Files
sfall/sfall/Modules/AI.h
T
NovaRain fece180f0b Fixed duplicate critters being added to the target list for AI
Edited hookscripts.txt to mention the fix.

Tweaked the default settings for world map travel markers.

Some code correction.
2020-01-09 11:38:44 +08:00

44 lines
1.2 KiB
C++

/*
* sfall
* Copyright (C) 2012 The sfall team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "..\FalloutEngine\Fallout2.h"
#include "Module.h"
namespace sfall
{
class AI : public Module {
public:
const char* name() { return "AI"; }
void init();
};
// TODO: use subscription instead
void _stdcall AICombatStart();
void _stdcall AICombatEnd();
fo::GameObject* _stdcall AIGetLastAttacker(fo::GameObject* target);
fo::GameObject* _stdcall AIGetLastTarget(fo::GameObject* source);
void _stdcall AIBlockCombat(DWORD i);
}