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<!DOCTYPE html> <html lang="en-US"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=Edge"> <link rel="stylesheet" href="/sfall/assets/css/just-the-docs-default.css"> <link rel="stylesheet" href="/sfall/assets/css/just-the-docs-head-nav.css" id="jtd-head-nav-stylesheet"> <style id="jtd-nav-activation"> .site-nav > ul.nav-list:first-child > li:not(:nth-child(17)) > a, .site-nav > ul.nav-list:first-child > li > ul > li a { background-image: none; } .site-nav > ul.nav-list:not(:first-child) a, .site-nav li.external a { background-image: none; } .site-nav > ul.nav-list:first-child > li:nth-child(17) > a { font-weight: 600; text-decoration: none; }.site-nav > ul.nav-list:first-child > li:nth-child(17) > button svg { transform: rotate(-90deg); }.site-nav > ul.nav-list:first-child > li.nav-list-item:nth-child(17) > ul.nav-list { display: block; } </style> <script src="/sfall/assets/js/vendor/lunr.min.js"></script> <script src="/sfall/assets/js/just-the-docs.js"></script> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="icon" href="/sfall/favicon.ico" type="image/x-icon"> <!-- Begin Jekyll SEO tag v2.8.0 --> <title>Graphics | sfall</title> <meta name="generator" content="Jekyll v3.9.2" /> <meta property="og:title" content="Graphics" /> <meta property="og:locale" content="en_US" /> <meta name="description" content="Sfall documentation" /> <meta property="og:description" content="Sfall documentation" /> <link rel="canonical" href="/sfall/graphics/" /> <meta property="og:url" content="/sfall/graphics/" /> <meta property="og:site_name" content="sfall" /> <meta property="og:type" content="website" /> <meta name="twitter:card" content="summary" /> <meta property="twitter:title" content="Graphics" /> <script type="application/ld+json"> {"@context":"https://schema.org","@type":"WebPage","description":"Sfall documentation","headline":"Graphics","url":"/sfall/graphics/"}</script> <!-- End Jekyll SEO tag --> <link rel="apple-touch-icon" sizes="180x180" href="/assets/favicon/apple-touch-icon.png"> <link rel="icon" type="image/png" sizes="32x32" href="/assets/favicon/favicon-32x32.png"> <link rel="icon" type="image/png" sizes="16x16" href="/assets/favicon/favicon-16x16.png"> <link rel="manifest" href="/assets/favicon/site.webmanifest"> <link rel="mask-icon" href="/assets/favicon/safari-pinned-tab.svg" color="#5bbad5"> <meta name="msapplication-TileColor" content="#da532c"> <meta name="msapplication-config" content="/assets/favicon/browserconfig.xml"> <meta name="theme-color" content="#ffffff"> </head> <body> <a class="skip-to-main" href="#main-content">Skip to main content</a> <svg xmlns="http://www.w3.org/2000/svg" class="d-none"> <symbol id="svg-link" viewBox="0 0 24 24"> <title>Link</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-link"> <path d="M10 13a5 5 0 0 0 7.54.54l3-3a5 5 0 0 0-7.07-7.07l-1.72 1.71"></path><path d="M14 11a5 5 0 0 0-7.54-.54l-3 3a5 5 0 0 0 7.07 7.07l1.71-1.71"></path> </svg> </symbol> <symbol id="svg-menu" viewBox="0 0 24 24"> <title>Menu</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-menu"> <line x1="3" y1="12" x2="21" y2="12"></line><line x1="3" y1="6" x2="21" y2="6"></line><line x1="3" y1="18" x2="21" y2="18"></line> </svg> </symbol> <symbol id="svg-arrow-right" viewBox="0 0 24 24"> <title>Expand</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-chevron-right"> <polyline points="9 18 15 12 9 6"></polyline> </svg> </symbol> <!-- Feather. 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MIT License: https://github.com/twbs/icons/blob/main/LICENSE.md --> <symbol id="svg-copy" viewBox="0 0 16 16"> <title>Copy</title> <svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="currentColor" class="bi bi-clipboard" viewBox="0 0 16 16"> <path d="M4 1.5H3a2 2 0 0 0-2 2V14a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V3.5a2 2 0 0 0-2-2h-1v1h1a1 1 0 0 1 1 1V14a1 1 0 0 1-1 1H3a1 1 0 0 1-1-1V3.5a1 1 0 0 1 1-1h1v-1z"/> <path d="M9.5 1a.5.5 0 0 1 .5.5v1a.5.5 0 0 1-.5.5h-3a.5.5 0 0 1-.5-.5v-1a.5.5 0 0 1 .5-.5h3zm-3-1A1.5 1.5 0 0 0 5 1.5v1A1.5 1.5 0 0 0 6.5 4h3A1.5 1.5 0 0 0 11 2.5v-1A1.5 1.5 0 0 0 9.5 0h-3z"/> </svg> </symbol> <symbol id="svg-copied" viewBox="0 0 16 16"> <title>Copied</title> <svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="currentColor" class="bi