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<!DOCTYPE html> <html lang="en-US"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=Edge"> <title>Skills - sfall</title> <link rel="shortcut icon" href="/sfall/favicon.ico" type="image/x-icon"> <link rel="stylesheet" href="/sfall/assets/css/just-the-docs-default.css"> <script type="text/javascript" src="/sfall/assets/js/vendor/lunr.min.js"></script> <script type="text/javascript" src="/sfall/assets/js/just-the-docs.js"></script> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Begin Jekyll SEO tag v2.8.0 --> <title>Skills | sfall</title> <meta name="generator" content="Jekyll v3.9.0" /> <meta property="og:title" content="Skills" /> <meta property="og:locale" content="en_US" /> <meta name="description" content="Sfall documentation" /> <meta property="og:description" content="Sfall documentation" /> <link rel="canonical" href="/sfall/skills/" /> <meta property="og:url" content="/sfall/skills/" /> <meta property="og:site_name" content="sfall" /> <meta property="og:type" content="website" /> <meta name="twitter:card" content="summary" /> <meta property="twitter:title" content="Skills" /> <script type="application/ld+json"> {"@context":"https://schema.org","@type":"WebPage","description":"Sfall documentation","headline":"Skills","url":"/sfall/skills/"}</script> <!-- End Jekyll SEO tag --> <link rel="apple-touch-icon" sizes="180x180" href="/assets/favicon/apple-touch-icon.png"> <link rel="icon" type="image/png" sizes="32x32" href="/assets/favicon/favicon-32x32.png"> <link rel="icon" type="image/png" sizes="16x16" href="/assets/favicon/favicon-16x16.png"> <link rel="manifest" href="/assets/favicon/site.webmanifest"> <link rel="mask-icon" href="/assets/favicon/safari-pinned-tab.svg" color="#5bbad5"> <meta name="msapplication-TileColor" content="#da532c"> <meta name="msapplication-config" content="/assets/favicon/browserconfig.xml"> <meta name="theme-color" content="#ffffff"> </head> <body> <svg xmlns="http://www.w3.org/2000/svg" style="display: none;"> <symbol id="svg-link" viewBox="0 0 24 24"> <title>Link</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-link"> <path d="M10 13a5 5 0 0 0 7.54.54l3-3a5 5 0 0 0-7.07-7.07l-1.72 1.71"></path><path d="M14 11a5 5 0 0 0-7.54-.54l-3 3a5 5 0 0 0 7.07 7.07l1.71-1.71"></path> </svg> </symbol> <symbol id="svg-search" viewBox="0 0 24 24"> <title>Search</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-search"> <circle cx="11" cy="11" r="8"></circle><line x1="21" y1="21" x2="16.65" y2="16.65"></line> </svg> </symbol> <symbol id="svg-menu" viewBox="0 0 24 24"> <title>Menu</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-menu"> <line x1="3" y1="12" x2="21" y2="12"></line><line x1="3" y1="6" x2="21" y2="6"></line><line x1="3" y1="18" x2="21" y2="18"></line> </svg> </symbol> <symbol id="svg-arrow-right" viewBox="0 0 24 24"> <title>Expand</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-chevron-right"> <polyline points="9 18 15 12 9 6"></polyline> </svg> </symbol> <symbol id="svg-doc" viewBox="0 0 24 24"> <title>Document</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-file"> <path d="M13 2H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V9z"></path><polyline points="13 2 13 9 20 9"></polyline> </svg> </symbol> <!-- Feather. 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system</a></li></ul> </nav> <footer class="site-footer"> This site uses <a href="https://github.com/just-the-docs/just-the-docs">Just the Docs</a>, a documentation theme for Jekyll. </footer> </div> <div class="main" id="top"> <div id="main-header" class="main-header"> <div class="search"> <div class="search-input-wrap"> <input type="text" id="search-input" class="search-input" tabindex="0" placeholder="Search sfall" aria-label="Search sfall" autocomplete="off"> <label for="search-input" class="search-label"><svg viewBox="0 0 24 24" class="search-icon"><use xlink:href="#svg-search"></use></svg></label> </div> <div id="search-results" class="search-results"></div> </div> <nav aria-label="Auxiliary" class="aux-nav"> <ul class="aux-nav-list"> <li class="aux-nav-list-item"> <a href="https://nma-fallout.com/threads/fo2-engine-tweaks-sfall.178390/" class="site-button" > Forum </a> </li> <li class="aux-nav-list-item"> <a href="https://github.com/phobos2077/sfall/" class="site-button" > GitHub </a> </li> </ul> </nav> </div> <div id="main-content-wrap" class="main-content-wrap"> <div id="main-content" class="main-content" role="main"> <h1 class="no_toc" id="skills"> <a href="#skills" class="anchor-heading" aria-labelledby="skills"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Skills </h1> <h2 class="no_toc" id="functions"> <a href="#functions" class="anchor-heading" aria-labelledby="functions"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Functions </h2> <ul id="markdown-toc"> <li><a href="#get_available_skill_points" id="markdown-toc-get_available_skill_points"><strong>get_available_skill_points</strong></a></li> <li><a href="#get_critter_skill_points" id="markdown-toc-get_critter_skill_points"><strong>get_critter_skill_points</strong></a></li> <li><a