Files
sfall/sfall/Modules/Graphics.cpp
T
2022-01-18 08:52:00 +08:00

1261 lines
39 KiB
C++

/*
* sfall
* Copyright (C) 2008, 2009, 2010, 2012 The sfall team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "..\main.h"
#include "..\FalloutEngine\Fallout2.h"
#include "..\WinProc.h"
#include "LoadGameHook.h"
#include "ScriptShaders.h"
#include "SubModules\DirectDraw.h"
#include "SubModules\WindowRender.h"
#include "..\HRP\Init.h"
#include "..\HRP\Image.h"
#include "..\HRP\MoviesScreen.h"
#include "..\HLSL\A8PixelShader.h"
#include "..\HLSL\L8PixelShader.h"
#include "Graphics.h"
namespace sfall
{
#define UNUSEDFUNCTION { return DDERR_GENERIC; }
#define SAFERELEASE(a) { if (a) { a->Release(); a = nullptr; } }
//typedef HRESULT (__stdcall *DDrawCreateProc)(void*, IDirectDraw**, void*);
//typedef IDirect3D9* (__stdcall *D3DCreateProc)(UINT version);
#if !(NDEBUG) && !(_DEBUG)
static LPD3DXFONT font;
static RECT fontPosition;
#define FPSOnLostDevice font->OnLostDevice();
#define FPSOnResetDevice font->OnResetDevice();
#else
#define FPSOnLostDevice
#define FPSOnResetDevice
#endif
IDirectDrawSurface* primarySurface = nullptr; // aka _GNW95_DDPrimarySurface
IDirectDrawPalette* primaryPalette = nullptr; // aka _GNW95_DDPrimaryPalette
static DWORD ResWidth;
static DWORD ResHeight;
static DWORD gWidth;
static DWORD gHeight;
DWORD Graphics::GPUBlt;
DWORD Graphics::mode;
bool Graphics::IsWindowedMode;
bool Graphics::PlayAviMovie = false;
bool Graphics::AviMovieWidthFit = false;
bool DeviceLost = false;
static char textureFilter; // 1 - auto, 2 - force
static DDSURFACEDESC surfaceDesc;
static DDSURFACEDESC mveDesc;
static D3DSURFACE_DESC movieDesc;
static DirectDraw::PALCOLOR* palette;
static bool paletteInit = false;
static HWND window;
static DWORD ShaderVersion;
IDirect3D9* d3d9;
IDirect3DDevice9* d3d9Device;
static IDirect3DTexture9* mainTex;
static IDirect3DTexture9* mainTexD;
static IDirect3DTexture9* sTex1;
static IDirect3DTexture9* sTex2;
static IDirect3DTexture9* movieTex;
static IDirect3DSurface9* sSurf1;
static IDirect3DSurface9* sSurf2;
static IDirect3DSurface9* backBuffer;
static IDirect3DVertexBuffer9* vertexOrigRes;
static IDirect3DVertexBuffer9* vertexSfallRes;
static IDirect3DVertexBuffer9* vertexMovie; // for AVI
//static IDirect3DVertexBuffer9* vertexStaticScreen; // splash/death/endslides
static IDirect3DTexture9* paletteTex;
static IDirect3DTexture9* gpuPalette;
static ID3DXEffect* gpuBltEffect;
static D3DXHANDLE gpuBltMainTex;
static D3DXHANDLE gpuBltPalette;
static D3DXHANDLE gpuBltHead;
static D3DXHANDLE gpuBltHeadSize;
static D3DXHANDLE gpuBltHeadCorner;
static D3DXHANDLE gpuBltHighlight;
static D3DXHANDLE gpuBltHighlightSize;
static D3DXHANDLE gpuBltHighlightCorner;
static D3DXHANDLE gpuBltShowHighlight;
static BYTE* mveScaleSurface = nullptr;
static float rcpres[2];
#define _VERTEXFORMAT D3DFVF_XYZRHW|D3DFVF_TEX1
struct VertexFormat {
float x, y, z, w, u, v;
};
static VertexFormat ShaderVertices[] = {
// x y z rhw u v
{-0.5, -0.5, 0, 1, 0, 0}, // 0 - top left
{-0.5, 479.5, 0, 1, 0, 1}, // 1 - bottom left
{639.5, -0.5, 0, 1, 1, 0}, // 2 - top right
{639.5, 479.5, 0, 1, 1, 1} // 3 - bottom right
};
long Graphics::GetGameWidthRes() {
return (fo::var::scr_size.offx - fo::var::scr_size.x) + 1;
}
long Graphics::GetGameHeightRes() {
return (fo::var::scr_size.offy - fo::var::scr_size.y) + 1;
}
int __stdcall Graphics::GetShaderVersion() {
return ShaderVersion;
}
static void WindowInit() {
paletteInit = true;
rcpres[0] = 1.0f / (float)Graphics::GetGameWidthRes();
rcpres[1] = 1.0f / (float)Graphics::GetGameHeightRes();
ScriptShaders::LoadGlobalShader();
}
// pixel size for the current game resolution
const float* Graphics::rcpresGet() {
return rcpres;
}
static void GetDisplayMode(D3DDISPLAYMODE &ddm) {
ZeroMemory(&ddm, sizeof(ddm));
d3d9->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &ddm);
dlog_f("Display mode format ID: %d\n", DL_INIT, ddm.Format);
}
static void ResetDevice(bool create) {
D3DPRESENT_PARAMETERS params;
ZeroMemory(&params, sizeof(params));
D3DDISPLAYMODE dispMode;
GetDisplayMode(dispMode);
params.BackBufferCount = 1;
params.BackBufferFormat = dispMode.Format;
params.BackBufferWidth = gWidth;
params.BackBufferHeight = gHeight;
params.Windowed = (Graphics::mode != 4);
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
params.hDeviceWindow = window;
params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if (!params.Windowed) params.FullScreen_RefreshRateInHz = dispMode.RefreshRate;
static bool software = false;
static D3DFORMAT textureFormat = D3DFMT_X8R8G8B8;
if (create) {
dlog("Creating D3D9 Device...", DL_MAIN);
