mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
449 lines
12 KiB
C++
449 lines
12 KiB
C++
/*
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* sfall
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* Copyright (C) 2008-2017 The sfall team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "main.h"
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#include "FalloutEngine.h"
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long femaleMsgs;
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static const char* cutsEndGameFemale = "text\\%s\\cuts_female\\";
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static const char* cutsSubFemale = "text\\%s\\cuts_female\\%s";
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static const char* cutsDeathFemale = "text\\%s\\cuts_female\\%s%s";
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static const char* msgFemaleFolder = "dialog_female\\%s.msg";
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static bool isFemale = false;
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static bool femaleCheck = false; // flag for check female dialog file
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static DWORD format;
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static bool cutsPatch = false;
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static std::vector<int> savPrototypes;
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void PlayerGenderCutsRestore() {
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if (cutsPatch) { // restore
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SafeWrite32(0x43FA9F, FO_VAR_aTextSCuts);
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SafeWrite32(0x44EB5B, FO_VAR_aTextSCutsS);
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SafeWrite32(0x48152E, FO_VAR_aTextSCutsSS);
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cutsPatch = false;
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}
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}
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void CheckPlayerGender() {
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isFemale = HeroIsFemale();
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if (femaleMsgs > 1) {
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if (isFemale) {
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if (cutsPatch) return;
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cutsPatch = true;
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SafeWrite32(0x43FA9F, (DWORD)cutsEndGameFemale);
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SafeWrite32(0x44EB5B, (DWORD)cutsSubFemale);
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SafeWrite32(0x48152E, (DWORD)cutsDeathFemale);
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} else {
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PlayerGenderCutsRestore();
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}
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}
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}
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static const DWORD scr_get_dialog_msg_file_Back = 0x4A6BD2;
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static void __declspec(naked) scr_get_dialog_msg_file_hack1() {
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__asm {
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cmp isFemale, 1;
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jnz default;
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mov format, eax;
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mov femaleCheck, 1;
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push msgFemaleFolder;
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jmp scr_get_dialog_msg_file_Back;
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default:
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push FO_VAR_aDialogS_msg; // default "dialog\%s.msg"
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jmp scr_get_dialog_msg_file_Back;
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}
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}
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static void __declspec(naked) scr_get_dialog_msg_file_hack2() {
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__asm {
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cmp eax, 1; // checking existence of msg file
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mov eax, 0x4A6C0E;
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jz exist;
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cmp femaleCheck, 1;
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jnz error; // no exist default msg file
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push format;
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push FO_VAR_aDialogS_msg; // default "dialog\%s.msg"
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mov femaleCheck, 0; // reset flag
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jmp scr_get_dialog_msg_file_Back; // check default msg file
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error:
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mov eax, 0x4A6BFA; // jump to Error
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exist:
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jmp eax;
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}
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}
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static void __declspec(naked) gnw_main_hack() {
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__asm {
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push eax;
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call CheckPlayerGender;
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pop eax;
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mov edx, 4; // overwritten engine code
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retn;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static PathNode* __fastcall RemoveDatabase(const char* pathPatches) {
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PathNode* paths = *ptr_paths; // curr.node (beginning of the chain of paths)
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PathNode* pPaths = paths; // prev.node
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while (paths) {
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if (_stricmp(paths->path, pathPatches) == 0) { // found path
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PathNode* nextPaths = paths->next; // pointer to the node of the next path
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// TODO: need to check if this condition is used correctly (everything seems to be in order here)
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if (paths != pPaths)
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pPaths->next = nextPaths; // replace the pointer in the previous node, removing the current(found) path from the chain
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else // if the current node is equal to the previous node
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*ptr_paths = nextPaths; // set the next node at the beginning of the chain
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return paths; // return the pointer of the current removed node (save the pointer)
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}
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pPaths = paths; // prev.node <- curr.node
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paths = paths->next; // take a pointer to the next path from the current node
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}
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return nullptr; // it's possible that this will create an exceptional situation for the game, although such a situation should not arise
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}
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// Remove master_patches from the chain
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static void __declspec(naked) game_init_databases_hack1() {
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__asm {
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cmp eax, -1;
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je skip;
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mov ecx, [esp + 0x104 + 4]; // path_patches
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call RemoveDatabase;
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skip:
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mov ds:[FO_VAR_master_db_handle], eax; // the pointer of master_patches node will be saved here
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retn;
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}
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}
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// Remove critter_patches from the chain
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static void __declspec(naked) game_init_databases_hack2() {
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__asm {
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cmp eax, -1;
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je end;
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mov eax, ds:[FO_VAR_master_db_handle]; // pointer to master_patches node
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mov eax, [eax]; // eax = master_patches.path
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call xremovepath_;
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dec eax; // remove path (critter_patches == master_patches)?
