mirror of
https://github.com/sfall-team/sfall.git
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99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/*
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* sfall
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* Copyright (C) 2008-2024 The sfall team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "..\..\FalloutEngine\Structs.h"
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namespace sfall
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{
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namespace script
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{
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enum DataType : unsigned short {
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DATATYPE_NONE = 0,
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DATATYPE_INT = 1,
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DATATYPE_FLOAT = 2,
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DATATYPE_STR = 3,
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};
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/*
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Represents value passed to/from scripting engine.
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*/
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class ScriptValue {
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public:
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ScriptValue(DataType type, unsigned long value);
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ScriptValue();
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ScriptValue(const char* strval);
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ScriptValue(int val);
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ScriptValue(long val);
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ScriptValue(unsigned long val);
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ScriptValue(float val);
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ScriptValue(bool val);
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ScriptValue(fo::GameObject* obj);
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bool isInt() const;
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bool isFloat() const;
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bool isString() const;
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unsigned long rawValue() const;
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long intValue() const;
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float floatValue() const;
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const char* strValue() const;
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fo::GameObject* object() const;
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// returns value as integer, converting if needed
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int asInt() const;
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// returns value converted as boolean (there is no real boolean type in SSL, 1 or 0 are used instead)
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bool asBool() const;
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// returns value as float, converting if needed
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float asFloat() const;
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// returns string value or empty string if value is not string type
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const char* asString() const;
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// returns value as object pointer or nullptr if value is not integer
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fo::GameObject* asObject() const;
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DataType type() const;
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private:
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union Value {
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unsigned long dw;
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long i;
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float f;
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const char* str;
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fo::GameObject* gObj;
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} _val;
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DataType _type;
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};
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}
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}
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