Files
sfall/sfall/Modules/LoadOrder.cpp
T
NovaRain 90dfe16b22 Added support for switching the keyboard layout
(from Crafty, closes #590)

Minor edits to some documents and LoadOrder.cpp.
2025-09-17 20:47:04 +08:00

788 lines
23 KiB
C++

/*
* sfall
* Copyright (C) 2008-2025 The sfall team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include <fstream>
#include "..\main.h"
#include "..\FalloutEngine\Fallout2.h"
#include "..\Utils.h"
#include "LoadGameHook.h"
#include "LoadOrder.h"
namespace sfall
{
static long femaleMsgs;
static const char* cutsEndGameFemale = "text\\%s\\cuts_female\\";
static const char* cutsSubFemale = "text\\%s\\cuts_female\\%s";
static const char* cutsDeathFemale = "text\\%s\\cuts_female\\%s%s";
static const char* msgFemaleFolder = "dialog_female\\%s.msg";
static bool isFemale = false;
static bool femaleCheck = false; // flag for check female dialog file
static DWORD format;
static bool cutsPatch = false;
static std::vector<std::string> patchFiles;
static std::vector<std::string> sfPatchFiles;
static std::vector<int> savPrototypes;
static void PlayerGenderCutsRestore() {
if (cutsPatch) { // restore
SafeWrite32(0x43FA9F, FO_VAR_aTextSCuts);
SafeWrite32(0x44EB5B, FO_VAR_aTextSCutsS);
SafeWrite32(0x48152E, FO_VAR_aTextSCutsSS);
cutsPatch = false;
}
}
static void CheckPlayerGender() {
isFemale = fo::util::HeroIsFemale();
if (femaleMsgs > 1) {
if (isFemale) {
if (cutsPatch) return;
cutsPatch = true;
SafeWrite32(0x43FA9F, (DWORD)cutsEndGameFemale);
SafeWrite32(0x44EB5B, (DWORD)cutsSubFemale);
SafeWrite32(0x48152E, (DWORD)cutsDeathFemale);
} else {
PlayerGenderCutsRestore();
}
}
}
static const DWORD scr_get_dialog_msg_file_Back = 0x4A6BD2;
static __declspec(naked) void scr_get_dialog_msg_file_hack1() {
__asm {
cmp isFemale, 1;
jnz default;
mov format, eax;
mov femaleCheck, 1;
push msgFemaleFolder;
jmp scr_get_dialog_msg_file_Back;
default:
push FO_VAR_aDialogS_msg; // default "dialog\%s.msg"
jmp scr_get_dialog_msg_file_Back;
}
}
static __declspec(naked) void scr_get_dialog_msg_file_hack2() {
static const DWORD scr_get_dialog_msg_file_Ret = 0x4A6C0E;
static const DWORD scr_get_dialog_msg_file_Error = 0x4A6BFA;
__asm {
cmp eax, 1; // checking existence of msg file
jz exist;
cmp femaleCheck, 1;
jnz error; // no exist default msg file
push format;
push FO_VAR_aDialogS_msg; // default "dialog\%s.msg"
mov femaleCheck, 0; // reset flag
jmp scr_get_dialog_msg_file_Back; // check default msg file
error:
jmp scr_get_dialog_msg_file_Error;
exist:
jmp scr_get_dialog_msg_file_Ret;
}
}
static __declspec(naked) void gnw_main_hack() {
__asm {
push eax;
call CheckPlayerGender;
pop eax;
mov edx, 4; // overwritten engine code
retn;
}
}
////////////////////////////////////////////////////////////////////////////////
// compares paths without the trailing '\' character
static bool PatchesCompare(const char* p1, const char* p2) {
size_t len1 = std::strlen(p1);
size_t len2 = std::strlen(p2);
// R-Trim
while (len1 > 0 && p1[len1 - 1] == '\\') len1--;
while (len2 > 0 && p2[len2 - 1] == '\\') len2--;
if (len1 != len2 || len1 == 0 || len2 == 0) return false;
size_t n = 0;
while (true) {
unsigned char c1 = p1[n];
unsigned char c2 = p2[n];
// upper to lower case for standard ASCII
if (c1 >= 'A' && c1 <= 'Z') c1 |= 32;
if (c2 >= 'A' && c2 <= 'Z') c2 |= 32;
if (c1 != c2 || ++n > len1 || n > len2) return false;
if (n == len1 && n == len2) break; // paths are matched
}
return true;
}
static void __stdcall InitSystemPatches() {
for (auto it = sfPatchFiles.begin(); it != sfPatchFiles.end(); ++it) {
if (!it->empty()) fo::func::db_init(it->c_str(), 0);
}
// free memory
sfPatchFiles.clear();
sfPatchFiles.shrink_to_fit();
}
static fo::PathNode* __fastcall RemoveDatabase(const char* pathPatches) {
auto paths = fo::var::paths; // curr.node (beginning of the chain of paths)