if (FAILED(d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_PUREDEVICE | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE, &params, &d3d9Device))) {
MessageBoxA(window, "Failed to create hardware vertex processing device.\nUsing software vertex processing instead.",
"sfall DX9", MB_TASKMODAL | MB_ICONWARNING);
software = true;
d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE, &params, &d3d9Device);
}
D3DCAPS9 caps;
d3d9Device->GetDeviceCaps(&caps);
ShaderVersion = ((caps.PixelShaderVersion & 0x0000FF00) >> 8) * 10 + (caps.PixelShaderVersion & 0xFF);
// Use: 0 - only CPU, 1 - force GPU, 2 - Auto Mode (GPU or switch to CPU)
if (Graphics::GPUBlt == 2 && ShaderVersion < 20) Graphics::GPUBlt = 0;
bool A8IsSupported = Graphics::GPUBlt && (d3d9Device->CreateTexture(ResWidth, ResHeight, 1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM, &mainTex, 0) == D3D_OK);
if (Graphics::GPUBlt) {
const BYTE* shader = (A8IsSupported) ? gpuEffectA8 : gpuEffectL8;
const UINT size = (A8IsSupported) ? sizeof(gpuEffectA8) : sizeof(gpuEffectL8);
if (D3DXCreateEffect(d3d9Device, shader, size, 0, 0, 0, 0, &gpuBltEffect, 0) == D3D_OK) {
gpuBltMainTex = gpuBltEffect->GetParameterByName(0, "image");
gpuBltPalette = gpuBltEffect->GetParameterByName(0, "palette");
// for head textures
gpuBltHead = gpuBltEffect->GetParameterByName(0, "head");
gpuBltHeadSize = gpuBltEffect->GetParameterByName(0, "size");
gpuBltHeadCorner = gpuBltEffect->GetParameterByName(0, "corner");
gpuBltHighlight = gpuBltEffect->GetParameterByName(0, "highlight");
gpuBltHighlightSize = gpuBltEffect->GetParameterByName(0, "sizehl");
gpuBltHighlightCorner = gpuBltEffect->GetParameterByName(0, "cornerhl");
gpuBltShowHighlight = gpuBltEffect->GetParameterByName(0, "showhl");
Graphics::SetDefaultTechnique();
d3d9Device->CreateTexture(256, 1, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &paletteTex, 0);
textureFormat = (A8IsSupported) ? D3DFMT_A8 : D3DFMT_L8; // D3DFMT_A8 - not supported on some older video cards
} else {
MessageBoxA(window, "Failed to create shader effects.\nSwitching to CPU for the palette conversion.",
"sfall DX9", MB_TASKMODAL | MB_ICONWARNING);
if (mainTex) SAFERELEASE(mainTex); // release D3DFMT_A8 format texture
Graphics::GPUBlt = 0;
A8IsSupported = false;
}
}
if (!A8IsSupported && d3d9Device->CreateTexture(ResWidth, ResHeight, 1, 0, textureFormat, D3DPOOL_SYSTEMMEM, &mainTex, 0) != D3D_OK) {
textureFormat = D3DFMT_X8R8G8B8;
d3d9Device->CreateTexture(ResWidth, ResHeight, 1, 0, textureFormat, D3DPOOL_SYSTEMMEM, &mainTex, 0);
MessageBoxA(window, "Texture format error.\nGPU does not support the D3DFMT_L8 texture format.\nNow CPU is used to convert the palette.\n"
"Set 'GPUBlt' option to CPU to bypass this warning message.",
"sfall DX9", MB_TASKMODAL | MB_ICONWARNING);
Graphics::GPUBlt = 0;
}
if (Graphics::GPUBlt == 0) palette = new DirectDraw::PALCOLOR[256];
#if !(NDEBUG) && !(_DEBUG)
D3DXCreateFontA(d3d9Device, 24, 0, 500, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &font);
fontPosition.top = 10;
fontPosition.left = 10;
fontPosition.right = 610;
fontPosition.bottom = 30;
#endif
} else {
dlog("Resetting D3D9 Device...", DL_MAIN);
d3d9Device->Reset(&params);
if (gpuBltEffect) gpuBltEffect->OnResetDevice();
ScriptShaders::OnResetDevice();
FPSOnResetDevice
}
d3d9Device->CreateTexture(ResWidth, ResHeight, 1, 0, textureFormat, D3DPOOL_DEFAULT, &mainTexD, 0);
d3d9Device->CreateTexture(ResWidth, ResHeight, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &sTex1, 0);
d3d9Device->CreateTexture(ResWidth, ResHeight, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &sTex2, 0);
sTex1->GetSurfaceLevel(0, &sSurf1);
sTex2->GetSurfaceLevel(0, &sSurf2);
if (Graphics::GPUBlt) {
d3d9Device->CreateTexture(256, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &gpuPalette, 0);
gpuBltEffect->SetTexture(gpuBltMainTex, mainTexD);
gpuBltEffect->SetTexture(gpuBltPalette, gpuPalette);
}
d3d9Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
ShaderVertices[1].y = ResHeight - 0.5f;
ShaderVertices[2].x = ResWidth - 0.5f;
ShaderVertices[3].y = ResHeight - 0.5f;
ShaderVertices[3].x = ResWidth - 0.5f;
d3d9Device->CreateVertexBuffer(4 * sizeof(VertexFormat), D3DUSAGE_WRITEONLY | (software ? D3DUSAGE_SOFTWAREPROCESSING : 0), _VERTEXFORMAT, D3DPOOL_DEFAULT, &vertexOrigRes, 0);
void* vertexPointer;
vertexOrigRes->Lock(0, 0, &vertexPointer, 0);
CopyMemory(vertexPointer, ShaderVertices, sizeof(ShaderVertices));
vertexOrigRes->Unlock();
VertexFormat shaderVertices[4] = {
ShaderVertices[0],
ShaderVertices[1],
ShaderVertices[2],
ShaderVertices[3]
};
shaderVertices[1].y = (float)gHeight - 0.5f;
shaderVertices[2].x = (float)gWidth - 0.5f;