bi-clipboard-check-fill" viewBox="0 0 16 16"> <path d="M6.5 0A1.5 1.5 0 0 0 5 1.5v1A1.5 1.5 0 0 0 6.5 4h3A1.5 1.5 0 0 0 11 2.5v-1A1.5 1.5 0 0 0 9.5 0h-3Zm3 1a.5.5 0 0 1 .5.5v1a.5.5 0 0 1-.5.5h-3a.5.5 0 0 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class="nav-list-item"><a href="/sfall/alter-min-max/" class="nav-list-link">Alter min/max</a></li></ul></li><li class="nav-list-item"><a href="/sfall/tiles-and-paths/" class="nav-list-link">Tiles and paths</a></li><li class="nav-list-item"><button class="nav-list-expander btn-reset" aria-label="Utility submenu" aria-expanded="false"> <svg viewBox="0 0 24 24" aria-hidden="true"><use xlink:href="#svg-arrow-right"></use></svg> </button><a href="/sfall/utility/" class="nav-list-link">Utility</a><ul class="nav-list"><li class="nav-list-item"><a href="/sfall/math/" class="nav-list-link">Math</a></li><li class="nav-list-item"><a href="/sfall/strings/" class="nav-list-link">Strings</a></li></ul></li><li class="nav-list-item"><a href="/sfall/virtual-file-system/" class="nav-list-link">Virtual file system</a></li></ul> </nav> <div class="d-md-block d-none site-footer"> This site uses <a href="https://github.com/just-the-docs/just-the-docs">Just the Docs</a>, a documentation theme for Jekyll. </div> </header> <div class="main" id="top"> <div id="main-header" class="main-header"> <div class="search" role="search"> <div class="search-input-wrap"> <input type="text" id="search-input" class="search-input" tabindex="0" placeholder="Search sfall" autocomplete="off"> <label for="search-input" class="search-label"> <span class="sr-only">Search sfall</span> <svg viewBox="0 0 24 24" class="search-icon" aria-hidden="true"><use xlink:href="#svg-search"></use></svg> </label> </div> <div id="search-results" class="search-results"></div> </div> <nav aria-label="Auxiliary" class="aux-nav"> <ul class="aux-nav-list"> <li class="aux-nav-list-item"> <a href="https://nma-fallout.com/threads/fo2-engine-tweaks-sfall.178390/" class="site-button" > Forum </a> </li> <li class="aux-nav-list-item"> <a href="https://github.com/phobos2077/sfall/" class="site-button" > GitHub </a> </li> </ul> </nav> </div> <div class="main-content-wrap"> <div id="main-content" class="main-content"> <main> <h1 class="no_toc" id="graphics"> <a href="#graphics" class="anchor-heading" aria-labelledby="graphics"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Graphics </h1> <p>The graphics functions are only available if the user is using graphics mode 4 or 5. Use <code class="language-plaintext highlighter-rouge">graphics_funcs_available</code> to check; it returns 1 if you can use them or 0 if you can’t. Calling graphics functions when <code class="language-plaintext highlighter-rouge">graphics_funcs_available</code> returns 0 will do nothing.</p> <h2 class="no_toc" id="functions"> <a href="#functions" class="anchor-heading" aria-labelledby="functions"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Functions </h2> <ul id="markdown-toc"> <li><a href="#activate_shader" id="markdown-toc-activate_shader"><strong>activate_shader</strong></a></li> <li><a href="#deactivate_shader" id="markdown-toc-deactivate_shader"><strong>deactivate_shader</strong></a></li> <li><a href="#force_graphics_refresh" id="markdown-toc-force_graphics_refresh"><strong>force_graphics_refresh</strong></a></li> <li><a href="#free_shader" id="markdown-toc-free_shader"><strong>free_shader</strong></a></li> <li><a href="#get_screen_height" id="markdown-toc-get_screen_height"><strong>get_screen_height</strong></a></li> <li><a href="#get_screen_width" id="markdown-toc-get_screen_width"><strong>get_screen_width</strong></a></li> <li><a href="#get_shader_texture" id="markdown-toc-get_shader_texture"><strong>get_shader_texture</strong></a></li> <li><a href="#get_shader_version" id="markdown-toc-get_shader_version"><strong>get_shader_version</strong></a></li> <li><a href="#graphics_funcs_available" id="markdown-toc-graphics_funcs_available"><strong>graphics_funcs_available</strong></a></li> <li><a href="#load_shader" id="markdown-toc-load_shader"><strong>load_shader</strong></a></li> <li><a href="#set_palette" id="markdown-toc-set_palette"><strong>set_palette</strong></a></li> <li><a href="#set_shader_float" id="markdown-toc-set_shader_float"><strong>set_shader_float</strong></a></li> <li><a