auto _paths = paths; // prev.node
while (paths) {
if (_stricmp(paths->path, pathPatches) == 0) { // found path
fo::PathNode* nextPaths = paths->next; // pointer to the node of the next path
// TODO: need to check if this condition is used correctly (everything seems to be in order here)
if (paths != _paths)
_paths->next = nextPaths; // replace the pointer in the previous node, removing the current(found) path from the chain
else // if the current node is equal to the previous node
fo::var::paths = nextPaths; // set the next node at the beginning of the chain
return paths; // return the pointer of the current removed node (save the pointer)
}
_paths = paths; // prev.node <- curr.node
paths = paths->next; // take a pointer to the next path from the current node
}
return nullptr; // it's possible that this will create an exceptional situation for the game, although such a situation should not arise
}
// Remove master_patches from the chain
static __declspec(naked) void game_init_databases_hack1() {
__asm {
cmp eax, -1;
je skip;
mov ecx, [esp + 0x104 + 4]; // path_patches
call RemoveDatabase;
skip:
mov ds:[FO_VAR_master_db_handle], eax; // the pointer of master_patches node will be saved here
retn;
}
}
// Remove critter_patches from the chain
static __declspec(naked) void game_init_databases_hack2() {
__asm {
cmp eax, -1;
je end;
mov eax, ds:[FO_VAR_master_db_handle]; // pointer to master_patches node
mov eax, [eax]; // eax = master_patches.path
call fo::funcoffs::xremovepath_;
dec eax; // 1 = remove path (critter_patches == master_patches)?
jz end; // yes (jump if removed)
mov ecx, [esp + 0x104 + 4]; // path_patches
call RemoveDatabase;
end:
mov ds:[FO_VAR_critter_db_handle], eax; // the pointer of critter_patches node will be saved here
call InitSystemPatches;
mov eax, ds:[FO_VAR_critter_db_handle]; // restore pointer for checking
retn;
}
}
static void InitExtraPatches() {
for (auto it = patchFiles.begin(); it != patchFiles.end(); ++it) {
if (!it->empty()) fo::func::db_init(it->c_str(), 0);
}
// free memory
patchFiles.clear();
patchFiles.shrink_to_fit();
}
static void __fastcall game_init_databases_hook() { // eax = _master_db_handle
fo::PathNode* master_patches = fo::var::master_db_handle;
/*if (!patchFiles.empty())*/ InitExtraPatches();
fo::PathNode* critter_patches = fo::var::critter_db_handle;
fo::PathNode* paths = fo::var::paths; // beginning of the chain of paths
// insert master_patches/critter_patches at the beginning of the chain of paths
if (critter_patches) {
critter_patches->next = paths; // critter_patches.next -> paths
paths = critter_patches;
}
master_patches->next = paths; // master_patches.next -> paths
fo::var::paths = master_patches; // set master_patches node at the beginning of the chain of paths
// remove paths that are identical to master_patches (usually the "DATA" folder)
fo::PathNode* parentPath = fo::var::paths;
paths = parentPath->next;
while (paths) {
if (!paths->isDat && PatchesCompare(paths->path, fo::var::paths->path)) {
auto nextPaths = paths->next;
__asm {
mov eax, [paths];
call fo::funcoffs::nfree_; // free path string
mov eax, paths;
call fo::funcoffs::nfree_; // free self
}
parentPath->next = nextPaths;
paths = nextPaths;
} else {
parentPath = paths;
paths = paths->next;
}
}
}
/*
static void __fastcall game_init_databases_hook1() {
char masterPatch[MAX_PATH];
IniReader::GetString("system", "master_patches", "", masterPatch, MAX_PATH - 1, (const char*)FO_VAR_gconfig_file_name);
fo::PathNode* node = fo::var::paths;
while (node->next) {
if (!strcmp(node->path, masterPatch)) break;
node = node->next;
}
fo::var::master_db_handle = node; // set pointer to master_patches node
InitSystemPatches();
InitExtraPatches();
}
*/
static bool NormalizePath(std::string &path) {
const char* whiteSpaces = " \t";
// Remove comments.