shaderVertices[3].y = (float)gHeight - 0.5f;
shaderVertices[3].x = (float)gWidth - 0.5f;
d3d9Device->CreateVertexBuffer(4 * sizeof(VertexFormat), D3DUSAGE_WRITEONLY | (software ? D3DUSAGE_SOFTWAREPROCESSING : 0), _VERTEXFORMAT, D3DPOOL_DEFAULT, &vertexSfallRes, 0);
vertexSfallRes->Lock(0, 0, &vertexPointer, 0);
CopyMemory(vertexPointer, shaderVertices, sizeof(shaderVertices));
vertexSfallRes->Unlock();
d3d9Device->CreateVertexBuffer(4 * sizeof(VertexFormat), D3DUSAGE_WRITEONLY | (software ? D3DUSAGE_SOFTWAREPROCESSING : 0), _VERTEXFORMAT, D3DPOOL_DEFAULT, &vertexMovie, 0);
d3d9Device->SetFVF(_VERTEXFORMAT);
d3d9Device->SetTexture(0, mainTexD);
d3d9Device->SetStreamSource(0, vertexOrigRes, 0, sizeof(VertexFormat));
//d3d9Device->SetRenderState(D3DRS_ALPHABLENDENABLE, false); // default false
//d3d9Device->SetRenderState(D3DRS_ALPHATESTENABLE, false); // default false
d3d9Device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
d3d9Device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d9Device->SetRenderState(D3DRS_LIGHTING, false);
if (textureFilter) {
d3d9Device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3d9Device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
//d3d9Device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 0, 255), 1.0f, 0); // for debbuging
dlogr(" Done", DL_MAIN);
}
#if !(NDEBUG) && !(_DEBUG)
static DWORD lastTime = GetTickCount();
static long frameCount;
static long elapsedTime;
static long fps;
static void CalcFPS() {
frameCount++;
DWORD time = GetTickCount();
elapsedTime += time - lastTime;
lastTime = time;
if (elapsedTime >= 1000) {
fps = (1000 * frameCount) / elapsedTime;
elapsedTime = 0;
frameCount = 0;
}
}
static char text[64] = "FPS: ";
static void DrawFPS() {
_itoa(fps, &text[5], 10);
//sprintf(text, "FPS: %d | Lock/PAL: %d/%d", fps, lockCounter, palCounter);
font->DrawTextA(0, text, -1, &fontPosition, DT_LEFT, D3DCOLOR_RGBA(255, 255, 128, 192));
}
#else
static void CalcFPS() {}
static void DrawFPS() {}
#endif
static void Present() {
WinProc::Moving();
if (d3d9Device->Present(0, 0, 0, 0) == D3DERR_DEVICELOST) {
#ifndef NDEBUG
dlogr("\nPresent: D3DERR_DEVICELOST", DL_MAIN);
#endif
DeviceLost = true;
d3d9Device->SetTexture(0, 0);
SAFERELEASE(mainTexD)
SAFERELEASE(backBuffer);
SAFERELEASE(sSurf1);
SAFERELEASE(sSurf2);
SAFERELEASE(sTex1);
SAFERELEASE(sTex2);
SAFERELEASE(vertexOrigRes);
SAFERELEASE(vertexSfallRes);
SAFERELEASE(vertexMovie);
SAFERELEASE(gpuPalette);
Graphics::ReleaseMovieTexture();
if (gpuBltEffect) gpuBltEffect->OnLostDevice();
ScriptShaders::OnLostDevice();
FPSOnLostDevice
}
CalcFPS();
}
static void Refresh() {
if (DeviceLost) return;
d3d9Device->BeginScene();
d3d9Device->SetStreamSource(0, vertexOrigRes, 0, sizeof(VertexFormat));
d3d9Device->SetRenderTarget(0, sSurf1);
d3d9Device->SetTexture(0, mainTexD);
UINT passes;
if (Graphics::GPUBlt) {
// converts the palette index in mainTexD to RGB colors on the target surface (sSurf1/sTex1)
gpuBltEffect->Begin(&passes, 0);
gpuBltEffect->BeginPass(0);
d3d9Device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
gpuBltEffect->EndPass();
gpuBltEffect->End();
if (ScriptShaders::Count()) {
d3d9Device->StretchRect(sSurf1, 0, sSurf2, 0, D3DTEXF_NONE); // copy sSurf1 to sSurf2
d3d9Device->SetTexture(0, sTex2);
} else {
d3d9Device->SetTexture(0, sTex1);
}
}
ScriptShaders::Refresh(sSurf1, sSurf2, sTex2);
d3d9Device->SetStreamSource(0, vertexSfallRes, 0, sizeof(VertexFormat));
d3d9Device->SetRenderTarget(0, backBuffer);
d3d9Device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); // render square with a texture image (mainTexD/sTex1/sTex2) to the backBuffer
DrawFPS();
d3d9Device->EndScene();
Present();
}
HRESULT Graphics::CreateMovieTexture(D3DSURFACE_DESC &desc) {
HRESULT hr = d3d9Device->CreateTexture(desc.Width, desc.Height, 1, 0, desc.Format, D3DPOOL_DEFAULT, &movieTex, nullptr);
if (movieTex) movieTex->GetLevelDesc(0, &movieDesc);
return hr;
}
void Graphics::ReleaseMovieTexture() {
SAFERELEASE(movieTex);
}
void Graphics::SetMovieTexture(bool state) {
dlog("\nSet movie texture.", DL_INIT);
if (!state) {
PlayAviMovie = false;
return;
} else if (PlayAviMovie) return;
if (!movieTex) Graphics::CreateMovieTexture(movieDesc);
D3DSURFACE_DESC &desc = movieDesc;
float aviAspect = (float)desc.Width / (float)desc.Height;
float winAspect = (float)gWidth / (float)gHeight;
VertexFormat shaderVertices[4] = {
ShaderVertices[0],
ShaderVertices[1],
ShaderVertices[2],
ShaderVertices[3]
};
shaderVertices[1].y = (float)gHeight - 0.5f;
shaderVertices[2].x = (float)gWidth - 0.5f;
shaderVertices[3].y = (float)gHeight - 0.5f;
shaderVertices[3].x = (float)gWidth - 0.5f;
bool subtitleShow = (fo::var::subtitleList != nullptr);