href="#mod_skill_points_per_level" id="markdown-toc-mod_skill_points_per_level"><strong>mod_skill_points_per_level</strong></a></li> <li><a href="#set_available_skill_points" id="markdown-toc-set_available_skill_points"><strong>set_available_skill_points</strong></a></li> <li><a href="#set_base_skill_mod" id="markdown-toc-set_base_skill_mod"><strong>set_base_skill_mod</strong></a></li> <li><a href="#set_critter_skill_mod" id="markdown-toc-set_critter_skill_mod"><strong>set_critter_skill_mod</strong></a></li> <li><a href="#set_critter_skill_points" id="markdown-toc-set_critter_skill_points"><strong>set_critter_skill_points</strong></a></li> <li><a href="#set_skill_max" id="markdown-toc-set_skill_max"><strong>set_skill_max</strong></a></li> </ul><hr /> <h3 id="get_available_skill_points"> <a href="#get_available_skill_points" class="anchor-heading" aria-labelledby="get_available_skill_points"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>get_available_skill_points</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">get_available_skill_points</span><span class="p">()</span>
</code></pre></div></div><hr /> <h3 id="get_critter_skill_points"> <a href="#get_critter_skill_points" class="anchor-heading" aria-labelledby="get_critter_skill_points"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>get_critter_skill_points</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">get_critter_skill_points</span><span class="p">(</span><span class="kt">int</span> <span class="n">critter</span><span class="p">,</span> <span class="kt">int</span> <span class="n">skill</span><span class="p">)</span>
</code></pre></div></div> <p>Will get the number of additional points a critter has in a skill, on top of whatever they have from their stats and other bonuses</p><hr /> <h3 id="mod_skill_points_per_level"> <a href="#mod_skill_points_per_level" class="anchor-heading" aria-labelledby="mod_skill_points_per_level"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>mod_skill_points_per_level</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">mod_skill_points_per_level</span><span class="p">(</span><span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div> <p>Accepts a value of between -100 and 100, and modifies the number of skill points the player recieves when they level up. This is a modification of what would otherwise happen, rather than a replacement. The value is not saved into the save game, so should be reset in the <code class="language-plaintext highlighter-rouge">game_loaded</code> section of a script.</p><hr /> <h3 id="set_available_skill_points"> <a href="#set_available_skill_points" class="anchor-heading" aria-labelledby="set_available_skill_points"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_available_skill_points</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_available_skill_points</span><span class="p">(</span><span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_base_skill_mod"> <a href="#set_base_skill_mod" class="anchor-heading" aria-labelledby="set_base_skill_mod"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_base_skill_mod</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_base_skill_mod</span><span class="p">(</span><span class="kt">int</span> <span class="n">max</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_critter_skill_mod"> <a href="#set_critter_skill_mod" class="anchor-heading" aria-labelledby="set_critter_skill_mod"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_critter_skill_mod</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_critter_skill_mod</span><span class="p">(</span><span class="n">CritterPtr</span><span class="p">,</span> <span class="kt">int</span> <span class="n">max</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_critter_skill_points"> <a href="#set_critter_skill_points" class="anchor-heading" aria-labelledby="set_critter_skill_points"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_critter_skill_points</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_critter_skill_points</span><span class="p">(</span><span class="kt">int</span> <span class="n">critter</span><span class="p">,</span> <span class="kt">int</span> <span class="n">skill</span><span class="p">,</span> <span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div> <p>Will set the number of additional points a critter has in a skill, on top of whatever they have from their stats and other bonuses. Note that skill points are part of the proto, so calling it on a critter will affect all critters that share the same proto.</p><hr /> <h3 id="set_skill_max"> <a href="#set_skill_max" class="anchor-heading" aria-labelledby="set_skill_max"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_skill_max</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_skill_max</span><span class="p">(</span><span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div> <p>Cant be used to increase the skill cap above 300.</p> </div> </div> <div class="search-overlay"></div> </div> </body> </html>