Files
sfall/artifacts/scripting/sfall opcode list.txt
T
NovaRain 0f036b26ae Added support for extra perks to has_fake_perk/get_perk_available script functions.
Fixed broken get_perk_available script function.
Some code corrections for Perks.cpp.
2019-03-11 10:07:44 +08:00

363 lines
14 KiB
Plaintext

0x8156 - int read_byte(int address)
0x8157 - int read_short(int address)
0x8158 - int read_int(int address)
0x8159 - string read_string(int address)
*0x81cf - void write_byte(int address, int value)
*0x81d0 - void write_short(int address, int value)
*0x81d1 - void write_int(int address, int value)
*0x821b - void write_string(int address, string value)
*0x81d2 - void call_offset_v0(int address)
*0x81d3 - void call_offset_v1(int address, int arg1)
*0x81d4 - void call_offset_v2(int address, int arg1, int arg2)
*0x81d5 - void call_offset_v3(int address, int arg1, int arg2, int arg3)
*0x81d6 - void call_offset_v4(int address, int arg1, int arg2, int arg3, int arg4)
*0x81d7 - int call_offset_r0(int address)
*0x81d8 - int call_offset_r1(int address, int arg1)
*0x81d9 - int call_offset_r2(int address, int arg1, int arg2)
*0x81da - int call_offset_r3(int address, int arg1, int arg2, int arg3)
*0x81db - int call_offset_r4(int address, int arg1, int arg2, int arg3, int arg4)
0x815a - void set_pc_base_stat(int StatID, int value)
0x815b - void set_pc_extra_stat(int StatID, int value)
0x815c - int get_pc_base_stat(int StatID)
0x815d - int get_pc_extra_stat(int StatID)
0x815e - void set_critter_base_stat(object, int StatID, int value)
0x815f - void set_critter_extra_stat(object, int StatID, int value)
0x8160 - int get_critter_base_stat(object, int StatID)
0x8161 - int get_critter_extra_stat(object, int StatID)
0x8242 - void set_critter_skill_points(int critter, int skill, int value)
0x8243 - int get_critter_skill_points(int critter, int skill)
0x8244 - void set_available_skill_points(int value)
0x8245 - int get_available_skill_points()
0x8246 - void mod_skill_points_per_level(int value)
0x81b4 - void set_stat_max(int stat, int value)
0x81b5 - void set_stat_min(int stat, int value)
0x81b7 - void set_pc_stat_max(int stat, int value)
0x81b8 - void set_pc_stat_min(int stat, int value)
0x81b9 - void set_npc_stat_max(int stat, int value)
0x81ba - void set_npc_stat_min(int stat, int value)
0x816b - int input_funcs_available()
0x816c - int key_pressed(int dxScancode)
0x8162 - void tap_key(int dxScancode)
0x821c - int get_mouse_x()
0x821d - int get_mouse_y()
0x821e - int get_mouse_buttons()
0x821f - int get_window_under_mouse()
0x8163 - int get_year()
0x8164 - bool game_loaded()
0x8165 - bool graphics_funcs_available()
0x8166 - int load_shader(string path)
0x8167 - void free_shader(int ID)
0x8168 - void activate_shader(int ID)
0x8169 - void deactivate_shader(int ID)
0x816d - void set_shader_int(int ID, string param, int value)
0x816e - void set_shader_float(int ID, string param, float value)
0x816f - void set_shader_vector(int ID, string param, float f1, float f2, float f3, float f4)
0x81ad - int get_shader_version()
0x81ae - void set_shader_mode(int mode)
0x81b0 - void force_graphics_refresh(bool enabled)
0x81b1 - int get_shader_texture(int ID, int texture)
0x81b2 - void set_shader_texture(int ID, string param, int texID)
0x816a - void set_global_script_repeat(int frames)
0x819b - void set_global_script_type(int type)
0x819c - int available_global_script_types()
0x8170 - bool in_world_map()
0x8171 - void force_encounter(int map)
0x8229 - void force_encounter_with_flags(int map, int flags)
