<?xml version="1.0" encoding="utf-8"?>
<Defs>

    <!--__________ Pre-War Power Line __________-->

    <ThingDef ParentName="BuildingBase">
        <defName>FCP_Building_PowerLine</defName>
        <label>pre-war power line</label>
        <description>An ancient electrical power line from before the war. Often found along old roads with victims who got too close.\n\nPrisoners can be strapped to it as punishment.</description>
        <thingClass>FCP.Core.Buildings.Building_PowerLine</thingClass>
        <category>Building</category>
        <graphicData>
            <texPath>Buildings/FCP_PowerLine/FCP_PowerLine</texPath>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>(5,5)</drawSize>
            <shadowData>
                <volume>(1.8, 0.6, 2.6)</volume>
            </shadowData>
        </graphicData>
        <altitudeLayer>Building</altitudeLayer>
        <passability>PassThroughOnly</passability>
        <fillPercent>0.5</fillPercent>
        <pathCost>70</pathCost>
        <castEdgeShadows>true</castEdgeShadows>
        <statBases>
            <MaxHitPoints>100</MaxHitPoints>
            <Mass>35</Mass>
            <Flammability>1.0</Flammability>
        </statBases>
        <size>(1,1)</size>
        <comps>
            <li Class="CompProperties_Forbiddable"/>
            <li Class="FCP.Core.Buildings.CompProperties_PowerLine">
                <drawOffset>(0, 0, 1.5)</drawOffset>
            </li>
            <li Class="FCP.Core.Buildings.CompProperties_PowerLineGizmos">
            </li>
            <li Class="FCP.Core.Buildings.CompProperties_NaturalPowerLine">
                <allowedFactions>
                    <li>Pirate</li>
                    <li>TribeCivil</li>
                    <li>TribeRough</li>
                    <li>OutlanderCivil</li>
                    <li>OutlanderRough</li>
                </allowedFactions>
                <pawnDeadChance>0.5~0.9</pawnDeadChance>
                <alwaysHasPawn>false</alwaysHasPawn>
            </li>
        </comps>
        <building>
            <destroySound>BuildingDestroyed_Wood_Small</destroySound>
            <claimable>true</claimable>
        </building>
        <startingHpRange>0.3~1</startingHpRange>
        <rotatable>true</rotatable>
        <minifiedDef>MinifiedThing</minifiedDef>
        <thingCategories>
            <li>BuildingsMisc</li>
        </thingCategories>
        <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
        <leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
    </ThingDef>

</Defs>