long offset;
if (aviAspect > winAspect) {
// scales height proportionally and places the movie surface at the center of the window along the Y-axis
aviAspect = (float)desc.Width / (float)gWidth;
desc.Height = (int)(desc.Height / aviAspect);
offset = (gHeight - desc.Height) / 2;
shaderVertices[0].y += offset;
shaderVertices[2].y += offset;
shaderVertices[1].y -= offset;
shaderVertices[3].y -= offset;
subtitleShow = false;
} else if (aviAspect < winAspect) {
if (Graphics::AviMovieWidthFit || (HRP::Setting::ExternalEnabled() && GetIntHRPValue(HRP_VAR_MOVIE_SIZE) == 2)) {
//desc.Width = gWidth; // scales the movie surface to screen width
} else {
// scales width proportionally and places the movie surface at the center of the window along the X-axis
aviAspect = (float)desc.Height / (float)gHeight;
desc.Width = (int)(desc.Width / aviAspect);
offset = (gWidth - desc.Width) / 2;
shaderVertices[0].x += offset;
shaderVertices[2].x -= offset;
shaderVertices[3].x -= offset;
shaderVertices[1].x += offset;
}
}
if (subtitleShow) { // decrease the surface size to display the subtitle text on the lower layer of surfaces
int offset = (int)(15.0f * ((float)gHeight / (float)ResHeight));
shaderVertices[1].y -= offset;
shaderVertices[3].y -= offset;
}
void* vertexPointer;
vertexMovie->Lock(0, 0, &vertexPointer, 0);
CopyMemory(vertexPointer, shaderVertices, sizeof(shaderVertices));
vertexMovie->Unlock();
PlayAviMovie = true;
}
void Graphics::ShowMovieFrame(IDirect3DTexture9* tex) {
if (!tex || DeviceLost || !movieTex) return;
d3d9Device->UpdateTexture(tex, movieTex);
d3d9Device->SetRenderTarget(0, backBuffer);
d3d9Device->BeginScene();
if (ScriptShaders::Count() && Graphics::GPUBlt) {
d3d9Device->SetTexture(0, sTex2);
} else {
d3d9Device->SetTexture(0, mainTexD);
}
d3d9Device->SetStreamSource(0, vertexSfallRes, 0, sizeof(VertexFormat));
// for showing subtitles
if (Graphics::GPUBlt) {
UINT passes;
gpuBltEffect->Begin(&passes, 0);
gpuBltEffect->BeginPass(0);
}
d3d9Device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
if (Graphics::GPUBlt) {
gpuBltEffect->EndPass();
gpuBltEffect->End();
}
// for avi movie
d3d9Device->SetTexture(0, movieTex);
d3d9Device->SetStreamSource(0, vertexMovie, 0, sizeof(VertexFormat));
d3d9Device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
d3d9Device->EndScene();
Present();
}
void Graphics::SetHighlightTexture(IDirect3DTexture9* htex, int xPos, int yPos) {
gpuBltEffect->SetTexture(gpuBltHighlight, htex);
float size[2];
size[0] = 388.0f * rcpres[0];
size[1] = 200.0f * rcpres[1];
gpuBltEffect->SetFloatArray(gpuBltHighlightSize, size, 2);
size[0] = (126.0f + xPos) * rcpres[0];
size[1] = (16.0f + yPos) * rcpres[1];
gpuBltEffect->SetFloatArray(gpuBltHighlightCorner, size, 2);
}
void Graphics::SetHeadTex(IDirect3DTexture9* tex, int width, int height, int xoff, int yoff, int showHighlight) {
gpuBltEffect->SetInt(gpuBltShowHighlight, showHighlight);
gpuBltEffect->SetTexture(gpuBltHead, tex);
float size[2];
size[0] = (float)width * rcpres[0];
size[1] = (float)height * rcpres[1];
gpuBltEffect->SetFloatArray(gpuBltHeadSize, size, 2);
size[0] = (126.0f + xoff + ((388 - width) / 2)) * rcpres[0];
size[1] = (14.0f + yoff + ((200 - height) / 2)) * rcpres[1];
gpuBltEffect->SetFloatArray(gpuBltHeadCorner, size, 2);
SetHeadTechnique();
}
void Graphics::SetHeadTechnique() {
gpuBltEffect->SetTechnique("T1");
}
void Graphics::SetDefaultTechnique() {
gpuBltEffect->SetTechnique("T0");
}
static void SetGPUPalette() {
d3d9Device->UpdateTexture(paletteTex, gpuPalette);
}
class FakeDirectDrawSurface : IDirectDrawSurface {
private:
ULONG Refs;
bool isPrimary;
BYTE* lockTarget = nullptr;
RECT* lockRect;
// size for secondary (mve) surface
DWORD m_width;
DWORD m_height;
public:
static bool IsPlayMovie;
FakeDirectDrawSurface(bool primary, DDSURFACEDESC* desc) {
Refs = 1;
isPrimary = primary;
if (primary) {
if (Graphics::GPUBlt == 0) lockTarget = new BYTE[ResWidth * ResHeight]();
// for enabled GPUBlt, use the mainTex texture as source buffer
} else {
m_width = desc->dwWidth;
m_height = desc->dwHeight;
lockTarget = new BYTE[m_width * m_height];
}
}
/* IUnknown methods */
HRESULT __stdcall QueryInterface(REFIID, LPVOID *) { return E_NOINTERFACE; }
ULONG __stdcall AddRef() { return ++Refs; }
ULONG __stdcall Release() {
if (!--Refs) {
delete[] lockTarget;
delete this;
return 0;
} else return Refs;
}
/* IDirectDrawSurface methods */
HRESULT __stdcall AddAttachedSurface(LPDIRECTDRAWSURFACE) { UNUSEDFUNCTION; }
HRESULT __stdcall AddOverlayDirtyRect(LPRECT) { UNUSEDFUNCTION; }
// called 0x4868DA movie_MVE_ShowFrame_ used for game movies (only for w/o HRP by Mash)