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jz end; // Yes (jump if 0)
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mov ecx, [esp + 0x104 + 4]; // path_patches
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call RemoveDatabase;
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end:
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mov ds:[FO_VAR_critter_db_handle], eax; // the pointer of critter_patches node will be saved here
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retn;
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}
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}
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static void __fastcall game_init_databases_hook() { // eax = _master_db_handle
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PathNode* master_patches = *ptr_master_db_handle;
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PathNode* critter_patches = *ptr_critter_db_handle;
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PathNode* paths = *ptr_paths; // beginning of the chain of paths
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// insert master_patches/critter_patches at the beginning of the chain of paths
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if (critter_patches) {
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critter_patches->next = paths; // critter_patches.next -> paths
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paths = critter_patches;
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}
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master_patches->next = paths; // master_patches.next -> paths
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*ptr_paths = master_patches; // set master_patches node at the beginning of the chain of paths
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}
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/*
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static void __fastcall game_init_databases_hook1() {
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char masterPatch[MAX_PATH];
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IniGetString("system", "master_patches", "", masterPatch, MAX_PATH - 1, (const char*)FO_VAR_gconfig_file_name);
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PathNode* node = *ptr_paths;
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while (node->next) {
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if (!strcmp(node->path, masterPatch)) break;
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node = node->next;
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}
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*ptr_master_db_handle = node; // set pointer to master_patches node
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}
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*/
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static void MultiPatchesPatch() {
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//if (GetConfigInt("Misc", "MultiPatches", 0)) {
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dlog("Applying load multiple patches patch.", DL_INIT);
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SafeWrite8(0x444354, CODETYPE_Nop); // Change step from 2 to 1
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SafeWrite8(0x44435C, 0xC4); // Disable check
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dlogr(" Done", DL_INIT);
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//}
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}
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///////////////////////// SAVE PARTY MEMBER PROTOTYPES /////////////////////////
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static void __fastcall AddSavPrototype(long pid) {
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for (std::vector<int>::const_iterator it = savPrototypes.begin(); it != savPrototypes.end(); ++it) {
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if (*it == pid) return;
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}
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savPrototypes.push_back(pid);
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}
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static long ChangePrototypeExt(char* path) {
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long len = strlen(path);
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if (len) {
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len -= 4;
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if (path[len] == '.') {
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path[++len] = 's';
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path[++len] = 'a';
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path[++len] = 'v';
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} else {
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len = 0;
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}
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}
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return len;
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}
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static void __fastcall ExistSavPrototype(long pid, char* path) {
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if (savPrototypes.empty()) return;
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for (std::vector<int>::const_iterator it = savPrototypes.begin(); it != savPrototypes.end(); ++it) {
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if (*it == pid) {
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ChangePrototypeExt(path);
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break;
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}
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}
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}
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static long __fastcall CheckProtoType(long pid, char* path) {
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if (pid >> 24 != OBJ_TYPE_CRITTER) return 0;
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return ChangePrototypeExt(path);
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}
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// saves prototypes (all party members) before saving game or exiting the map
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static void __declspec(naked) proto_save_pid_hook() {
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__asm {
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push ecx;
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call proto_list_str_;
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test eax, eax;
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jnz end;
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mov ecx, ebx; // party pid
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mov edx, edi; // path buffer
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call CheckProtoType;
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test eax, eax;
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jz end;
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mov ecx, ebx; // party pid
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call AddSavPrototype;
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end:
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pop ecx;
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retn;
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}
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}
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#define _F_PATHFILE 0x6143F4
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static void __declspec(naked) GameMap2Slot_hack() { // save party pids
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__asm {
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push ecx;
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mov edx, _F_PATHFILE; // path buffer
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call CheckProtoType; // ecx - party pid
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pop ecx;
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lea eax, [esp + 0x14 + 4];
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retn 0x14;
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}
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}
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static void __declspec(naked) SlotMap2Game_hack() { // load party pids
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__asm {
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push edx;
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mov ecx, edi; // party pid
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mov edx, _F_PATHFILE; // path buffer
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call CheckProtoType;
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test eax, eax;
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jz end;
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mov ecx, edi;
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call AddSavPrototype;
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end:
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pop edx;
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lea eax, [esp + 0x14 + 4];
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retn 0x14;
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}
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}
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static void __declspec(naked) proto_load_pid_hook() {
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__asm { // eax - party pid
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push ecx;
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mov ecx, eax;
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call proto_list_str_;
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test eax, eax;
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jnz end;
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// check pid type
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mov edx, ecx;
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shr edx, 24;
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cmp edx, OBJ_TYPE_CRITTER;
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jnz end;
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mov edx, edi; // path buffer
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call ExistSavPrototype; // ecx - party pid
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xor eax, eax;
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end:
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pop ecx;
