Files
sfall/sfall/Modules/Message.cpp
T
NovaRain 6a773780a7 Backported the per-line msg fallback from 4.x
Renamed PartyMemberNonRandomLevelUp for clarity.
2024-06-03 09:23:21 +08:00

336 lines
9.7 KiB
C++

/*
* sfall
* Copyright (C) 2008-2024 The sfall team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string>
#include "..\main.h"
#include "..\FalloutEngine\Fallout2.h"
#include "..\Utils.h"
#include "LoadGameHook.h"
#include "Message.h"
namespace sfall
{
#define CASTMSG(adr) reinterpret_cast<fo::MessageList*>(adr)
const fo::MessageList* Message::gameMsgFiles[] = {
CASTMSG(MSG_FILE_COMBAT),
CASTMSG(MSG_FILE_AI),
CASTMSG(MSG_FILE_SCRNAME),
CASTMSG(MSG_FILE_MISC),
CASTMSG(MSG_FILE_CUSTOM),
CASTMSG(MSG_FILE_INVENTRY),
CASTMSG(MSG_FILE_ITEM),
CASTMSG(MSG_FILE_LSGAME),
CASTMSG(MSG_FILE_MAP),
CASTMSG(MSG_FILE_OPTIONS),
CASTMSG(MSG_FILE_PERK),
CASTMSG(MSG_FILE_PIPBOY),
CASTMSG(MSG_FILE_QUESTS),
CASTMSG(MSG_FILE_PROTO),
CASTMSG(MSG_FILE_SCRIPT),
CASTMSG(MSG_FILE_SKILL),
CASTMSG(MSG_FILE_SKILLDEX),
CASTMSG(MSG_FILE_STAT),
CASTMSG(MSG_FILE_TRAIT),
CASTMSG(MSG_FILE_WORLDMAP),
CASTMSG(MSG_FILE_EDITOR)
};
#undef CASTMSG
static char gameLanguage[32]; // (max length of language string is 40)
const char* Message::GameLanguage() {
return &gameLanguage[0];
}
ExtraGameMessageListsMap Message::gExtraGameMsgLists;
static std::vector<std::string> msgFileList;
static std::unordered_map<std::string, long> addedExtraMsgFiles;
static long msgNumCounter = 0x3000;
static long heroIsFemale = -1;
// Searches the special character in the text and removes the text depending on the player's gender
// example: <MaleText^FemaleText>
static long __fastcall ReplaceGenderWord(fo::MessageNode* msgData, fo::MessageList* msgFile) {
if (!InDialog() || msgData->flags & MSG_GENDER_CHECK_FLG) return 1;
if (heroIsFemale < 0) heroIsFemale = fo::util::HeroIsFemale();
unsigned char* _pos = (unsigned char*)msgData->message;
unsigned char* pos;
while ((pos = (unsigned char*)std::strchr((char*)_pos, '^')) != 0) { // pos - pointer to the character position
_pos = pos; // next find position
for (unsigned char* n = pos - 1; ; n--) {
if (n < (unsigned char*)msgData->message) {
_pos++; // error, open char not found
break;
} else if (*n == '<') {
if (heroIsFemale) { // remove left(male) side
pos++;
// shift all chars to the left
do {
*n++ = *pos++;
if (*pos == '>') { // skip close char
_pos = n; // set next find position
do *n++ = *++pos; while (*pos); // continue shift (with '\0')
break;
}
} while (*pos);
} else { // remove right(female) side
pos = n;
pos++;
// shift all chars to the left
do {
if (pos == _pos) { // skip '^' char
while (*++pos && *pos != '>'); // skip female side
do *n++ = *++pos; while (*pos); // continue shift (with '\0')
break;
}
*n++ = *pos++;
} while (*pos);
}
break; // exit for
}
}
if (_pos > pos) break;
}
// set flag
unsigned long outValue;
fo::func::message_find(msgFile, msgData->number, &outValue);
msgFile->nodes[outValue].flags |= MSG_GENDER_CHECK_FLG;
return 1;
}
static void __declspec(naked) scr_get_msg_str_speech_hook() {
__asm {
call fo::funcoffs::message_search_;
cmp eax, 1;
jne end;
push ecx;
lea ecx, [esp + 8]; // message data
mov edx, [esp + 0x1C - 0x0C + 8]; // message file
call ReplaceGenderWord;
pop ecx;
end:
retn;
}
}
struct MessageListInfo {
std::string FileName;
fo::MessageList* List;
};
std::unordered_map<fo::MessageList*, MessageListInfo> messageListMap;
static bool messageLoadForceEnglish;
static fo::DbFile* __fastcall MessageLoadHook(const char* fullPath, const char* mode, const char* msgFile, fo::MessageList* messageList) {
fo::DbFile* file = !messageLoadForceEnglish ? fo::func::db_fopen(fullPath, mode) : nullptr;
if (file == nullptr) {
messageLoadForceEnglish = false;
char buf[MAX_PATH];
sprintf(buf, "text\\english\\%s", msgFile);
return fo::func::db_fopen(buf, mode);
}
// Remember loaded message list name.
MessageListInfo listInfo = {msgFile, nullptr};
messageListMap.insert(std::make_pair(messageList, listInfo));
return file;
}
static long __fastcall MessageFindHook(fo::MessageList** list, long num, DWORD* outIndex) {
if (fo::func::message_find(*list, num, outIndex)) {
return true;
}
// If message not found in original list, try to find in fallback list.
std::unordered_map<fo::MessageList*, MessageListInfo>::iterator& listIt = messageListMap.find(*list);
if (listIt == messageListMap.end()) {
return false;
}
MessageListInfo& listInfo = listIt->second;
if (listInfo.List == nullptr) {
// Load fallback message list.
messageLoadForceEnglish = true;
listInfo.List = new fo::MessageList();
fo::func::message_load(listInfo.List, listInfo.FileName.c_str());
// TODO: some error message if fallback file wasn't loaded?
