<?xml version="1.0" encoding="utf-8"?>
<Defs>

    <!--__________ Unique Caesar's Legion PawnKinds __________-->

    <!--_____ Caesar's Legion _____-->

    <!-- Caesar -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Caesar</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Caesar</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <factionLeader>true</factionLeader>
        <combatPower>150</combatPower>
        <itemQuality>Legendary</itemQuality>
        <gearHealthRange>1.0~1.0</gearHealthRange>
        <apparelMoney>9999~9999</apparelMoney>
        <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
        <apparelRequired>
            <li>FCP_Apparel_Caesar_Robes</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeDecent</li>
        </weaponTags>
        <initialWillRange>8~9</initialWillRange>
        <initialResistanceRange>35~45</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Caesar_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Caesar_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>300~500</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>5~10</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>5~8</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Legate Lanius -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Legate_Lanius</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Legate Lanius</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>150</combatPower>
        <itemQuality>Legendary</itemQuality>
        <gearHealthRange>1.0~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Legate_Armor</li>
            <li>FCP_Apparel_Legion_Legate_Helmet</li>
        </apparelRequired>
        <weaponMoney>400~600</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
        </weaponTags>
        <initialWillRange>8~9</initialWillRange>
        <initialResistanceRange>35~45</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Lanius_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Lanius_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>200~350</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>5~8</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>4~6</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Lucius -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Lucius</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Commander Lucius</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>130</combatPower>
        <itemQuality>Excellent</itemQuality>
        <gearHealthRange>1.0~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Praetorian_Armor</li>
        </apparelRequired>
        <weaponMoney>350~550</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
        </weaponTags>
        <initialWillRange>7~8</initialWillRange>
        <initialResistanceRange>30~40</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Lucius_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Lucius_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>150~300</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
                    <countRange>4~7</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>3~5</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Vulpes Inculta -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Vulpes_Inculta</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Vulpes Inculta</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>110</combatPower>
        <itemQuality>Excellent</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Vexillarius_Armor</li>
            <li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeDecent</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
        </weaponTags>
        <initialWillRange>7~8</initialWillRange>
        <initialResistanceRange>28~38</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Vulpes_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Vulpes_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>120~250</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>3~6</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~4</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Aurelius of Phoenix -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Aurelius</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Centurion Aurelius</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>100</combatPower>
        <itemQuality>Good</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Centurion_Armor</li>
            <li>FCP_Apparel_Legion_Centurion_Helmet</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <initialWillRange>6~7</initialWillRange>
        <initialResistanceRange>25~35</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Aurelius_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Aurelius_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>100~200</countRange>
                </li><li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~4</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Dead Sea -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Dead_Sea</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Centurion Dead Sea</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>105</combatPower>
        <itemQuality>Good</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Centurion_Armor</li>
            <li>FCP_Apparel_Legion_Centurion_Helmet</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <initialWillRange>7~8</initialWillRange>
        <initialResistanceRange>28~38</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Dead_Sea_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Dead_Sea_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>100~200</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
                    <countRange>3~5</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~4</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Alexus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Alexus</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Centurion Alexus</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>100</combatPower>
        <itemQuality>Good</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Centurion_Armor</li>
            <li>FCP_Apparel_Legion_Centurion_Helmet</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <initialWillRange>6~7</initialWillRange>
        <initialResistanceRange>25~35</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Alexus_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Alexus_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>100~200</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>3~5</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~4</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Canyon Runner -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Canyon_Runner</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Centurion Canyon Runner</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>100</combatPower>
        <itemQuality>Good</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Centurion_Armor</li>
            <li>FCP_Apparel_Legion_Centurion_Helmet</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <initialWillRange>6~7</initialWillRange>
        <initialResistanceRange>25~35</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Canyon_Runner_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Canyon_Runner_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>100~200</countRange>
                </li><li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~4</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Gaius Magnus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Gaius_Magnus</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Centurion Gaius Magnus</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>100</combatPower>
        <itemQuality>Good</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Centurion_Armor</li>
            <li>FCP_Apparel_Legion_Centurion_Helmet</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <initialWillRange>6~7</initialWillRange>
        <initialResistanceRange>25~35</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Gaius_Magnus_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Gaius_Magnus_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>100~200</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
                    <countRange>3~5</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~4</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Severus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Centurion_Severus</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Centurion Severus</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>100</combatPower>
        <itemQuality>Good</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Centurion_Armor</li>
            <li>FCP_Apparel_Legion_Centurion_Helmet</li>
        </apparelRequired>
        <weaponMoney>300~500</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <initialWillRange>6~7</initialWillRange>
        <initialResistanceRange>25~35</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Centurion_Severus_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Centurion_Severus_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>100~200</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>3~5</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~4</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Picus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Picus</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Frumentarius Picus</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>95</combatPower>
        <itemQuality>Excellent</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Vexillarius_Armor</li>
            <li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
        </apparelRequired>
        <weaponMoney>250~400</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeDecent</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
        </weaponTags>
        <initialWillRange>6~7</initialWillRange>
        <initialResistanceRange>25~35</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Picus_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Picus_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>100~200</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
                    <countRange>3~5</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~3</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Cursor Lucullus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Cursor_Lucullus</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Cursor Lucullus</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>90</combatPower>
        <itemQuality>Good</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Explorer_Armor</li>
            <li>FCP_Apparel_Legion_Explorer_Hood</li>
        </apparelRequired>
        <weaponMoney>200~350</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeDecent</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
        </weaponTags>
        <initialWillRange>5~6</initialWillRange>
        <initialResistanceRange>22~32</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Cursor_Lucullus_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Cursor_Lucullus_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>80~150</countRange>
                </li><li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~3</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Silus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Silus</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Frumentarius Silus</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>90</combatPower>
        <itemQuality>Good</itemQuality>
        <gearHealthRange>0.9~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Vexillarius_Armor</li>
            <li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
        </apparelRequired>
        <weaponMoney>200~350</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeDecent</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
        </weaponTags>
        <initialWillRange>5~6</initialWillRange>
        <initialResistanceRange>20~30</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Silus_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Silus_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>80~150</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
                    <countRange>2~4</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>2~3</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Decanus Severus -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Decanus_Severus</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Decanus Severus</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>85</combatPower>
        <itemQuality>Normal</itemQuality>
        <gearHealthRange>0.8~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Veteran_Armor</li>
            <li>FCP_Apparel_Legion_Veteran_Decanus_Helmet</li>
        </apparelRequired>
        <weaponMoney>200~350</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <initialWillRange>5~6</initialWillRange>
        <initialResistanceRange>20~30</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Decanus_Severus_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Decanus_Severus_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>60~120</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Brahmin_Pot_Pie</thingDef>
                    <countRange>2~4</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>1~2</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Karl -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Karl</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Decanus Karl</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>85</combatPower>
        <itemQuality>Normal</itemQuality>
        <gearHealthRange>0.8~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Veteran_Armor</li>
            <li>FCP_Apparel_Legion_Veteran_Decanus_Helmet</li>
        </apparelRequired>
        <weaponMoney>200~350</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeAdvanced</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
        </weaponTags>
        <initialWillRange>5~6</initialWillRange>
        <initialResistanceRange>20~30</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Karl_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Karl_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>60~120</countRange>
                </li><li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>1~2</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Otho -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Otho</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Otho</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>80</combatPower>
        <itemQuality>Normal</itemQuality>
        <gearHealthRange>0.8~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Veteran_Armor</li>
            <li>FCP_Apparel_Legion_Veteran_Helmet</li>
        </apparelRequired>
        <weaponMoney>150~300</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeDecent</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
        </weaponTags>
        <initialWillRange>5~6</initialWillRange>
        <initialResistanceRange>20~28</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Otho_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Otho_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>50~100</countRange>
                </li>
                <li MayRequire="Rick.FCP.WastelandFood">
                    <thingDef>FCP_Food_Black_Blood_Sausage</thingDef>
                    <countRange>2~3</countRange>
                </li>
                <li MayRequire="Rick.FCP.Chems">
                    <thingDef>FCP_Chem_Healing_Powder</thingDef>
                    <countRange>1~2</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

