Files
sfall/sfall/Modules/Worldmap.h
T
NovaRain 863a232703 Added "set_town_title" script function
* for displaying custom title in floating text over a town.

Corrected some code.
2020-01-25 15:47:57 +08:00

58 lines
1.7 KiB
C++

/*
* sfall
* Copyright (C) 2008-2017 The sfall team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "..\Delegate.h"
#include "Module.h"
namespace sfall
{
class Worldmap : public Module {
public:
const char* name() { return "Worldmap"; }
void init();
static Delegate<>& OnWorldmapLoop();
static void Worldmap::SaveData(HANDLE);
static bool Worldmap::LoadData(HANDLE);
static void SetCarInterfaceArt(DWORD artIndex);
static void SetRestHealTime(DWORD minutes);
static void SetRestMode(DWORD mode);
static void SetRestMapLevel(int mapId, long elev, bool canRest);
static long __fastcall GetRestMapLevel(long elev, int mapId);
static DWORD GetAddedYears(bool isCheck = true);
static void SetAddedYears(DWORD years);
static void SetTerrainTypeName(long x, long y, const char* name);
//static const char* GetTerrainTypeName(long x, long y);
static const char* GetCurrentTerrainName();
static bool AreaTitlesIsEmpty();
static const char* GetCustomAreaTitle(long areaId);
static void SetCustomAreaTitle(long areaId, const char* msg);
};
void _stdcall SetMapMulti(float value);
}