Files
sfall/artifacts/config_files/CriticalOverrides.ini
T
NovaRain c34dc2700a Added an optional bug fix for the car charging issues, and made some changes in the wording.
Fixed the incorrect setting in CriticalOverrides.ini.
Updated version number for 3.7 release.
Unified tab/spaces usage, tweaked some typesettings, and trimmed trailing spaces in documents.
2015-10-27 12:26:01 +08:00

30 lines
1.3 KiB
INI

;This is the new critical hit table override format
;It's faster loading than the old one, and is compatible with the extra kill types option
;Note that the player's critter number is now 38 rather than 19
;Enable overriding the critical hit tables
;For details on the tables and their values, see:
; http://falloutmods.wikia.com/wiki/Critical_hit_tables
[c_00] ; The entries for the 'men' critter type
Enabled=1 ; Tell sfall that we want to modify this table
Part_0=1 ; Tell sfall that we want to modify the head entries
; If we had set 'Enabled=2' then sfall will assume you want to modify all
; parts, and will not check the Part_X entries
[c_00_0] ; The entries for the head table of the men critter type.
e0_DamageMultiplier=100 ;First level critical
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0 ; This is an index into the msg file, not a string
e0_FailMessage=0
e1_... ; Second level critical
... ; And so on up to the hardest hitting level 5 critical
e5_...
;You can skip any entries from this section to leave them at their defaults
;Any missing entries for critters 19-37 will be replaced by a 0, since they have no default
;Note that the UOP fixes are included in the defaults, and do not need to be
; added manually when using this override format, as opposed to the old one