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sfall/artifacts/mods/gl_highlighting.ssl
T
NovaRain 36e3a2bd5f Updated NPC combat control mod to be able to automatically set the number for the notification box.
Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00

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/**
Item Highlight mod.
Previously was part of sfall itself, now a separate mod.
Features:
- highlighting items, containers (optional) and lootable corpses (optional) on the ground
- configurable hotkey is used to trigger highlight
- only objects in direct line-of-sight of player are highlighted (optional)
- motion scanner is required to enable highlight (optional)
- motion scanner charges are decreased on each use (optional)
NOTE: this script requires compiler from sfall modderspack with -s option
(short circuit evaluation)
version 1.1
**/
#include "main.h"
//#include "..\..\..\!SRC\headers\define.h"
#define CRITTER_IS_DEAD (1)
#define PID_MOTION_SENSOR (59)
#define NO_HIGHLIGHT(obj) (get_flags(obj) bwand FLAG_NOHIGHLIGHT)
#define NO_STEAL(obj) (get_proto_data(obj_pid(obj), PROTO_CR_FLAGS) bwand CFLG_NOSTEAL)
variable configSection := "Highlighting";
variable highlightKey;
variable isHighlight;
variable alsoContainer;
variable alsoCorpse;
variable checkLOS;
variable outlineColor;
variable motionScanner;
variable highlightFailMsg1;
variable highlightFailMsg2;
procedure ToggleHighlightObject(variable obj, variable enable) begin
if obj and (not enable or not checkLOS or not obj_blocking_line(dude_obj, tile_num(obj), BLOCKING_TYPE_SHOOT)) then begin
if (alsoContainer and obj_item_subtype(obj) == item_type_container) or (not NO_HIGHLIGHT(obj)) then begin
if (enable) then set_outline(obj, outlineColor);
else set_outline(obj, 0);
end
end
end
procedure ToggleHighlight(variable enable) begin
variable obj;
foreach obj in list_as_array(LIST_GROUNDITEMS) begin
if obj != outlined_object then begin
call ToggleHighlightObject(obj, enable);
end
end
if (alsoCorpse) then begin
foreach obj in list_as_array(LIST_CRITTERS) begin
if critter_state(obj) == CRITTER_IS_DEAD and not NO_STEAL(obj) then begin
call ToggleHighlightObject(obj, enable);
end
end
end
tile_refresh_display;
end
procedure KeyPressHandler begin
variable pressed := get_sfall_arg,
scanCode := get_sfall_arg,
scanner, charges;
if scanCode == highlightKey and not(get_game_mode bwand (INTFACELOOT bwor BARTER)) then begin
if pressed then begin
isHighlight := true;
if motionScanner then begin
scanner := obj_carrying_pid_obj(dude_obj, PID_MOTION_SENSOR);
if scanner then begin
if motionScanner >= 2 then begin
charges := get_weapon_ammo_count(scanner);
if charges > 0 then begin
set_weapon_ammo_count(scanner, charges - 1);
intface_redraw;
call ToggleHighlight(true);
end else begin
display_msg(highlightFailMsg2);
end
end else begin
call ToggleHighlight(true);
end
end else begin
display_msg(highlightFailMsg1);
end
end else begin
call ToggleHighlight(true);
end
end else begin
isHighlight := false;
call ToggleHighlight(false);
end
end
end
procedure CombatTurnHandler begin
if isHighlight then begin
isHighlight := false;
call ToggleHighlight(false);
end
end
procedure GameModeChangeHandler begin
if isHighlight and (get_game_mode bwand (INTFACELOOT bwor BARTER)) then begin
isHighlight := false;
call ToggleHighlight(false);
end
end
procedure start begin
if game_loaded and (sfall_ver_major >= 4) then begin
call InitConfigs;
highlightKey := GetConfig(configSection, "Key", 0);
alsoContainer := GetConfig(configSection, "Containers", 0);
alsoCorpse := GetConfig(configSection, "Corpses", 0);
checkLOS := GetConfig(configSection, "CheckLOS", 0);
outlineColor := GetConfig(configSection, "OutlineColor", 16);
if (outlineColor < 1) then outlineColor := 64;
motionScanner := GetConfig(configSection, "MotionScanner", 0);
highlightFailMsg1 := Translate("HighlightFail1", "You aren't carrying a motion sensor.");
highlightFailMsg2 := Translate("HighlightFail2", "Your motion sensor is out of charge.");
register_hook_proc(HOOK_KEYPRESS, KeyPressHandler);
register_hook_proc(HOOK_COMBATTURN, CombatTurnHandler);
register_hook_proc(HOOK_GAMEMODECHANGE, GameModeChangeHandler);
end
end