href="#set_shader_int" id="markdown-toc-set_shader_int"><strong>set_shader_int</strong></a></li> <li><a href="#set_shader_mode" id="markdown-toc-set_shader_mode"><strong>set_shader_mode</strong></a></li> <li><a href="#set_shader_texture" id="markdown-toc-set_shader_texture"><strong>set_shader_texture</strong></a></li> <li><a href="#set_shader_vector" id="markdown-toc-set_shader_vector"><strong>set_shader_vector</strong></a></li> </ul><hr /> <h3 id="activate_shader"> <a href="#activate_shader" class="anchor-heading" aria-labelledby="activate_shader"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>activate_shader</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">activate_shader</span><span class="p">(</span><span class="kt">int</span> <span class="n">ID</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="deactivate_shader"> <a href="#deactivate_shader" class="anchor-heading" aria-labelledby="deactivate_shader"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>deactivate_shader</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">deactivate_shader</span><span class="p">(</span><span class="kt">int</span> <span class="n">ID</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="force_graphics_refresh"> <a href="#force_graphics_refresh" class="anchor-heading" aria-labelledby="force_graphics_refresh"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>force_graphics_refresh</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">force_graphics_refresh</span><span class="p">(</span><span class="kt">bool</span> <span class="n">enabled</span><span class="p">)</span>
</code></pre></div></div> <p>Forces the screen to redraw at times when it normally wouldn’t. If you’re using animated shader, turning this option on is recommended.</p><hr /> <h3 id="free_shader"> <a href="#free_shader" class="anchor-heading" aria-labelledby="free_shader"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>free_shader</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">free_shader</span><span class="p">(</span><span class="kt">int</span> <span class="n">ID</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="get_screen_height"> <a href="#get_screen_height" class="anchor-heading" aria-labelledby="get_screen_height"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>get_screen_height</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">get_screen_height</span>
</code></pre></div></div><hr /> <h3 id="get_screen_width"> <a href="#get_screen_width" class="anchor-heading" aria-labelledby="get_screen_width"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>get_screen_width</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">get_screen_width</span>
</code></pre></div></div><hr /> <h3 id="get_shader_texture"> <a href="#get_shader_texture" class="anchor-heading" aria-labelledby="get_shader_texture"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>get_shader_texture</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">get_shader_texture</span><span class="p">(</span><span class="kt">int</span> <span class="n">ID</span><span class="p">,</span> <span class="kt">int</span> <span class="n">texture</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="get_shader_version"> <a href="#get_shader_version" class="anchor-heading" aria-labelledby="get_shader_version"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>get_shader_version</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">get_shader_version</span>
</code></pre></div></div> <p>Gives you the highest shader version supported by the player’s graphics cards. Possible return values are 11, 12, 13, 14, 20, 21 and 30.</p><hr /> <h3 id="graphics_funcs_available"> <a href="#graphics_funcs_available" class="anchor-heading" aria-labelledby="graphics_funcs_available"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>graphics_funcs_available</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">bool</span> <span class="n">graphics_funcs_available</span>
</code></pre></div></div><hr /> <h3 id="load_shader"> <a href="#load_shader" class="anchor-heading" aria-labelledby="load_shader"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>load_shader</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">load_shader</span><span class="p">(</span><span class="n">string</span> <span class="n">path</span><span class="p">)</span>
