Files
sfall/artifacts/example_mods/rain/data/shaders/weather/sand-def.fx
T

41 lines
714 B
HLSL

string texname1 = "";
texture tex1;
string texname2 = "weather\\sand.png";
texture tex2;
static const float tscale=3;
int tickcount;
float multi;
float speed;
sampler s0;
sampler s1 = sampler_state {
texture = <tex1>;
};
sampler s2 = sampler_state {
texture = <tex2>;
addressu=wrap;
addressv=wrap;
};
float4 ps_p0(float2 tex : TEXCOORD0) : COLOR0
{
float3 r1=tex2D(s0, tex);
//if(tex.y>0.8) return float4(r1, 1);
float offset=(float)tickcount/speed;
float2 y={0.940, 0.342};
y*=offset;
float3 r2=tex2D(s1, tex)*tex2D(s2, tex*tscale-y)-(1.0-multi);
if(r2.r>0) {
return float4(0.5,0.5,0,1);
} else {
return float4(r1, 1);
}
}
technique T0
{
pass P0 { PixelShader = compile ps_2_0 ps_p0(); }
}