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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/*
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* sfall
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* Copyright (C) 2008, 2009, 2011 The sfall team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Module.h"
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namespace sfall
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{
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struct ChanceModifier {
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long id;
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int maximum;
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int mod;
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ChanceModifier() : id(0), maximum(95), mod(0) {}
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ChanceModifier(long _id, int max, int _mod) {
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id = _id;
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maximum = max;
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mod = _mod;
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}
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void SetDefault() {
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maximum = 95;
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mod = 0;
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}
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};
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class Combat : public Module {
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public:
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const char* name() { return "Combat"; }
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void init();
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static long determineHitChance;
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static long __fastcall check_item_ammo_cost(fo::GameObject* weapon, fo::AttackType hitMode);
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static bool IsBurstDisabled(fo::GameObject* critter);
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};
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void __stdcall SetHitChanceMax(fo::GameObject* critter, DWORD maximum, DWORD mod);
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void __stdcall KnockbackSetMod(fo::GameObject* object, DWORD type, float val, DWORD mode);
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void __stdcall KnockbackRemoveMod(fo::GameObject* object, DWORD mode);
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void __stdcall SetNoBurstMode(fo::GameObject* critter, bool on);
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void __stdcall DisableAimedShots(DWORD pid);
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void __stdcall ForceAimedShots(DWORD pid);
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}
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