size_t pos = path.find_first_of(";#");
if (pos != std::string::npos) {
path.erase(pos);
}
// Trim whitespaces.
path.erase(0, path.find_first_not_of(whiteSpaces)); // trim left
path.erase(path.find_last_not_of(whiteSpaces) + 1); // trim right
// Normalize directory separators.
std::replace(path.begin(), path.end(), '/', '\\');
// Remove leading slashes.
path.erase(0, path.find_first_not_of('\\'));
// Disallow paths trying to "escape" game folder:
if (path.find(':') != std::string::npos || path.find("..\\") != std::string::npos) {
return false;
}
return !path.empty();
}
static bool FileExists(const std::string& path) {
DWORD dwAttrib = GetFileAttributesA(path.c_str());
return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
static bool FolderExists(const std::string& path) {
DWORD dwAttrib = GetFileAttributesA(path.c_str());
return (dwAttrib != INVALID_FILE_ATTRIBUTES && (dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
}
static bool FileOrFolderExists(const std::string& path) {
return GetFileAttributesA(path.c_str()) != INVALID_FILE_ATTRIBUTES;
}
static bool ValidateExtraPatch(std::string& path, const char* basePath, const char* entryName) {
if (!NormalizePath(path)) {
if (!path.empty()) {
dlog_f("Error: %s invalid entry: \"%s\"\n", DL_INIT, entryName, path.c_str());
}
return false;
}
path.insert(0, basePath);
if (!FileOrFolderExists(path)) {
const char* entry = path.c_str();
if (path.find(".\\") == 0) entry += 2;
dlog_f("Error: %s entry not found: %s\n", DL_INIT, entryName, entry);
return false;
}
return true;
}
// Patches placed at the back of the vector will have priority in the chain over the front(previous) patches
static void GetExtraPatches() {
char patchFile[12] = "PatchFile";
for (int i = 0; i < 100; i++) {
_itoa(i, &patchFile[9], 10);
auto patch = IniReader::GetConfigString("ExtraPatches", patchFile, "");
if (!ValidateExtraPatch(patch, ".\\", patchFile)) continue;
patchFiles.push_back(patch);
}
const std::string modsPath = ".\\mods\\";
const std::string loadOrderFileName = "mods_order.txt";
const std::string loadOrderFilePath = modsPath + loadOrderFileName;
// If the mods folder does not exist, create it.
if (!FolderExists(modsPath)) {
dlog_f("Creating Mods folder: %s\n", DL_INIT, modsPath.c_str() + 2);
CreateDirectoryA(modsPath.c_str(), 0);
}
// If load order file does not exist, initialize it automatically with mods already in the mods folder.
if (!FileExists(loadOrderFilePath)) {
dlog_f("Generating Mods Order file based on the contents of Mods folder: %s\n", DL_INIT, loadOrderFilePath.c_str() + 2);
std::ofstream loadOrderFile(loadOrderFilePath, std::ios::out | std::ios::trunc);
if (loadOrderFile.is_open()) {
// Search all .dat files and folders in the mods folder.
std::vector<std::string> autoLoadedPatchFiles;
std::string pathMask(modsPath + "*.dat");
WIN32_FIND_DATA findData;
HANDLE hFind = FindFirstFile(pathMask.c_str(), &findData);
if (hFind != INVALID_HANDLE_VALUE) {
do {
std::string name(findData.cFileName);
if ((name.length() - name.find_last_of('.')) > 4) continue;
autoLoadedPatchFiles.push_back(name);
} while (FindNextFile(hFind, &findData));
FindClose(hFind);
}
// Sort the search result.
std::sort(autoLoadedPatchFiles.begin(), autoLoadedPatchFiles.end());
// Write found files into load order file.
for (const auto& filePath : autoLoadedPatchFiles) {
loadOrderFile << filePath << '\n';
}
} else {
dlog_f("Error creating load order file %s.\n", DL_INIT, loadOrderFilePath.c_str() + 2);
}
}
// Add mods from load order file.