HRESULT __stdcall Blt(LPRECT dst, LPDIRECTDRAWSURFACE b, LPRECT scr, DWORD d, LPDDBLTFX e) {
if (DeviceLost && Restore() == DD_FALSE) return DDERR_SURFACELOST;
mveDesc.dwHeight = scr->bottom;
mveDesc.lPitch = scr->right;
//dlog_f("\nBlt: [mveDesc: w:%d, h:%d]", DL_INIT, mveDesc.lPitch, mveDesc.dwHeight);
IsPlayMovie = true;
BYTE* mveSurface = ((FakeDirectDrawSurface*)b)->lockTarget;
D3DLOCKED_RECT dRect;
mainTex->LockRect(0, &dRect, dst, D3DLOCK_NO_DIRTY_UPDATE);
mainTex->AddDirtyRect(dst);
DWORD width = mveDesc.lPitch; // the current size of the width of the mve movie
if (Graphics::GPUBlt) {
if (d != 0) {
HRP::Image::Scale(mveSurface, width, mveDesc.dwHeight, (BYTE*)dRect.pBits, dst->right - dst->left, dst->bottom - dst->top, dRect.Pitch);
} else {
fo::func::buf_to_buf(mveSurface, width, mveDesc.dwHeight, width, (BYTE*)dRect.pBits, dRect.Pitch);
}
} else {
int height = mveDesc.dwHeight;
if (d != 0) { // scale
if (!mveScaleSurface) mveScaleSurface = new BYTE[ResWidth * ResHeight];
width = dst->right - dst->left;
height = dst->bottom - dst->top;
HRP::Image::Scale(mveSurface, mveDesc.lPitch, mveDesc.dwHeight, mveScaleSurface, width, height, ResWidth);
mveSurface = mveScaleSurface;
}
int pitch = dRect.Pitch / 4;
DWORD* pBits = (DWORD*)dRect.pBits;
BYTE* target = mveSurface;
while (height--) {
int x = width;
while (x--) pBits[x] = palette[target[x]].xRGB;
target += width;
pBits += pitch;
}
}
mainTex->UnlockRect(0);
d3d9Device->UpdateTexture(mainTex, mainTexD);
//IDirect3DSurface9 *mSurf, *mSurfD;
//mainTex->GetSurfaceLevel(0, &mSurf);
//mainTexD->GetSurfaceLevel(0, &mSurfD);
//d3d9Device->StretchRect(mSurf, 0, mSurfD, 0, D3DTEXF_LINEAR);
//if (Graphics::PlayAviMovie) return DD_OK; // Blt method is not executed during avi playback because the sfShowFrame_ function is blocked
Refresh();
return DD_OK;
}
HRESULT __stdcall BltBatch(LPDDBLTBATCH, DWORD, DWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall BltFast(DWORD,DWORD,LPDIRECTDRAWSURFACE, LPRECT,DWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall DeleteAttachedSurface(DWORD,LPDIRECTDRAWSURFACE) { UNUSEDFUNCTION; }
HRESULT __stdcall EnumAttachedSurfaces(LPVOID,LPDDENUMSURFACESCALLBACK) { UNUSEDFUNCTION; }
HRESULT __stdcall EnumOverlayZOrders(DWORD,LPVOID,LPDDENUMSURFACESCALLBACK) { UNUSEDFUNCTION; }
HRESULT __stdcall Flip(LPDIRECTDRAWSURFACE, DWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall GetAttachedSurface(LPDDSCAPS, LPDIRECTDRAWSURFACE *) { UNUSEDFUNCTION; }
HRESULT __stdcall GetBltStatus(DWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall GetCaps(LPDDSCAPS) { UNUSEDFUNCTION; }
HRESULT __stdcall GetClipper(LPDIRECTDRAWCLIPPER *) { UNUSEDFUNCTION; }
HRESULT __stdcall GetColorKey(DWORD, LPDDCOLORKEY) { UNUSEDFUNCTION; }
HRESULT __stdcall GetDC(HDC *) { UNUSEDFUNCTION; }
HRESULT __stdcall GetFlipStatus(DWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall GetOverlayPosition(LPLONG, LPLONG) { UNUSEDFUNCTION; }
HRESULT __stdcall GetPalette(LPDIRECTDRAWPALETTE *) { UNUSEDFUNCTION; }
HRESULT __stdcall GetPixelFormat(LPDDPIXELFORMAT) { UNUSEDFUNCTION; }
HRESULT __stdcall GetSurfaceDesc(LPDDSURFACEDESC a) {
*a = surfaceDesc;
a->lpSurface = lockTarget;
return DD_OK;
}
HRESULT __stdcall Initialize(LPDIRECTDRAW, LPDDSURFACEDESC) { UNUSEDFUNCTION; }
HRESULT __stdcall IsLost() { UNUSEDFUNCTION; }
/* Called from:
0x4CB887 GNW95_ShowRect_ [c=1]
0x48699D movieShowFrame_ [c=1]
0x4CBBFA GNW95_zero_vid_mem_ [c=1] (clear surface)
0x486861 movie_MVE_ShowFrame_ [c=1] (capture, never called)
0x4F5E91/0x4F5EBB nf_mve_buf_lock [c=0] (from MVE_rmStepMovie_)
*/
HRESULT __stdcall Lock(LPRECT a, LPDDSURFACEDESC b, DWORD c, HANDLE d) {
if (DeviceLost && Restore() == DD_FALSE) return DDERR_SURFACELOST; // DDERR_SURFACELOST (0x887601C2)
if (isPrimary) {
lockRect = a;
if (Graphics::GPUBlt) {
D3DLOCKED_RECT buf;
if (SUCCEEDED(mainTex->LockRect(0, &buf, lockRect, D3DLOCK_NO_DIRTY_UPDATE))) {
mainTex->AddDirtyRect(lockRect);
b->lpSurface = buf.pBits;
b->lPitch = buf.Pitch;
}
} else {
*b = surfaceDesc;
b->lpSurface = lockTarget;
}
} else {
mveDesc.dwWidth = m_width;
mveDesc.lPitch = m_width; //fo::var::getInt(FO_VAR_lastMovieW);
mveDesc.dwHeight = m_height; //fo::var::getInt(FO_VAR_lastMovieH);
*b = mveDesc;
b->lpSurface = lockTarget;
//dlog_f("\nLock: [mveDesc: w:%d, h:%d]", DL_INIT, mveDesc.lPitch, mveDesc.dwHeight);
}
return DD_OK;
}
HRESULT __stdcall ReleaseDC(HDC) { UNUSEDFUNCTION; }
HRESULT __stdcall Restore() { // called 0x4CB907 GNW95_ShowRect_
if (!d3d9Device) return DD_FALSE;
if (d3d9Device->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) {
ResetDevice(false);
DeviceLost = false;
// restore palette
if (Graphics::GPUBlt) {
