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Added some comments to elevators.ini & other codes. Rearranged the functions in NewGame2(). Updated FalloutEngine.h for previous commit. Updated version number.
47 lines
1.1 KiB
INI
47 lines
1.1 KiB
INI
;Controls the elevators
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;Image must match up with the image of an existing elevator (can be overrided in sfall 4.1.4/3.8.14 or newer)
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;Make sure you specify the correct number of exit targets
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;The maximum number of elevators is currently capped at 50
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;Use the line number (0-indexed) of the corresponding FRM in intrface.lst to set the appearance of the elevator
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;Override elevator 0
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[0]
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;This elevator will use the settings of the original forth elevator
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Image=4
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;Set up the first exit point
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ID1=49
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Elevation1=0
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Tile1=14920
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;Second exit point
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ID2=49
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Elevation2=1
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Tile2=15120
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;Third exit point
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ID3=50
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Elevation3=0
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Tile3=12944
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;No forth exit point
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;Override FRM images of elevator 0. Set ButtonsFrm to -1 to use default buttons from MainFrm
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MainFrm=143
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ButtonsFrm=-1
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;An example of a new elevator
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[24]
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;Set Image to 24 to create a new elevator type (0-23 are the original elevator types)
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Image=24
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;Set the number of buttons
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ButtonCount=3
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;Set the appearance of the elevator
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MainFrm=148 ; EL_VAULT.FRM
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ButtonsFrm=151 ; EL_MIL3.FRM
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;Set up the exit points for all three buttons (see examples above)
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