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system</a></li></ul> </nav> <footer class="site-footer"> This site uses <a href="https://github.com/just-the-docs/just-the-docs">Just the Docs</a>, a documentation theme for Jekyll. </footer> </div> <div class="main" id="top"> <div id="main-header" class="main-header"> <div class="search" role="search"> <div class="search-input-wrap"> <input type="text" id="search-input" class="search-input" tabindex="0" placeholder="Search sfall" aria-label="Search sfall" autocomplete="off"> <label for="search-input" class="search-label"><svg viewBox="0 0 24 24" class="search-icon"><use xlink:href="#svg-search"></use></svg></label> </div> <div id="search-results" class="search-results"></div> </div> <nav aria-label="Auxiliary" class="aux-nav"> <ul class="aux-nav-list"> <li class="aux-nav-list-item"> <a href="https://nma-fallout.com/threads/fo2-engine-tweaks-sfall.178390/" class="site-button" > Forum </a> </li> <li class="aux-nav-list-item"> <a href="https://github.com/phobos2077/sfall/" class="site-button" > GitHub </a> </li> </ul> </nav> </div> <div id="main-content-wrap" class="main-content-wrap"> <div id="main-content" class="main-content"> <main> <h1 class="no_toc" id="skills"> <a href="#skills" class="anchor-heading" aria-labelledby="skills"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Skills </h1> <h2 class="no_toc" id="functions"> <a href="#functions" class="anchor-heading" aria-labelledby="functions"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Functions </h2> <ul id="markdown-toc"> <li><a href="#get_available_skill_points" id="markdown-toc-get_available_skill_points"><strong>get_available_skill_points</strong></a></li> <li><a href="#get_critter_skill_points" id="markdown-toc-get_critter_skill_points"><strong>get_critter_skill_points</strong></a></li> <li><a href="#mod_skill_points_per_level" id="markdown-toc-mod_skill_points_per_level"><strong>mod_skill_points_per_level</strong></a></li> <li><a href="#set_available_skill_points" id="markdown-toc-set_available_skill_points"><strong>set_available_skill_points</strong></a></li> <li><a href="#set_base_skill_mod" id="markdown-toc-set_base_skill_mod"><strong>set_base_skill_mod</strong></a></li> <li><a href="#set_critter_skill_mod" id="markdown-toc-set_critter_skill_mod"><strong>set_critter_skill_mod</strong></a></li> <li><a href="#set_critter_skill_points" id="markdown-toc-set_critter_skill_points"><strong>set_critter_skill_points</strong></a></li> <li><a href="#set_skill_max" id="markdown-toc-set_skill_max"><strong>set_skill_max</strong></a></li> </ul><hr /> <h3 id="get_available_skill_points"> <a href="#get_available_skill_points" class="anchor-heading" aria-labelledby="get_available_skill_points"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>get_available_skill_points</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">get_available_skill_points</span><span class="p">()</span>
</code></pre></div></div><hr /> <h3 id="get_critter_skill_points"> <a href="#get_critter_skill_points" class="anchor-heading" aria-labelledby="get_critter_skill_points"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>get_critter_skill_points</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">get_critter_skill_points</span><span class="p">(</span><span class="kt">int</span> <span class="n">critter</span><span class="p">,</span> <span class="kt">int</span> <span class="n">skill</span><span class="p">)</span>
</code></pre></div></div> <p>Will get the number of additional points a critter has in a skill, on top of whatever they have from their stats and other bonuses</p><hr /> <h3 id="mod_skill_points_per_level"> <a href="#mod_skill_points_per_level" class="anchor-heading" aria-labelledby="mod_skill_points_per_level"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>mod_skill_points_per_level</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">mod_skill_points_per_level</span><span class="p">(</span><span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div> <p>Accepts a value of between -100 and 100, and modifies the number of skill points the player recieves when they level up. This is a modification of what would otherwise happen, rather than a replacement. The value is not saved into the save game, so should be reset in the <code class="language-plaintext highlighter-rouge">game_loaded</code> section of a script.</p><hr /> <h3 id="set_available_skill_points"> <a href="#set_available_skill_points" class="anchor-heading" aria-labelledby="set_available_skill_points"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_available_skill_points</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_available_skill_points</span><span class="p">(</span><span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_base_skill_mod"> <a href="#set_base_skill_mod" class="anchor-heading" aria-labelledby="set_base_skill_mod"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_base_skill_mod</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_base_skill_mod</span><span class="p">(</span><span class="kt">int</span> <span class="n">max</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_critter_skill_mod"> <a href="#set_critter_skill_mod" class="anchor-heading" aria-labelledby="set_critter_skill_mod"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_critter_skill_mod</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_critter_skill_mod</span><span class="p">(</span><span class="n">CritterPtr</span><span class="p">,</span> <span class="kt">int</span> <span class="n">max</span><span class="p">)</span>
</code></pre></div></div><hr /> <h3 id="set_critter_skill_points"> <a href="#set_critter_skill_points" class="anchor-heading" aria-labelledby="set_critter_skill_points"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_critter_skill_points</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_critter_skill_points</span><span class="p">(</span><span class="kt">int</span> <span class="n">critter</span><span class="p">,</span> <span class="kt">int</span> <span class="n">skill</span><span class="p">,</span> <span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div> <p>Will set the number of additional points a critter has in a skill, on top of whatever they have from their stats and other bonuses. Note that skill points are part of the proto, so calling it on a critter will affect all critters that share the same proto.</p><hr /> <h3 id="set_skill_max"> <a href="#set_skill_max" class="anchor-heading" aria-labelledby="set_skill_max"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_skill_max</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_skill_max</span><span class="p">(</span><span class="kt">int</span> <span class="n">value</span><span class="p">)</span>
</code></pre></div></div> <p>Cant be used to increase the skill cap above 300.</p> </main> </div> </div> <div class="search-overlay"></div> </div> </body> </html>