}
*list = listInfo.List;
return fo::func::message_find(*list, num, outIndex);
}
static void __fastcall MessageExitHook(fo::MessageList* list) {
// Delete fallback message file.
std::unordered_map<fo::MessageList*, MessageListInfo>::iterator& listIt = messageListMap.find(list);
if (listIt == messageListMap.end()) {
return;
}
MessageListInfo& listInfo = listIt->second;
if (listInfo.List != nullptr) {
fo::func::message_exit(listInfo.List);
delete listInfo.List;
}
messageListMap.erase(listIt);
}
// Loads the msg file from the 'english' folder if it does not exist in the current language directory
static void __declspec(naked) message_load__db_fopen_hook() {
__asm {
push esi; // message list
push ebp; // relative path
mov ecx, eax; // full path
call MessageLoadHook; // edx - mode
retn;
}
}
static void __declspec(naked) message_search__message_find_hook() {
__asm {
push ecx; // save msg list
push ebx; // out index
lea ecx, [esp + 4]; // msg list **
call MessageFindHook; // edx - msg num
pop ecx; // restore, possibly modified list ptr
retn;
}
}
static void __declspec(naked) message_exit__mem_free_hook() {
__asm {
push eax; // save msgList->nodes
mov ecx, ebx; // message list
call MessageExitHook;
pop eax; // restore
jmp fo::funcoffs::mem_free_;
}
}
void ReadExtraGameMsgFiles() {
if (!msgFileList.empty()) {
int number = 0;
for (std::vector<std::string>::iterator it = msgFileList.begin(); it != msgFileList.end(); ++it) {
std::string path("game\\");
size_t n = it->find(':');
if (n == std::string::npos) {
path += *it;
} else {
path += it->substr(0, n);
number = std::stoi(it->substr(n + 1), nullptr, 0);
}
path += ".msg";
fo::MessageList* list = new fo::MessageList();
if (fo::func::message_load(list, path.c_str()) == 1) {
Message::gExtraGameMsgLists.insert(std::make_pair(0x2000 + number, list));
} else {
delete list;
}
if (++number == 4096) break;
}
msgFileList.clear();
}
}
long Message::AddExtraMsgFile(const char* msgName, long msgNumber) {
if (msgNumber) {
if (msgNumber < 0x2000 || msgNumber > 0x2FFF) return -1;
if (Message::gExtraGameMsgLists.find(msgNumber) != Message::gExtraGameMsgLists.cend()) {
return 0; // file has already been added
}
} else if (msgNumCounter > 0x3FFF) return -3;
std::string path("game\\");
path += msgName;
ToLowerCase(path);
const std::unordered_map<std::string, long>::iterator &msgIt = addedExtraMsgFiles.find(path.c_str());
if (msgIt != addedExtraMsgFiles.cend()) return msgIt->second; // file has already been added by func
fo::MessageList* list = new fo::MessageList();
if (!fo::func::message_load(list, path.c_str())) {
// change current language folder
//path.insert(0, "..\\english\\");
//if (!fo::func::message_load(list, path.c_str())) {
delete list;
return -2;
//}
}
if (msgNumber == 0) msgNumber = msgNumCounter++;
Message::gExtraGameMsgLists.insert(std::make_pair(msgNumber, list));
addedExtraMsgFiles.insert(std::make_pair(path, msgNumber));
return msgNumber;
}
void ClearScriptAddedExtraGameMsg() {
for (ExtraGameMessageListsMap::iterator it = Message::gExtraGameMsgLists.begin(); it != Message::gExtraGameMsgLists.end();) {
if (it->first >= 0x3000 && it->first <= 0x3FFF) {
fo::func::message_exit(it->second);
delete it->second;
it = Message::gExtraGameMsgLists.erase(it);
} else {
++it;
}
}
addedExtraMsgFiles.clear();
msgNumCounter = 0x3000;
heroIsFemale = -1;
}
void FallbackEnglishLoadMsgFiles() {
const char* lang;
if (fo::func::get_game_config_string(&lang, "system", "language")) {
strncpy_s(gameLanguage, lang, _TRUNCATE);
if (_stricmp(lang, "english") != 0) {
HookCall(0x484B18, message_load__db_fopen_hook);
HookCall(0x484C4B, message_search__message_find_hook);
HookCall(0x4849B9, message_exit__mem_free_hook);
}
}
}
void ClearReadExtraGameMsgFiles() {
for (ExtraGameMessageListsMap::iterator it = Message::gExtraGameMsgLists.begin(); it != Message::gExtraGameMsgLists.end(); ++it) {
fo::func::message_exit(it->second);
delete it->second;
}
}
void Message::init() {
msgFileList = IniReader::GetConfigList("Misc", "ExtraGameMsgFileList", "");
if (IniReader::GetConfigInt("Misc", "DialogGenderWords", 0)) {
dlogr("Applying dialog gender words patch.", DL_INIT);
HookCall(0x4A6CEE, scr_get_msg_str_speech_hook);
SafeWrite16(0x484C62, 0x9090); // message_search_
}
}
//void Message::exit() {
//gExtraGameMsgLists.clear();
//}
}