    <!-- Antony -->

    <PawnKindDef ParentName="FCP_LegionkindBase">
        <defName>FCP_Unique_Pawnkind_Antony</defName>
        <showInDebugSpawner>false</showInDebugSpawner>
        <label>Antony</label>
        <defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
        <combatPower>70</combatPower>
        <itemQuality>Normal</itemQuality>
        <gearHealthRange>0.8~1.0</gearHealthRange>
        <apparelRequired>
            <li>FCP_Apparel_Legion_Prime_Armor</li>
            <li>FCP_Apparel_Legion_Prime_Helmet</li>
        </apparelRequired>
        <weaponMoney>150~250</weaponMoney>
        <weaponTags>
            <li>NeolithicMeleeDecent</li>
            <li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
        </weaponTags>
        <initialWillRange>4~5</initialWillRange>
        <initialResistanceRange>18~25</initialResistanceRange>
        <backstoryFiltersOverride>
            <li>
                <categoriesChildhood>
                    <li>FCP_Character_Backstory_Antony_Child</li>
                </categoriesChildhood>
                <categoriesAdulthood>
                    <li>FCP_Character_Backstory_Antony_Adult</li>
                </categoriesAdulthood>
            </li>
        </backstoryFiltersOverride>
        <inventoryOptions>
            <skipChance>0.0</skipChance>
            <subOptionsChooseOne>
                <li>
                    <thingDef>FCP_Currency_Legion_Denarius</thingDef>
                    <countRange>150~300</countRange>
                </li>
                <li>
                    <thingDef>MealSurvivalPack</thingDef>
                    <countRange>3~5</countRange>
                </li>
                <li>
                    <thingDef>MedicineIndustrial</thingDef>
                    <countRange>2~3</countRange>
                </li>
            </subOptionsChooseOne>
        </inventoryOptions>
    </PawnKindDef>

</Defs>