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sfall/artifacts/example_mods/WithinPerception/gl_withinperception.ssl
T
2020-08-19 15:19:11 +08:00

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/*
Example implementation of the algorithm of how the game engine checks if one critter sees another critter.
*/
#include "..\headers\define.h"
#include "..\headers\command.h"
#include "..\headers\sfall\sfall.h"
#include "..\headers\sfall\define_extra.h"
procedure start;
procedure can_see(variable obj1, variable obj2);
procedure start begin
if game_loaded then begin
register_hook(HOOK_WITHINPERCEPTION);
end else begin
variable
source := get_sfall_arg,
target := get_sfall_arg,
engine := get_sfall_arg,
type := get_sfall_arg, /* new arg */
result := 0,
distance, seeDistance, seeText;
if target then begin
seeDistance := get_critter_stat(source, STAT_pe);
if can_see(source, target) then begin
seeDistance *= 5;
if (get_flags(target) bwand FLAG_TRANSGLASS) then seeDistance /= 2;
end else if combat_is_initialized then begin
seeDistance *= 2;
end
if (target == dude_obj) then begin
if sneak_success then begin
seeDistance /= 4;
if has_skill(target, SKILL_SNEAK) > 120 then seeDistance -= 1;
end else if dude_is_sneaking then begin
seeDistance := (seeDistance * 2) / 3; // distance div 1.5
end
end
distance := tile_distance_objs(source, target);
if (get_flags(source) bwand FLAG_MULTIHEX) then distance--;
if (get_flags(target) bwand FLAG_MULTIHEX) then distance--;
if (distance <= seeDistance) then result := 1;
seeText = " does not see > ";
if (result) then seeText = " sees > ";
// Example
display_msg("hs_withinperception: " + obj_name(source) + seeText + obj_name(target) + " [engine: " + engine + ", script: " + result + "]");
/* override engine result */
//set_sfall_return(result);
end
end
end
procedure can_see(variable obj1, variable obj2) begin
variable dir = obj_get_rot(obj1) - rotation_to_tile(tile_num(obj1), tile_num(obj2));
if (dir < 0) then dir = -dir;
return (dir <= 1) or (dir == 5);
end