std::ifstream loadOrderFile(loadOrderFilePath, std::ios::in);
if (loadOrderFile.is_open()) {
std::string patch;
while (std::getline(loadOrderFile, patch)) {
if (!ValidateExtraPatch(patch, modsPath.c_str(), loadOrderFileName.c_str())) continue;
patchFiles.push_back(patch);
}
} else {
dlog_f("Error opening %s for read: 0x%x\n", DL_INIT, loadOrderFilePath.c_str() + 2, GetLastError());
}
// Remove first duplicates
size_t size = patchFiles.size();
for (size_t i = 0; i < size; ++i) {
for (size_t j = size - 1; j > i; --j) {
if (patchFiles[j] == patchFiles[i]) {
patchFiles[i].clear();
}
}
}
dlogr("Loading extra patches:", DL_INIT);
for (const auto& patch : patchFiles) {
dlog_f("> %s\n", DL_INIT, patch.c_str() + 2);
}
}
static void MultiPatchesPatch() {
//if (IniReader::GetConfigInt("Misc", "MultiPatches", 0)) {
dlogr("Applying load multiple patches patch.", DL_INIT);
SafeWrite8(0x444354, CodeType::Nop); // Change step from 2 to 1
SafeWrite8(0x44435C, 0xC4); // Disable check
//}
}
///////////////////////// SAVE PARTY MEMBER PROTOTYPES /////////////////////////
static void __fastcall AddSavPrototype(long pid) {
for (const auto& _pid : savPrototypes) {
if (_pid == pid) return;
}
savPrototypes.push_back(pid);
}
static long ChangePrototypeExt(char* path) {
long len = strlen(path);
if (len) {
len -= 4;
if (path[len] == '.') {
path[++len] = 's';
path[++len] = 'a';
path[++len] = 'v';
} else {
len = 0;
}
}
return len;
}
static void __fastcall ExistSavPrototype(long pid, char* path) {
if (savPrototypes.empty()) return;
for (const auto& _pid : savPrototypes) {
if (_pid == pid) {
ChangePrototypeExt(path);
break;
}
}
}
static long __fastcall CheckProtoType(long pid, char* path) {
if ((pid >> 24) > fo::OBJ_TYPE_CRITTER) return 0;
return ChangePrototypeExt(path);
}
// saves prototypes (all party members) before saving game or exiting the map
static __declspec(naked) void proto_save_pid_hook() {
__asm {
push ecx;
call fo::funcoffs::proto_list_str_;
test eax, eax;
jnz end;
mov ecx, ebx; // party pid
mov edx, edi; // path buffer
call CheckProtoType;
test eax, eax;
jz end;
mov ecx, ebx; // party pid
call AddSavPrototype;
end:
pop ecx;
retn;
}
}
#define _F_PATHFILE 0x6143F4
static __declspec(naked) void GameMap2Slot_hack() { // save party pids
__asm {
push ecx;
mov edx, _F_PATHFILE; // path buffer
call CheckProtoType; // ecx - party pid
pop ecx;
lea eax, [esp + 0x14 + 4];
retn 0x14;
}
}
static __declspec(naked) void SlotMap2Game_hack() { // load party pids
__asm {
push edx;
mov ecx, edi; // party pid
mov edx, _F_PATHFILE; // path buffer
call CheckProtoType;
test eax, eax;
jz end;
mov ecx, edi;
call AddSavPrototype;
end:
pop edx;
lea eax, [esp + 0x14 + 4];
retn 0x14;
}
}
static __declspec(naked) void proto_load_pid_hook() {
using namespace fo;
__asm { // eax - party pid
push ecx;
mov ecx, eax;
call fo::funcoffs::proto_list_str_;
test eax, eax;
jnz end;
// check pid type
mov edx, ecx;
shr edx, 24;
cmp edx, OBJ_TYPE_CRITTER;
jg end;
mov edx, edi; // path buffer
call ExistSavPrototype; // ecx - party pid
xor eax, eax;
end:
pop ecx;
retn;
}
}
static void ResetReadOnlyAttr() {
DWORD attr = GetFileAttributesA((const char*)_F_PATHFILE);
if (attr != INVALID_FILE_ATTRIBUTES && (attr & FILE_ATTRIBUTE_READONLY)) {
SetFileAttributesA((const char*)_F_PATHFILE, (attr & ~FILE_ATTRIBUTE_READONLY));
}
}
static __declspec(naked) void SlotMap2Game_hack_attr() {
using namespace fo;
__asm {
cmp eax, -1;
je end;
cmp ebx, OBJ_TYPE_CRITTER;
jg end;