paletteTex->AddDirtyRect(0);
SetGPUPalette();
}
dlogr("\nD3D9 Device restored.", DL_MAIN);
}
return (DeviceLost) ? DD_FALSE : DD_OK;
}
HRESULT __stdcall SetClipper(LPDIRECTDRAWCLIPPER) { UNUSEDFUNCTION; }
HRESULT __stdcall SetColorKey(DWORD, LPDDCOLORKEY) { UNUSEDFUNCTION; }
HRESULT __stdcall SetOverlayPosition(LONG, LONG) { UNUSEDFUNCTION; }
HRESULT __stdcall SetPalette(LPDIRECTDRAWPALETTE a) {
if (a) { // called 0x4CB198 GNW95_init_DirectDraw_
primaryPalette = a;
return DD_OK; // prevents executing the function when called from outside of sfall
}
D3DLOCKED_RECT dRect;
mainTex->LockRect(0, &dRect, 0, 0);
DWORD* pBits = (DWORD*)dRect.pBits;
int pitch = (dRect.Pitch / 4) - ResWidth;
BYTE* target = lockTarget;
int height = ResHeight;
while (height--) {
int width = ResWidth;
while (width--) {
pBits[0] = palette[target[0]].xRGB; // takes the color index in the palette and copies the color value to the texture surface
target++;
pBits++;
}
pBits += pitch;
}
mainTex->UnlockRect(0);
if (!DeviceLost) d3d9Device->UpdateTexture(mainTex, mainTexD);
return DD_OK;
}
/* Called from:
0x4CB8F0 GNW95_ShowRect_ (common game, primary)
0x486A87 movieShowFrame_
0x4CBC5A GNW95_zero_vid_mem_ (clear surface)
0x4F5ECC nf_mve_buf_lock (from MVE_rmStepMovie_)
0x4868BA movie_MVE_ShowFrame_ (capture never call)
0x4F5EFA/0x4F5F0B nf_mve_buf_unlock (from MVE_rmStepMovie_)
*/
HRESULT __stdcall Unlock(LPVOID lockSurface) {
if (!isPrimary) return DD_OK;
if (Graphics::GPUBlt == 0) {
D3DLOCKED_RECT dRect;
mainTex->LockRect(0, &dRect, lockRect, D3DLOCK_NO_DIRTY_UPDATE);
mainTex->AddDirtyRect(lockRect);
DWORD* pBits = (DWORD*)dRect.pBits;
int pitch = dRect.Pitch / 4;
if (lockRect) {
BYTE* target = (BYTE*)lockSurface;
int width = (lockRect->right - lockRect->left);
int height = (lockRect->bottom - lockRect->top);
while (height--) {
int w = width;
while (w--) pBits[w] = palette[target[w]].xRGB;
pBits += pitch;
target += ResWidth;
}
lockRect = 0;
} else {
pitch -= ResWidth;
BYTE* target = lockTarget;
int height = ResHeight;
// slow copy method
while (height--) {
int width = ResWidth;
while (width--) {
pBits[0] = palette[target[0]].xRGB;
target++;
pBits++;
}
pBits += pitch;
}
}
}
mainTex->UnlockRect(0);
d3d9Device->UpdateTexture(mainTex, mainTexD);
if (!IsPlayMovie && !Graphics::PlayAviMovie) {
Refresh();
}
IsPlayMovie = false;
return DD_OK;
}
HRESULT __stdcall UpdateOverlay(LPRECT, LPDIRECTDRAWSURFACE,LPRECT,DWORD, LPDDOVERLAYFX) { UNUSEDFUNCTION; }
HRESULT __stdcall UpdateOverlayDisplay(DWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall UpdateOverlayZOrder(DWORD, LPDIRECTDRAWSURFACE) { UNUSEDFUNCTION; }
};
bool FakeDirectDrawSurface::IsPlayMovie;
class FakeDirectDrawPalette : IDirectDrawPalette {
private:
ULONG Refs;
public:
FakeDirectDrawPalette() {
Refs = 1;
}
/* IUnknown methods */
HRESULT __stdcall QueryInterface(REFIID, LPVOID*) { return E_NOINTERFACE; }
ULONG __stdcall AddRef() { return ++Refs; }
ULONG __stdcall Release() {
if (!--Refs) {
delete this;
return 0;
} else return Refs;
}
/* IDirectDrawPalette methods */
HRESULT __stdcall GetCaps(LPDWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall GetEntries(DWORD, DWORD, DWORD, LPPALETTEENTRY) { UNUSEDFUNCTION; }
HRESULT __stdcall Initialize(LPDIRECTDRAW, DWORD, LPPALETTEENTRY) { UNUSEDFUNCTION; }
/* Called from:
0x4CB5C7 GNW95_SetPalette_
0x4CB36B GNW95_SetPaletteEntries_
*/
HRESULT __stdcall SetEntries(DWORD a, DWORD b, DWORD c, LPPALETTEENTRY d) { // used to set palette for splash screen, fades, subtitles
if (!paletteInit || (long)c <= 0) return DDERR_INVALIDPARAMS;
fo::PALETTE* destPal = (fo::PALETTE*)d;
if (Graphics::GPUBlt) {
D3DLOCKED_RECT pal;
if (c != 256) {
RECT rect = { (long)b, 0, (long)(b + c), 1 };
paletteTex->LockRect(0, &pal, &rect, D3DLOCK_NO_DIRTY_UPDATE);
paletteTex->AddDirtyRect(&rect);
b = 0;
} else {
paletteTex->LockRect(0, &pal, 0, 0);
}
// copy and swap color B <> R
do {
((DirectDraw::PALCOLOR*)pal.pBits)[b].R = destPal->R << 2;
((DirectDraw::PALCOLOR*)pal.pBits)[b].G = destPal->G << 2;
((DirectDraw::PALCOLOR*)pal.pBits)[b].B = destPal->B << 2;
destPal++;
b++;
} while (--c);
paletteTex->UnlockRect(0);
if (!DeviceLost) SetGPUPalette();
} else {
// copy and swap color B <> R
do {
palette[b].R = destPal->R << 2;
palette[b].G = destPal->G << 2;
palette[b].B = destPal->B << 2;
destPal++;
b++;
} while (--c);
primarySurface->SetPalette(0); // update texture
if (FakeDirectDrawSurface::IsPlayMovie) return DD_OK; // prevents flickering at the beginning of playback (w/o HRP & GPUBlt=2)
}
if (!Graphics::PlayAviMovie) {
Refresh();
}
return DD_OK;
}
};
class FakeDirectDraw : IDirectDraw {
private:
ULONG Refs;
public:
FakeDirectDraw() {
Refs = 1;
}