0x822a - void set_map_time_multi(float multi)
0x8172 - void set_world_map_pos(int x, int y)
0x8173 - int get_world_map_x_pos()
0x8174 - int get_world_map_y_pos()
0x8175 - void set_dm_model(string name)
0x8176 - void set_df_model(string name)
0x8177 - void set_movie_path(string filename, int movieid)
0x8178 - void set_perk_image(int perkID, int value)
0x8179 - void set_perk_ranks(int perkID, int value)
0x817a - void set_perk_level(int perkID, int value)
0x817b - void set_perk_stat(int perkID, int value)
0x817c - void set_perk_stat_mag(int perkID, int value)
0x817d - void set_perk_skill1(int perkID, int value)
0x817e - void set_perk_skill1_mag(int perkID, int value)
0x817f - void set_perk_type(int perkID, int value)
0x8180 - void set_perk_skill2(int perkID, int value)
0x8181 - void set_perk_skill2_mag(int perkID, int value)
0x8182 - void set_perk_str(int perkID, int value)
0x8183 - void set_perk_per(int perkID, int value)
0x8184 - void set_perk_end(int perkID, int value)
0x8185 - void set_perk_chr(int perkID, int value)
0x8196 - void set_perk_int(int perkID, int value)
0x8187 - void set_perk_agl(int perkID, int value)
0x8188 - void set_perk_lck(int perkID, int value)
0x8189 - void set_perk_name(int perkID, string value)
0x818a - void set_perk_desc(int perkID, string value)
0x8247 - void set_perk_freq(int value)
0x818b - void set_pipboy_available(int available)
0x818c - int get_kill_counter(int critterType)
0x818d - void mod_kill_counter(int critterType, int amount)
0x818e - int get_perk_owed()
0x818f - void set_perk_owed(int value)
0x8190 - int get_perk_available(int perk)
0x8191 - int get_critter_current_ap(object critter)
0x8192 - void set_critter_current_ap(object critter, int ap)
0x8193 - int active_hand()
0x8194 - void toggle_active_hand()
0x8195 - void set_weapon_knockback(object weapon, int type, float value)
0x8196 - void set_target_knockback(object critter, int type, float value)
0x8197 - void set_attacker_knockback(object critter, int type, float value)
0x8198 - void remove_weapon_knockback(object weapon)
0x8199 - void remove_target_knockback(object critter)
0x819a - void remove_attacker_knockback(object critter)
0x819d - void set_sfall_global(string/int varname, int/float value)
0x819e - int get_sfall_global_int(string/int varname)
0x819f - float get_sfall_global_float(string/int varname)
0x822d - int create_array(int elementcount, int flags)
0x822e - void set_array(int array, any element, any value)
0x822f - any get_array(int array, any element)
0x8230 - void free_array(int array)
0x8231 - int len_array(int array)
0x8232 - void resize_array(int array, int newelementcount)
0x8233 - int temp_array(int elementcount, int flags)
0x8234 - void fix_array(int array)
0x8239 - int scan_array(int array, int/float var)
0x8256 - int array_key(int array, int index)
0x8257 - int arrayexpr(any key, any value)
0x8254 - void save_array(any key, int array)
0x8255 - int load_array(any key)
0x81a0 - void set_pickpocket_max(int percentage)
0x81a1 - void set_hit_chance_max(int percentage)
0x81a2 - void set_skill_max(int value)
0x81aa - void set_xp_mod(int percentage)
0x81ab - void set_perk_level_mod(int levels)
0x81c5 - void set_critter_hit_chance_mod(object, int max, int mod)
0x81c6 - void set_base_hit_chance_mod(int max, int mod)
0x81c7 - void set_critter_skill_mod(object, int max)
0x81c8 - void set_base_skill_mod(int max)
0x81c9 - void set_critter_pickpocket_mod(object, int max, int mod)
0x81ca - void set_base_pickpocket_mod(int max, int mod)
