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* with script-based YAAM implementation. Sync header changes with develop branch. Changed AttackSubType enum "GUNS" to "RANGED". (to be in line with define_extra.h, the naming is from RE/CE.)
These are some example mods I've put together. Each uses sfall features in a simple way, generally involving a single global script. The uncompiled versions of each script is included. Further good examples of sfall scripts are available from Nirran's site: http://www.nirran.com/