/* IUnknown methods */
HRESULT __stdcall QueryInterface(REFIID, LPVOID*) { return E_NOINTERFACE; }
ULONG __stdcall AddRef() { return ++Refs; }
ULONG __stdcall Release() { // called from game on exit
if (!--Refs) {
ScriptShaders::Release();
SAFERELEASE(backBuffer);
SAFERELEASE(sSurf1);
SAFERELEASE(sSurf2);
SAFERELEASE(mainTex);
SAFERELEASE(mainTexD);
SAFERELEASE(sTex1);
SAFERELEASE(sTex2);
SAFERELEASE(vertexOrigRes);
SAFERELEASE(vertexSfallRes);
SAFERELEASE(paletteTex);
SAFERELEASE(gpuPalette);
SAFERELEASE(gpuBltEffect);
SAFERELEASE(vertexMovie);
SAFERELEASE(d3d9Device);
SAFERELEASE(d3d9);
delete[] palette;
delete this;
return 0;
} else return Refs;
}
/* IDirectDraw methods */
HRESULT __stdcall Compact() { UNUSEDFUNCTION; }
HRESULT __stdcall CreateClipper(DWORD, LPDIRECTDRAWCLIPPER*, IUnknown*) { UNUSEDFUNCTION; }
HRESULT __stdcall CreatePalette(DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE* c, IUnknown*) { // called 0x4CB182 GNW95_init_DirectDraw_
*c = (IDirectDrawPalette*)new FakeDirectDrawPalette();
return DD_OK;
}
/*
0x4CB094 GNW95_init_DirectDraw_ (primary surface)
0x4F5DD4/0x4F5DF9 nfConfig_ (mve surface)
*/
HRESULT __stdcall CreateSurface(LPDDSURFACEDESC desc, LPDIRECTDRAWSURFACE* b, IUnknown* c) {
if (desc->ddsCaps.dwCaps == DDSCAPS_PRIMARYSURFACE && desc->dwFlags == DDSD_CAPS) {
*b = primarySurface = (IDirectDrawSurface*)new FakeDirectDrawSurface(true, nullptr);
} else {
*b = (IDirectDrawSurface*)new FakeDirectDrawSurface(false, desc);
}
return DD_OK;
}
HRESULT __stdcall DuplicateSurface(LPDIRECTDRAWSURFACE, LPDIRECTDRAWSURFACE *) { UNUSEDFUNCTION; }
HRESULT __stdcall EnumDisplayModes(DWORD, LPDDSURFACEDESC, LPVOID, LPDDENUMMODESCALLBACK) { UNUSEDFUNCTION; }
HRESULT __stdcall EnumSurfaces(DWORD, LPDDSURFACEDESC, LPVOID,LPDDENUMSURFACESCALLBACK) { UNUSEDFUNCTION; }
HRESULT __stdcall FlipToGDISurface() { UNUSEDFUNCTION; }
HRESULT __stdcall GetCaps(LPDDCAPS, LPDDCAPS b) { UNUSEDFUNCTION; }
HRESULT __stdcall GetDisplayMode(LPDDSURFACEDESC) { UNUSEDFUNCTION; }
HRESULT __stdcall GetFourCCCodes(LPDWORD,LPDWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall GetGDISurface(LPDIRECTDRAWSURFACE *) { UNUSEDFUNCTION; }
HRESULT __stdcall GetMonitorFrequency(LPDWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall GetScanLine(LPDWORD) { UNUSEDFUNCTION; }
HRESULT __stdcall GetVerticalBlankStatus(LPBOOL) { UNUSEDFUNCTION; }
HRESULT __stdcall Initialize(GUID *) { UNUSEDFUNCTION; }
HRESULT __stdcall RestoreDisplayMode() { return DD_OK; }
HRESULT __stdcall SetCooperativeLevel(HWND a, DWORD b) { // called 0x4CB005 GNW95_init_DirectDraw_
window = a;
WinProc::SetHWND(window);
WinProc::SetTitle(gWidth, gHeight, Graphics::mode);
if (Graphics::mode >= 5) {
long windowStyle = (Graphics::mode == 5) ? (WS_VISIBLE | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU) : WS_OVERLAPPED;
WinProc::SetStyle(windowStyle);
}
if (!d3d9Device) {
CoInitialize(0);
ResetDevice(true); // create
}
return DD_OK;
}
HRESULT __stdcall SetDisplayMode(DWORD, DWORD, DWORD) { return DD_OK; } // called 0x4CB01B GNW95_init_DirectDraw_
HRESULT __stdcall WaitForVerticalBlank(DWORD, HANDLE) { UNUSEDFUNCTION; }
};
HRESULT __stdcall InitFakeDirectDrawCreate(void*, IDirectDraw** b, void*) {
dlog("Initializing Direct3D...", DL_MAIN);
// original resolution or HRP
ResWidth = HRP::Setting::ScreenWidth(); //*(DWORD*)0x4CAD6B; // 640
ResHeight = HRP::Setting::ScreenHeight(); //*(DWORD*)0x4CAD66; // 480
if (!d3d9) d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
ZeroMemory(&surfaceDesc, sizeof(DDSURFACEDESC));
surfaceDesc.dwSize = sizeof(DDSURFACEDESC);
surfaceDesc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH;
surfaceDesc.dwWidth = ResWidth;
surfaceDesc.dwHeight = ResHeight;
surfaceDesc.ddpfPixelFormat.dwRGBBitCount = 16; // R5G6B5
surfaceDesc.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
surfaceDesc.ddpfPixelFormat.dwRBitMask = 0xF800;
surfaceDesc.ddpfPixelFormat.dwGBitMask = 0x7E0;
surfaceDesc.ddpfPixelFormat.dwBBitMask = 0x1F;
surfaceDesc.ddpfPixelFormat.dwFlags = DDPF_RGB;
surfaceDesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surfaceDesc.lPitch = ResWidth;
// set params for .mve surface
mveDesc = surfaceDesc;
mveDesc.lPitch = 640;
mveDesc.dwWidth = 640;
mveDesc.dwHeight = 480;
if (Graphics::mode == 6) {
D3DDISPLAYMODE dispMode;
GetDisplayMode(dispMode);
gWidth = dispMode.Width;
gHeight = dispMode.Height;
} else {
gWidth = IniReader::GetConfigInt("Graphics", "GraphicsWidth", 0);
gHeight = IniReader::GetConfigInt("Graphics", "GraphicsHeight", 0);
if (!gWidth || !gHeight) {
gWidth = ResWidth;
gHeight = ResHeight;
}
}
Graphics::GPUBlt = IniReader::GetConfigInt("Graphics", "GPUBlt", 0); // 0 - auto, 1 - GPU, 2 - CPU