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retn;
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}
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}
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static void ResetReadOnlyAttr() {
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DWORD attr = GetFileAttributesA((const char*)_F_PATHFILE);
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if (attr != INVALID_FILE_ATTRIBUTES && (attr & FILE_ATTRIBUTE_READONLY)) {
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SetFileAttributesA((const char*)_F_PATHFILE, (attr & ~FILE_ATTRIBUTE_READONLY));
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}
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}
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static void __declspec(naked) SlotMap2Game_hack_attr() {
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__asm {
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cmp eax, -1;
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je end;
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cmp ebx, OBJ_TYPE_CRITTER;
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jne end;
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call ResetReadOnlyAttr;
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or eax, 1; // reset ZF
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end:
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retn 8;
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}
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}
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#define _F_SAV (const char*)0x50A480
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#define _F_PROTO_CRITTERS (const char*)0x50A490
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void RemoveSavFiles() {
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fo_MapDirErase(_F_PROTO_CRITTERS, _F_SAV);
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}
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static DWORD aliasFID = -1;
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static void __declspec(naked) art_get_name_hook() {
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__asm {
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call art_alias_fid_;
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cmp eax, -1;
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jne artAlias;
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retn; // if aliasFID here is not equal to -1, then the algorithm is not working correctly
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artAlias:
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cmp eax, edx;
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je skip;
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mov aliasFID, eax;
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skip:
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mov eax, -1;
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retn;
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}
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}
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void __declspec(naked) LoadOrder_art_get_name_hack() {
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static const DWORD art_get_name_Alias = 0x41944A;
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__asm {
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mov eax, FO_VAR_art_name;
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cmp aliasFID, -1;
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jne artHasAlias;
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retn;
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artHasAlias:
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call db_access_;
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test eax, eax;
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jz artNotExist;
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mov aliasFID, -1;
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mov eax, FO_VAR_art_name;
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retn;
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artNotExist:
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dec eax; // -1
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xchg eax, aliasFID
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add esp, 4;
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jmp art_get_name_Alias; // get name of art alias
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}
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}
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static DbFile* __fastcall LoadFont(const char* font, const char* mode) {
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char file[128];
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const char* lang;
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if (fo_get_game_config_string(&lang, "system", "language") && _stricmp(lang, "english") != 0) {
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std::sprintf(file, "fonts\\%s\\%s", lang, font);
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return fo_db_fopen(file, mode);
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}
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return nullptr;
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}
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void __declspec(naked) load_font_hook() {
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__asm {
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mov ebp, edx;
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mov ebx, eax;
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mov ecx, eax;
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call LoadFont;
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test eax, eax;
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jz default;
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retn;
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default:
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mov edx, ebp;
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mov eax, ebx;
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jmp db_fopen_;
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}
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}
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void LoadOrder_OnGameLoad() {
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savPrototypes.clear();
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RemoveSavFiles();
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}
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void LoadOrder_Init() {
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MultiPatchesPatch();
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//if (GetConfigInt("Misc", "DataLoadOrderPatch", 1)) {
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dlog("Applying data load order patch.", DL_INIT);
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MakeCall(0x444259, game_init_databases_hack1);
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MakeCall(0x4442F1, game_init_databases_hack2);
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HookCall(0x44436D, game_init_databases_hook);
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SafeWrite8(0x4DFAEC, 0x1D); // error correction (ecx > ebx)
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dlogr(" Done", DL_INIT);
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//} else {
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// HookCall(0x44436D, game_init_databases_hook1);
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//}
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femaleMsgs = GetConfigInt("Misc", "FemaleDialogMsgs", 0);
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if (femaleMsgs) {
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dlog("Applying alternative female dialog files patch.", DL_INIT);
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MakeJump(0x4A6BCD, scr_get_dialog_msg_file_hack1);
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MakeJump(0x4A6BF5, scr_get_dialog_msg_file_hack2);
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if (femaleMsgs > 1) {
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MakeCall(0x480A95, gnw_main_hack); // before new game start from main menu. TODO: need moved to address 0x480A9A (it busy in movies.cpp)
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}
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dlogr(" Done", DL_INIT);
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}
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// Redefined behavior for replacing art aliases for critters
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// first check the existence of the art file of the current critter and then replace the art alias if file not found
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HookCall(0x419440, art_get_name_hook);
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SafeWrite16(0x419521, 0x003B); // jmp 0x419560
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if (GetConfigInt("Misc", "EnableHeroAppearanceMod", 0) <= 0) { // Hero Appearance mod uses an alternative code
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MakeCall(0x419560, LoadOrder_art_get_name_hack);
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}
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dlog("Applying party member protos save/load patch.", DL_INIT);
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savPrototypes.reserve(25);
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HookCall(0x4A1CF2, proto_load_pid_hook);
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HookCall(0x4A1BEE, proto_save_pid_hook);
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MakeCall(0x47F5A5, GameMap2Slot_hack); // save game
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MakeCall(0x47FB80, SlotMap2Game_hack); // load game
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MakeCall(0x47FBBF, SlotMap2Game_hack_attr, 1);
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dlogr(" Done", DL_INIT);
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// Load fonts based on the game language
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const DWORD loadFontAddr[] = {
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0x4D5621, // load_font_
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0x441D58 // FMLoadFont_
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};
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HookCalls(load_font_hook, loadFontAddr);
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}
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