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Introduce FO4-style deathclaw content (woodland/badlands/albino/glowing/elder) with eggs, PawnKind/ThingDef entries, and new hatching behavior. Add deathclaw hide leather ThingDef and link new eating/wounded/call/angry sounds for deathclaws and bighorners; include a comprehensive SoundDefs.xml and many audio/texture assets. Adjust animal AI/mental-state defs to use custom hostile-animal components and think-tree job givers, and update molerat faction icon path. Also add a tile mutator for molerats and update bovine sound references.