0x81a3 - int eax_available()
0x81a4 - void set_eax_environment(int environment)
0x81a5 - void inc_npc_level(int pid/string name)
0x8241 - int get_npc_level(int pid/string name)
0x81a6 - int get_viewport_x()
0x81a7 - int get_viewport_y()
0x81a8 - void set_viewport_x(int view_x)
0x81a9 - void set_viewport_y(int view_y)
0x81ac - int get_ini_setting(string setting)
0x81eb - string get_ini_string(string setting)
0x81af - int get_game_mode()
0x81b3 - int get_uptime()
0x81b6 - void set_car_current_town(int town)
0x81bb - void set_fake_perk(string name, int level, int image, string desc)
0x81bc - void set_fake_trait(string name, int active, int image, string desc)
0x81bd - void set_selectable_perk(string name, int active, int image, string desc)
0x81be - void set_perkbox_title(string title)
0x81bf - void hide_real_perks()
0x81c0 - void show_real_perks()
0x81c1 - int has_fake_perk(string name/int extraPerkID)
0x81c2 - int has_fake_trait(string name)
0x81c3 - void perk_add_mode(int type)
0x81c4 - void clear_selectable_perks()
0x8225 - void remove_trait(int traitID)
0x81cb - void set_pyromaniac_mod(int bonus)
0x81cc - void apply_heaveho_fix
0x81cd - void set_swiftlearner_mod(int bonus)
0x81ce - void set_hp_per_level_mod(int mod)
0x81dc - void show_iface_tag(int tag)
0x81dd - void hide_iface_tag(int tag)
0x81de - int is_iface_tag_active(int tag)
0x81df - int get_bodypart_hit_modifier(int bodypart)
0x81e0 - void set_bodypart_hit_modifier(int bodypart, int value)
0x81e1 - void set_critical_table(int crittertype, int bodypart, int level, int valuetype, int value)
0x81e2 - int get_critical_table(int crittertype, int bodypart, int level, int valuetype)
0x81e3 - void reset_critical_table(int crittertype, int bodypart, int level, int valuetype)
0x81e4 - int get_sfall_arg()
0x823c - array get_sfall_args()
0x823d - void set_sfall_arg(int argnum, int value)
0x81e5 - void set_sfall_return(int value)
0x81ea - int init_hook()
0x81e6 - void set_unspent_ap_bonus(int multiplier)
0x81e7 - int get_unspent_ap_bonus()
0x81e8 - void set_unspent_ap_perk_bonus(int multiplier)
0x81e9 - int get_unspent_ap_perk_bonus()
0x81ec - float sqrt(float)
0x81ed - int/float abs(int/float)
0x81ee - float sin(float)
0x81ef - float cos(float)
0x81f0 - float tan(float)
0x81f1 - float arctan(float x, float y)
0x8263 - ^ operator (exponentiation)
0x8264 - float log(float)
0x8265 - float exponent(float)
0x8266 - int ceil(float)
0x8267 - int round(float)
0x81f2 - void set_palette(string path)
0x81f3 - void remove_script(object)
0x81f4 - void set_script(object, int scriptid)
0x81f5 - int get_script(object)
0x81f6 - int nb_create_char()
0x81f7 - int fs_create(string path, int size)
0x81f8 - int fs_copy(string path, string source)
0x81f9 - int fs_find(string path)
0x81fa - void fs_write_byte(int id, int data)
0x81fb - void fs_write_short(int id, int data)
0x81fc - void fs_write_int(int id, int data)
0x81fd - void fs_write_float(int id, int data)
0x81fe - void fs_write_string(int id, string data)
0x8208 - void fs_write_bstring(int id, string data)
0x8209 - int fs_read_byte(int id)
0x820a - int fs_read_short(int id)
0x820b - int fs_read_int(int id)
0x820c - float fs_read_float(int id)
0x81ff - void fs_delete(int id)
0x8200 - int fs_size(int id)
0x8201 - int fs_pos(int id)
0x8202 - void fs_seek(int id, int pos)
0x8203 - void fs_resize(int id, int size)
0x8204 - int get_proto_data(int pid, int offset)
0x8205 - void set_proto_data(int pid, int offset, int value)
0x8206 - void set_self(object)
