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19 lines
247 B
C++
19 lines
247 B
C++
/*
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* sfall
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* Copyright (C) 2008-2021 The sfall team
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*
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*/
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#pragma once
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namespace game
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{
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class CombatAI {
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public:
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static void init();
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static long ai_can_use_weapon(fo::GameObject* source, fo::GameObject* weapon, long hitMode);
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};
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} |