call ResetReadOnlyAttr;
or eax, 1; // reset ZF
end:
retn 8;
}
}
#define _F_SAV (const char*)0x50A480
#define _F_PROTO_CRITTERS (const char*)0x50A490
#define _F_PROTO_ITEMS (const char*)0x50A4A0
static void RemoveSavFiles() {
fo::func::MapDirErase(_F_PROTO_CRITTERS, _F_SAV);
fo::func::MapDirErase(_F_PROTO_ITEMS, _F_SAV);
}
////////////////////////////////////////////////////////////////////////////////
static DWORD aliasFID = -1;
static __declspec(naked) void art_alias_fid_hook() {
__asm {
call fo::funcoffs::art_alias_fid_;
cmp eax, -1;
jne artAlias;
retn; // if aliasFID here is not equal to -1, then the algorithm is not working correctly
artAlias:
cmp eax, edx;
je skip;
mov aliasFID, eax;
skip:
mov eax, -1;
retn;
}
}
__declspec(naked) void LoadOrder::art_get_name_hack() {
static const DWORD art_get_name_Alias = 0x41944A;
__asm {
mov eax, FO_VAR_art_name;
cmp aliasFID, -1;
jne artHasAlias;
retn;
artHasAlias:
call fo::funcoffs::db_access_;
test eax, eax;
jz artNotExist;
mov aliasFID, -1;
mov eax, FO_VAR_art_name;
retn;
artNotExist:
dec eax; // -1
xchg eax, aliasFID
add esp, 4;
jmp art_get_name_Alias; // get name of art alias
}
}
////////////////////////////////////////////////////////////////////////////////
static __declspec(naked) void game_splash_screen_hook() {
__asm {
call fo::funcoffs::db_fopen_;
cmp nonEngLang, 0;
jne checkFile;
retn;
checkFile:
test eax, eax;
jz noFile;
retn;
noFile:
mov eax, dword ptr [esp + 0xA4 - 0x20 + 4]; // splash value
push eax;
push 0x5023E8; // "art\splash\"
push 0x502404; // "%ssplash%d.rix"
lea ebx, [esp + 0xA4 - 0x64 + 16]; // fullname
push ebx;
call fo::funcoffs::sprintf_;
add esp, 16;
mov edx, edi; // mode
mov eax, ebx; // fullname
jmp fo::funcoffs::db_fopen_;
}
}
static DWORD hrpLoadRIX_func;
static DWORD hrpLoadBMP_func;
static DWORD hrpSplashScrnRet;
static __declspec(naked) void game_splash_screen_hook_rix_HRP() {
__asm {
pop hrpSplashScrnRet;
call hrpLoadRIX_func;
test al, al
jnz end;
add esp, 24;
mov eax, [esp + 0x114 - 0x108]; // splash value
push eax;
push 0x5023E8; // "art\splash\"
push 0x502404; // "%ssplash%d.rix"
lea edx, [esp + 0x120 - 0x80]; // fullname
push edx;
call fo::funcoffs::sprintf_;
lea eax, [esp + 0x124 - 0x80];
push eax;
push esi; // IMAGE8 data
call hrpLoadRIX_func;
end:
jmp hrpSplashScrnRet;
}
}
static __declspec(naked) void game_splash_screen_hook_bmp_HRP() {
static const char* splashFmt = "%ssplash%d.bmp";
__asm {
pop hrpSplashScrnRet;
call hrpLoadBMP_func;
test al, al
jnz end;
add esp, 24;
mov eax, [esp + 0x114 - 0x108]; // splash value
push eax;
push 0x5023E8; // "art\splash\"
push splashFmt;
lea edx, [esp + 0x120 - 0x80]; // fullname
push edx;
call fo::funcoffs::sprintf_;
lea eax, [esp + 0x124 - 0x80];
push eax;
push esi; // IMAGE8 data
call hrpLoadBMP_func;
end:
jmp hrpSplashScrnRet;
}
}
static fo::DbFile* __fastcall LoadFont(const char* font, const char* mode) {
char file[128];
const char* lang;
if (fo::func::get_game_config_string(&lang, "system", "language")) {
std::sprintf(file, "fonts\\%s\\%s", lang, font);
return fo::func::db_fopen(file, mode);
}
return nullptr;
}
static __declspec(naked) void load_font_hook() {
__asm {
mov ebp, edx; // keep mode
mov ebx, eax; // keep font
cmp nonEngLang, 0;
je default;
mov ecx, eax;
call LoadFont;
test eax, eax;
jz default;
retn;
default:
mov edx, ebp; // mode
mov eax, ebx; // font
jmp fo::funcoffs::db_fopen_;
}
}
static void SfallResourceFile() {
const char* sfallRes = "sfall.dat";
WIN32_FIND_DATA findData;