0x8207 - void register_hook(int hook)
0x820d - int list_begin(int type)
0x820e - int list_next(int listid)
0x820f - void list_end(int listid)
0x8236 - array list_as_array(int type)
0x8210 - int sfall_ver_major()
0x8211 - int sfall_ver_minor()
0x8212 - int sfall_ver_build()
0x8213 - void hero_select_win(int)
0x8214 - void set_hero_race(int style)
0x8215 - void set_hero_style(int style)
0x8216 - void set_critter_burst_disable(object critter, int disable)
0x8217 - int get_weapon_ammo_pid(object weapon)
0x8218 - void set_weapon_ammo_pid(object weapon, int pid)
0x8219 - int get_weapon_ammo_count(object weapon)
0x821a - void set_weapon_ammo_count(object weapon, int count)
0x8220 - int get_screen_width()
0x8221 - int get_screen_height()
0x8222 - void stop_game()
0x8223 - void resume_game()
0x8224 - void create_message_window(string message)
0x8226 - int get_light_level()
0x8227 - void refresh_pc_art
0x8228 - int get_attack_type
0x822b - int play_sfall_sound(string file, int loop)
0x822c - void stop_sfall_sound(int ptr)
0x8235 - array string_split(string string, string split)
0x8237 - int atoi(string string)
0x8238 - float atof(string string)
0x824e - string substr(string string, int start, int length)
0x824f - int strlen(string string)
0x8250 - string sprintf(string format, any value)
0x8251 - int charcode(string string)
0x8253 - int typeof(any value)
0x823a - int get_tile_fid(int tile)
0x823b - int modified_ini
0x823e - void force_aimed_shots(int pid)
0x823f - void disable_aimed_shots(int pid)
0x8240 - void mark_movie_played(int id)
0x8248 - object get_last_target(object critter)
0x8249 - object get_last_attacker(object critter)
0x824a - void block_combat(int enable)
0x824b - int tile_under_cursor
0x824c - int gdialog_get_barter_mod
0x824d - void set_inven_ap_cost
0x825c - void reg_anim_combat_check(int enable)
0x825a - void reg_anim_destroy(object object)
0x825b - void reg_anim_animate_and_hide(object object, int animID, int delay)
0x825d - void reg_anim_light(object object, int radius, int delay)
0x825e - void reg_anim_change_fid(object object, int FID, int delay)
0x825f - void reg_anim_take_out(object object, int holdFrameID, int delay)
0x8260 - void reg_anim_turn_towards(object object, int tile/targetObj, int delay)
0x8261 - int metarule2_explosions(object object)
0x8262 - void register_hook_proc(int hook, procedure proc)
0x826b - string message_str_game(int fileId, int messageId)
0x826c - int sneak_success
0x826d - int tile_light(int elevation, int tileNum)
0x826e - object obj_blocking_line(object objFrom, int tileTo, int blockingType)
0x826f - object obj_blocking_tile(int tileNum, int elevation, int blockingType)
0x8270 - array tile_get_objs(int tileNum, int elevation)
0x8271 - array party_member_list(int includeHidden)
0x8272 - array path_find_to(object objFrom, int tileTo, int blockingType)
0x8273 - object create_spatial(int scriptID, int tile, int elevation, int radius)
0x8274 - int art_exists(int artFID)
0x8275 - int obj_is_carrying_obj(object invenObj, object itemObj)
0x8276 - any sfall_func0(string funcName)
0x8277 - any sfall_func1(string funcName, arg1)
0x8278 - any sfall_func2(string funcName, arg1, arg2)
0x8279 - any sfall_func3(string funcName, arg1, arg2, arg3)
0x827a - any sfall_func4(string funcName, arg1, arg2, arg3, arg4)
0x827b - any sfall_func5(string funcName, arg1, arg2, arg3, arg4, arg5)
0x827c - any sfall_func6(string funcName, arg1, arg2, arg3, arg4, arg5, arg6)
* These functions require AllowUnsafeScripting to be enabled in ddraw.ini