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sfall/artifacts/example_mods/AutoDoors/gl_autodoors.ssl
T

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ObjectPascal

/*
Auto Doors mod v1.2 for Fallout 2 by Mr.Stalin
----------------------------------------------
- allows the player to automatically open/walk through unlocked doors when not in combat
Requires sfall 3.7b or higher
NOTE: this script requires compiler from sfall modderspack with -s option
(short circuit evaluation)
*/
#pragma sce
/* Include Files */
#include "..\headers\define.h"
//#include "..\headers\command.h"
#include "..\..\scripting_docs\headers\sfall.h"
#include "..\..\scripting_docs\headers\define_extra.h"
/* Standard Script Procedures */
procedure start;
procedure map_enter_p_proc;
procedure set_door_flag(variable state);
procedure set_door_flag_array(variable state);
procedure combatturn_handler;
/* Defines */
#define PORTAL (0)
#define DOOR_FLAGS (0x24)
variable onlyOnce := 0;
variable pidDoors;
procedure start begin
if game_loaded then begin
if (sfall_ver_major >= 4) then
register_hook_proc(HOOK_COMBATTURN, combatturn_handler);
else
set_global_script_repeat(40); // for sfall 3.x
call map_enter_p_proc;
end else begin
if (onlyOnce == 1 and combat_is_initialized) then begin
onlyOnce := 2;
call set_door_flag(0); // reset flag when entering combat mode
end else if (onlyOnce == 2 and not(combat_is_initialized)) then begin
onlyOnce := 1;
if (sfall_ver_major >= 4) then set_global_script_repeat(0);
call set_door_flag(FLAG_WALKTHRU); // set flag after combat mode ends
end
end
end
procedure map_enter_p_proc begin
if (pidDoors) then begin
// when changing the map, delete the current array to create a new one
free_array(pidDoors);
pidDoors := 0;
end
onlyOnce := 1;
call set_door_flag(FLAG_WALKTHRU); // set flag when entering the map
end
procedure set_door_flag(variable state) begin
variable objectMap, obj, objPid, i;
if (pidDoors) then begin
call set_door_flag_array(state);
return;
end
objectMap := list_as_array(LIST_SCENERY);
pidDoors := create_array(0, 0);
foreach (obj in objectMap) begin
objPid := obj_pid(obj);
if (proto_data(objPid, sc_type) != PORTAL or get_proto_data(objPid, DOOR_FLAGS) or is_in_array(objPid, pidDoors)) then begin
continue; // next object
end
resize_array(pidDoors, i + 1);
pidDoors[i] := objPid; // add pid to array
i++;
set_proto_data(objPid, DOOR_FLAGS, state);
end
end
procedure set_door_flag_array(variable state) begin
variable objPid;
foreach (objPid in pidDoors) begin
set_proto_data(objPid, DOOR_FLAGS, state);
end
end
procedure combatturn_handler begin
if (onlyOnce == 1) then begin
onlyOnce := 2;
call set_door_flag_array(0);
set_global_script_repeat(60);
end
end