</code></pre></div></div> <p>Takes a path relative to the <code class="language-plaintext highlighter-rouge">&lt;GameRoot&gt;\&lt;master_patches&gt;\shaders\</code> directory as an argument and returns a shader ID. That ID should be passed as the first argument to all other shader functions, and is valid until <code class="language-plaintext highlighter-rouge">free_shader</code> is called on the ID, the player loads a saved game or the player quits to the main menu.</p><hr /> <h3 id="set_palette"> <a href="#set_palette" class="anchor-heading" aria-labelledby="set_palette"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_palette</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_palette</span><span class="p">(</span><span class="n">string</span> <span class="n">path</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_shader_float"> <a href="#set_shader_float" class="anchor-heading" aria-labelledby="set_shader_float"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_shader_float</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_shader_float</span><span class="p">(</span><span class="kt">int</span> <span class="n">ID</span><span class="p">,</span> <span class="n">string</span> <span class="n">param</span><span class="p">,</span> <span class="kt">float</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_shader_int"> <a href="#set_shader_int" class="anchor-heading" aria-labelledby="set_shader_int"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_shader_int</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_shader_int</span><span class="p">(</span><span class="kt">int</span> <span class="n">ID</span><span class="p">,</span> <span class="n">string</span> <span class="n">param</span><span class="p">,</span> <span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_shader_mode"> <a href="#set_shader_mode" class="anchor-heading" aria-labelledby="set_shader_mode"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_shader_mode</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_shader_mode</span><span class="p">(</span><span class="kt">int</span> <span class="n">mode</span><span class="p">)</span>
</code></pre></div></div> <p>Tells sfall when to use a shader. The parameter is a set of 32 flags which specify the screens on which the shader will be disabled, unless bit 32 is set, in which case the shader will only be active on those screens. Remember that screens are displayed on top of each other; if the player opens the character menu which in combat, the game still considers the player to be in combat. See <strong>sfall.h</strong> for a list of defines.</p><hr /> <h3 id="set_shader_texture"> <a href="#set_shader_texture" class="anchor-heading" aria-labelledby="set_shader_texture"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_shader_texture</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_shader_texture</span><span class="p">(</span><span class="kt">int</span> <span class="n">ID</span><span class="p">,</span> <span class="n">string</span> <span class="n">param</span><span class="p">,</span> <span class="kt">int</span> <span class="n">texID</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_shader_vector"> <a href="#set_shader_vector" class="anchor-heading" aria-labelledby="set_shader_vector"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_shader_vector</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_shader_vector</span><span class="p">(</span><span class="kt">int</span> <span class="n">ID</span><span class="p">,</span> <span class="n">string</span> <span class="n">param</span><span class="p">,</span> <span class="kt">float</span> <span class="n">f1</span><span class="p">,</span> <span class="kt">float</span> <span class="n">f2</span><span class="p">,</span> <span class="kt">float</span> <span class="n">f3</span><span class="p">,</span> <span class="kt">float</span> <span class="n">f4</span><span class="p">)</span>
</code></pre></div></div> </main> <hr> <footer> <div class="d-md-none mt-4 fs-2"> This site uses <a href="https://github.com/just-the-docs/just-the-docs">Just the Docs</a>, a documentation theme for Jekyll. </div> </footer> </div> </div> <div class="search-overlay"></div> </div> </body> </html>