Rick.FCP.UnarmedWeapons">FCP_Unarmed</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Recruit_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>1~3</initialWillRange>
        <initialResistanceRange>5~9</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.80</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>3~15</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>5~15</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>5~10</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Recruit Decanus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Recruit_Decanus</defName>
        <label>recruit decanus</label>
        <combatPower>55</combatPower>
        <itemQuality>Poor</itemQuality>
        <gearHealthRange>0.5~1.8</gearHealthRange>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Recruit_Armor</li>
            <li>FCP_Apparel_Legion_Recruit_Decanus_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>280~500</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Recruit_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>1~3</initialWillRange>
        <initialResistanceRange>6~10</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.75</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>5~20</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>5~18</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>5~12</countRange>
                </li>
                <li MayRequire="Rick.FCP.MeleeWeapons">
                    <thingDef>FCP_Melee_Scrap_Machete</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.MeleeWeapons">
                    <thingDef>FCP_Melee_Meat_Cleaver</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.UnarmedWeapons">
                    <thingDef>FCP_Unarmed_Boxing_Glove</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>1~2</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
                    <countRange>2~3</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Prime Legionary -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Prime</defName>
        <label>prime legionary</label>
        <combatPower>60</combatPower>
        <canBeSapper>true</canBeSapper>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Prime_Armor</li>
            <li>FCP_Apparel_Legion_Prime_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>280~500</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>1~4</initialWillRange>
        <initialResistanceRange>7~11</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.75</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>5~20</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>5~18</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>5~12</countRange>
                </li>
                <li>
                    <thingDef>MedicineHerbal</thingDef>
                    <countRange>1~2</countRange>
                </li>
                <li MayRequire="Rick.FCP.MeleeWeapons">
                    <thingDef>FCP_Melee_Scrap_Machete</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.MeleeWeapons">
                    <thingDef>FCP_Melee_Scrap_Axe</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>1~3</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>1~2</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Prime Decanus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Prime_Decanus</defName>
        <label>prime decanus</label>
        <combatPower>70</combatPower>
        <canBeSapper>true</canBeSapper>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Prime_Armor</li>
            <li>FCP_Apparel_Legion_Prime_Decanus_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>500~800</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>1~5</initialWillRange>
        <initialResistanceRange>7~11</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.70</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>8~25</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>8~22</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>7~15</countRange>
                </li>
                <li>
                    <thingDef>MedicineHerbal</thingDef>
                    <countRange>1~2</countRange>
                </li>
                <li MayRequire="Rick.FCP.MeleeWeapons">
                    <thingDef>FCP_Melee_Sledgehammer</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.MeleeWeapons">
                    <thingDef>FCP_Melee_Scrap_Machete</thingDef>
                    <countRange>1</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~3</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Veteran Legionary -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Veteran</defName>
        <label>veteran legionary</label>
        <combatPower>80</combatPower>
        <canBeSapper>true</canBeSapper>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Veteran_Armor</li>
            <li>FCP_Apparel_Legion_Veteran_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>500~850</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Veteran_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>2~4</initialWillRange>
        <initialResistanceRange>7~11</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.70</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>8~25</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>8~22</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>7~15</countRange>
                </li>
                <li>
                    <thingDef>MedicineHerbal</thingDef>
                    <countRange>1~2</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~3</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>1~2</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Veteran Decanus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Veteran_Decanus</defName>
        <label>veteran decanus</label>
        <combatPower>90</combatPower>
        <canBeSapper>true</canBeSapper>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Veteran_Armor</li>
            <li>FCP_Apparel_Legion_Veteran_Decanus_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>500~850</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Veteran_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>2~4</initialWillRange>
        <initialResistanceRange>8~12</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.65</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>10~30</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>10~25</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>8~18</countRange>
                </li>
                <li>
                    <thingDef>MedicineHerbal</thingDef>
                    <countRange>2~3</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~3</countRange>
                </li></subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Legion Vexillarius -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Vexillarius</defName>
        <label>legion vexillarius</label>
        <combatPower>100</combatPower>
        <canBeSapper>true</canBeSapper>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Vexillarius_Armor</li>
            <li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>500~850</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>2~5</initialWillRange>
        <initialResistanceRange>12~16</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.60</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>12~35</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>12~28</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>10~20</countRange>
                </li>
                <li>
                    <thingDef>MedicineHerbal</thingDef>
                    <countRange>2~3</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~3</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
                    <countRange>1~2</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Centurion -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Centurion</defName>
        <label>centurion</label>
        <combatPower>125</combatPower>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Centurion_Armor</li>
            <li>FCP_Apparel_Legion_Centurion_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>500~850</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>2~5</initialWillRange>
        <initialResistanceRange>14~22</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.55</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>15~40</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>15~32</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>12~25</countRange>
                </li>
                <li>
                    <thingDef>MedicineHerbal</thingDef>
                    <countRange>2~4</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>3~4</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>2~3</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

	<!-- Legate -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Legion_Legate</defName>
        <label>legate</label>
        <combatPower>150</combatPower>
        <apparelMoney>0</apparelMoney>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Legate_Armor</li>
            <li>FCP_Apparel_Legion_Legate_Helmet</li>
        </apparelRequired>
        <requiredWorkTags>
            <li>Violent</li>
        </requiredWorkTags>
        <weaponMoney>150~150</weaponMoney>
        <weaponTags>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <backstoryFiltersOverride>
            <li>
                <categoriesAdulthood>
                    <li>FCP_Backstory_Legion_Adult</li>
                </categoriesAdulthood>
            </li>
            <li>
                <categoriesChildhood>
                    <li>FCP_Backstory_Legion_Child</li>
                </categoriesChildhood>
            </li>
        </backstoryFiltersOverride>
        <initialWillRange>3~5</initialWillRange>
        <initialResistanceRange>18~30</initialResistanceRange>
        <inventoryOptions>
            <skipChance>0.50</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>20~50</countRange>
                </li>
                <li>
                    <thingDef>FCP_Currency_Caps</thingDef>
                    <countRange>18~40</countRange>
                </li>
                <li>
                    <thingDef>Pemmican</thingDef>
                    <countRange>15~30</countRange>
                </li>
                <li>
                    <thingDef>MedicineHerbal</thingDef>
                    <countRange>3~5</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>3~4</countRange>
                </li></subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>
</Defs>
