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108 lines
2.4 KiB
C++
108 lines
2.4 KiB
C++
/*
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* sfall
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* Copyright (C) 2008-2023 The sfall team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "..\OpcodeContext.h"
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namespace sfall
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{
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namespace script
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{
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void op_inc_npc_level(OpcodeContext&);
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void op_get_npc_level(OpcodeContext&);
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void op_remove_script(OpcodeContext&);
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void op_set_script(OpcodeContext&);
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void op_create_spatial(OpcodeContext&);
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void mf_spatial_radius(OpcodeContext&);
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void op_get_script(OpcodeContext&);
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void op_set_critter_burst_disable(OpcodeContext&);
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void op_get_weapon_ammo_pid(OpcodeContext&);
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void op_set_weapon_ammo_pid(OpcodeContext&);
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void op_get_weapon_ammo_count(OpcodeContext&);
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void op_set_weapon_ammo_count(OpcodeContext&);
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void op_make_straight_path(OpcodeContext&);
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void op_make_path(OpcodeContext&);
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void op_obj_blocking_at(OpcodeContext&);
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void op_tile_get_objects(OpcodeContext&);
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void op_get_party_members(OpcodeContext&);
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void mf_set_outline(OpcodeContext&);
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void mf_get_outline(OpcodeContext&);
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void mf_set_flags(OpcodeContext&);
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void mf_get_flags(OpcodeContext&);
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void mf_outlined_object(OpcodeContext&);
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void mf_real_dude_obj(OpcodeContext&);
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void mf_car_gas_amount(OpcodeContext&);
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void mf_lock_is_jammed(OpcodeContext&);
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void mf_unjam_lock(OpcodeContext&);
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void mf_set_unjam_locks_time(OpcodeContext&);
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void mf_item_make_explosive(OpcodeContext&);
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void mf_get_dialog_object(OpcodeContext&);
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void mf_obj_under_cursor(OpcodeContext&);
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void mf_get_loot_object(OpcodeContext&);
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void op_get_proto_data(OpcodeContext&);
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void op_set_proto_data(OpcodeContext&);
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void mf_get_object_data(OpcodeContext&);
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void mf_set_object_data(OpcodeContext&);
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void mf_set_unique_id(OpcodeContext&);
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void mf_objects_in_radius(OpcodeContext&);
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void mf_npc_engine_level_up(OpcodeContext&);
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void mf_obj_is_openable(OpcodeContext&);
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}
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}
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