Files
sfall/artifacts/example_mods/GetDrunk/Data/shaders/Booze3.fx
T

34 lines
807 B
HLSL

sampler s0;
static const float2 rcpres =
{
0.0015625,
0.0020833333333333333333333333333333
};
float4 Blur(float2 Tex : TEXCOORD0) : COLOR0
{
float4 Color = 0;
Color += tex2D( s0, float2(Tex.x, Tex.y));
Color += tex2D(s0, float2(Tex.x + rcpres.x, Tex.y));
Color += tex2D(s0, float2(Tex.x - rcpres.x, Tex.y));
Color += tex2D(s0, float2(Tex.x, Tex.y + rcpres.y));
Color += tex2D(s0, float2(Tex.x, Tex.y - rcpres.y));
return Color * 0.2;
}
float4 Blind(float2 Tex : TEXCOORD0) : COLOR0
{
float4 Color = tex2D(s0, Tex);
return Color * saturate(1.8 - (length(Tex - 0.5)*2));
}
Technique blur
{
Pass P0 { PixelShader = compile ps_2_0 Blur(); }
Pass P1 { PixelShader = compile ps_2_0 Blur(); }
Pass P2 { PixelShader = compile ps_2_0 Blur(); }
Pass P3 { PixelShader = compile ps_2_0 Blind(); }
}