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59 lines
1.0 KiB
INI
59 lines
1.0 KiB
INI
;This file can be used to set the relationship between derived stats and base stats
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;Put the stat id in brackets, then use the following keys
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;base - the initial value of the stat
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;min - the lower limit of the stat after applying the base stats,
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; but before adding any extra/perk/trait bonuses
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;multi[x] - where x is from 0 to 6, the multiplier of st/pe/en/etc.
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;shift[x] - shifts the base stat before the multiplication
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[Main]
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;Set to 1 to take the bonus values of SPECIAL stats into account when calculating maximum hit points
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;Set to 0 for the Fallout original behavior (bonus stats do not affect maximum hit points)
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HPDependOnBonusStats=0
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;max hp
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[7]
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base=15 ; base of 15
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multi0=1 ; +1*st
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multi2=2 ; +2*en
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;max ap
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[8]
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base=5 ; base of 5
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multi5=0.5 ; +0.5*ag
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;ac
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[9]
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multi5=1
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;melee damage
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[11]
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min=1
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shift0=-5
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multi0=1
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;carry weight
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[12]
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base=25
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multi0=25
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;sequence
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[13]
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multi1=2
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;heal rate
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[14]
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min=1
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multi2=0.3333333333
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;critical chance
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[15]
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multi6=1
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;rad resist
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[31]
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multi2=2
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;poison resist
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[32]
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multi2=5 |