mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
69 lines
2.0 KiB
C
69 lines
2.0 KiB
C
/*
|
|
* sfall
|
|
* Copyright (C) 2008, 2009 The sfall team
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
extern long LoadGameHook_interfaceWID;
|
|
|
|
void LoadGameHook_Init();
|
|
|
|
// True if game was started, false when on the main menu
|
|
bool IsGameLoaded();
|
|
|
|
DWORD InWorldMap();
|
|
|
|
DWORD InCombat();
|
|
|
|
DWORD InDialog();
|
|
|
|
enum LoopFlag : unsigned long {
|
|
WORLDMAP = 1 << 0, // 0x1
|
|
// RESERVED = 1 << 1, // 0x2 (unused)
|
|
DIALOG = 1 << 2, // 0x4
|
|
ESCMENU = 1 << 3, // 0x8
|
|
SAVEGAME = 1 << 4, // 0x10
|
|
LOADGAME = 1 << 5, // 0x20
|
|
COMBAT = 1 << 6, // 0x40
|
|
OPTIONS = 1 << 7, // 0x80
|
|
HELP = 1 << 8, // 0x100
|
|
CHARSCREEN = 1 << 9, // 0x200
|
|
PIPBOY = 1 << 10, // 0x400
|
|
PCOMBAT = 1 << 11, // 0x800
|
|
INVENTORY = 1 << 12, // 0x1000
|
|
AUTOMAP = 1 << 13, // 0x2000
|
|
SKILLDEX = 1 << 14, // 0x4000
|
|
INTFACEUSE = 1 << 15, // 0x8000
|
|
INTFACELOOT = 1 << 16, // 0x10000
|
|
BARTER = 1 << 17, // 0x20000
|
|
HEROWIN = 1 << 18, // 0x40000 Hero Appearance mod
|
|
DIALOGVIEW = 1 << 19, // 0x80000
|
|
COUNTERWIN = 1 << 20, // 0x100000 Counter window for moving multiple items or setting a timer
|
|
|
|
SPECIAL = 1UL << 31 // 0x80000000 Additional special flag for all modes
|
|
};
|
|
|
|
DWORD GetLoopFlags();
|
|
|
|
// set the given flag
|
|
void SetLoopFlag(LoopFlag flag);
|
|
|
|
// unset the given flag
|
|
void ClearLoopFlag(LoopFlag flag);
|
|
|
|
void GetSavePath(char* buf, char* ftype);
|