HANDLE hFind = FindFirstFileA("sfall_??.dat", &findData); // example: sfall_ru.dat, sfall_zh.dat
if (hFind != INVALID_HANDLE_VALUE) {
do {
if (std::strlen(&findData.cFileName[6]) == 6) {
dlog_f("Found a localized sfall resource file: %s\n", DL_MAIN, findData.cFileName);
sfallRes = findData.cFileName;
break;
}
} while (FindNextFileA(hFind, &findData));
FindClose(hFind);
}
sfPatchFiles.push_back(sfallRes);
}
void LoadOrder::AddResourcePatches(std::string &dat, std::string &patches) {
if (!dat.empty()) sfPatchFiles.push_back(std::move(dat));
if (!patches.empty()) sfPatchFiles.push_back(std::move(patches));
}
void LoadOrder::init() {
SfallResourceFile(); // Add external sfall resource file (load order: > patchXXX.dat > sfall.dat > ... [last])
GetExtraPatches();
MultiPatchesPatch();
//if (IniReader::GetConfigInt("Misc", "DataLoadOrderPatch", 1)) {
dlogr("Applying data load order patch.", DL_INIT);
MakeCall(0x444259, game_init_databases_hack1);
MakeCall(0x4442F1, game_init_databases_hack2);
HookCall(0x44436D, game_init_databases_hook);
SafeWrite8(0x4DFAEC, 0x1D); // error correction (ecx > ebx)
//} else /*if (!patchFiles.empty())*/ {
// HookCall(0x44436D, game_init_databases_hook1);
//}
// Skip unnecessary directory creation for missing .dat files/folders
SafeWrite8(0x4DFA4E, 0x57); // jnz 0x4DFAA6 (xaddpath_)
// Trim error messages about missing master and critter datafiles
SafeWriteBatch<BYTE>(0, {0x50228F, 0x50234C});
femaleMsgs = IniReader::GetConfigInt("Misc", "FemaleDialogMsgs", 0);
if (femaleMsgs) {
dlogr("Applying alternative female dialog files patch.", DL_INIT);
MakeJump(0x4A6BCD, scr_get_dialog_msg_file_hack1);
MakeJump(0x4A6BF5, scr_get_dialog_msg_file_hack2);
LoadGameHook::OnAfterGameStarted() += CheckPlayerGender;
if (femaleMsgs > 1) {
MakeCall(0x480A95, gnw_main_hack); // before new game start from main menu. TODO: need moved to address 0x480A9A (it busy in movies.cpp)
LoadGameHook::OnGameExit() += PlayerGenderCutsRestore;
}
}
// Redefined behavior for replacing art aliases for critters
// first check the existence of the art file of the current critter and then replace the art alias if file not found
HookCall(0x419440, art_alias_fid_hook);
SafeWrite16(0x419521, 0x003B); // jmp 0x419560
if (IniReader::GetConfigInt("Misc", "EnableHeroAppearanceMod", 0) <= 0) { // Hero Appearance mod uses an alternative code
MakeCall(0x419560, art_get_name_hack);
}
dlogr("Applying party member protos save/load patch.", DL_INIT);
savPrototypes.reserve(25);
HookCall(0x4A1CF2, proto_load_pid_hook);
HookCall(0x4A1BEE, proto_save_pid_hook);
MakeCall(0x47F5A5, GameMap2Slot_hack); // save game
MakeCall(0x47FB80, SlotMap2Game_hack); // load game
MakeCall(0x47FBBF, SlotMap2Game_hack_attr, 1);
// Load splash screens from the default path if not found in the art\<language>\splash\ directory
HookCall(0x44444E, game_splash_screen_hook);
if (HRP::Setting::VersionIsValid) { // for HRP 4.1.8
hrpLoadRIX_func = HRP::Setting::GetAddress(0x1001A530);
hrpLoadBMP_func = HRP::Setting::GetAddress(0x1001A610);
HookCall(HRP::Setting::GetAddress(0x1001B0F6), game_splash_screen_hook_rix_HRP);
HookCall(HRP::Setting::GetAddress(0x1001B0C5), game_splash_screen_hook_bmp_HRP);
}
// Load fonts based on the game language
HookCalls(load_font_hook, {
0x4D5621, // load_font_
0x441D58 // FMLoadFont_
});
LoadGameHook::OnAfterGameInit() += RemoveSavFiles;
LoadGameHook::OnGameReset() += []() {
savPrototypes.clear();
RemoveSavFiles();
};
}
}