if (!Graphics::GPUBlt || Graphics::GPUBlt > 2)
Graphics::GPUBlt = 2; // Swap them around to keep compatibility with old ddraw.ini
else if (Graphics::GPUBlt == 2) Graphics::GPUBlt = 0; // Use CPU
WinProc::SetSize(gWidth, gHeight, 0);
if (Graphics::mode == 5) WinProc::LoadPosition();
rcpres[0] = 1.0f / (float)gWidth;
rcpres[1] = 1.0f / (float)gHeight;
if (textureFilter) {
float wScale = (float)gWidth / ResWidth;
float hScale = (float)gHeight / ResHeight;
if (wScale == 1.0f && hScale == 1.0f) textureFilter = 0; // disable texture filtering if the set resolutions are equal
if (textureFilter == 1) {
if (static_cast<int>(wScale) == wScale && static_cast<int>(hScale) == hScale) {
textureFilter = 0; // disable for integer scales
}
}
}
*b = (IDirectDraw*)new FakeDirectDraw();
dlogr(" Done", DL_MAIN);
return DD_OK;
}
static __declspec(naked) void game_init_hook() {
__asm {
push ecx;
call WindowInit;
pop ecx;
jmp fo::funcoffs::palette_init_;
}
}
static __declspec(naked) void GNW95_SetPaletteEntries_replacement() {
LPPALETTEENTRY palette;
DWORD startIndex;
DWORD count;
__asm {
push ebp;
mov ebp, esp;
sub esp, __LOCAL_SIZE;
mov count, ebx;
mov palette, eax;
mov startIndex, edx;
}
primaryPalette->SetEntries(0, startIndex, count, palette);
__asm {
mov esp, ebp; // epilog
pop ebp;
pop ecx;
retn;
}
}
static __declspec(naked) void GNW95_SetPalette_replacement() {
LPPALETTEENTRY palette;
__asm {
push ecx;
push edx;
push ebp;
mov ebp, esp;
sub esp, __LOCAL_SIZE;
mov palette, eax;
}
primaryPalette->SetEntries(0, 0, 256, palette);
__asm {
mov esp, ebp; // epilog
pop ebp;
pop edx;
pop ecx;
retn;
}
}
static DWORD forcingGraphicsRefresh = 0;
void Graphics::RefreshGraphics() {
if (forcingGraphicsRefresh && !Graphics::PlayAviMovie) Refresh();
}
void __stdcall Graphics::ForceGraphicsRefresh(DWORD d) {
if (!d3d9Device) return;
forcingGraphicsRefresh = (d == 0) ? 0 : 1;
}
void Graphics::BackgroundClearColor(long indxColor) {
if (Graphics::mode < 4) {
DirectDraw::Clear(indxColor);
return;
}
if (GPUBlt) {
D3DLOCKED_RECT buf;
mainTex->LockRect(0, &buf, 0, D3DLOCK_DISCARD);
std::memset(buf.pBits, indxColor, ResWidth * ResHeight);
mainTex->UnlockRect(0);
} else {
DDSURFACEDESC desc;
primarySurface->GetSurfaceDesc(&desc);
std::memset(desc.lpSurface, indxColor, ResWidth * ResHeight);
}
}
void Graphics::init() {
int gMode = IniReader::GetConfigInt("Graphics", "Mode", 0);
if (gMode >= 4) Graphics::mode = gMode;
if (Graphics::mode < 0 || Graphics::mode > 6) {
Graphics::mode = 0;
}
IsWindowedMode = (mode == 2 || mode == 3 || mode == 5 || mode == 6);
if (Graphics::mode >= 4) {
dlog("Applying DX9 graphics patch.", DL_INIT);
#define _DLL_NAME "d3dx9_43.dll"
HMODULE h = LoadLibraryExA(_DLL_NAME, 0, LOAD_LIBRARY_AS_DATAFILE);
if (!h) {
dlogr(" Failed", DL_INIT);
MessageBoxA(0, "You have selected DirectX graphics mode, but " _DLL_NAME " is missing.\n"
"Switch back to DirectDraw (Mode=0), or install an up to date version of DirectX 9.0c.", 0, MB_TASKMODAL | MB_ICONERROR);
#undef _DLL_NAME
ExitProcess(-1);
}
FreeLibrary(h);
SafeWrite8(0x50FB6B, '2'); // Set call DirectDrawCreate2
HookCall(0x44260C, game_init_hook);
MakeJump(fo::funcoffs::GNW95_SetPaletteEntries_ + 1, GNW95_SetPaletteEntries_replacement); // 0x4CB311
MakeJump(fo::funcoffs::GNW95_SetPalette_, GNW95_SetPalette_replacement); // 0x4CB568
if (HRP::Setting::VersionIsValid) {
// Patch HRP to show the mouse cursor over the window title
if (Graphics::mode == 5) SafeWrite8(HRP::Setting::GetAddress(0x10027142), CodeType::JumpShort);
// Patch HRP to fix the issue of displaying a palette color with index 255 for images (splash screens, ending slides)
SafeWrite8(HRP::Setting::GetAddress(0x1000F8C7), CodeType::JumpShort);
}
textureFilter = IniReader::GetConfigInt("Graphics", "TextureFilter", 1);
dlogr(" Done", DL_INIT);
LoadGameHook::OnGameReset() += []() {
ForceGraphicsRefresh(0); // disable refresh
};
} else if (HRP::Setting::IsEnabled()) {
DirectDraw::init();
}
if (Graphics::mode == 5 || Graphics::mode == 2) WinProc::SetMoveKeys();
if (HRP::Setting::IsEnabled()) {
HRP::MoviesScreen::SetDrawMode(Graphics::mode < 4);
// Reassign the WindowProc function to avoid an unnecessary jump from the engine code
LoadGameHook::OnBeforeGameInit() += []() { WinProc::SetWindowProc(); };
}
WindowRender::init();
}
void Graphics::exit() {
WinProc::SavePosition(Graphics::mode);
if (Graphics::mode >= 4) {
CoUninitialize();
} else {
DirectDraw::exit();
}
if (mveScaleSurface) delete[] mveScaleSurface;
}
}
// This should be in global namespace
HRESULT __stdcall FakeDirectDrawCreate2(void* a, IDirectDraw** b, void* c) {
return sfall::InitFakeDirectDrawCreate(a, b, c);
}