mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added 3 new attrType values to "get_window_attribute" function. Minor code edits.
218 lines
7.1 KiB
C++
218 lines
7.1 KiB
C++
/*
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* sfall
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* Copyright (C) 2008-2020 The sfall team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "..\..\main.h"
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#include "..\..\FalloutEngine\Fallout2.h"
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#include "..\Graphics.h"
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#include "GameRender.h"
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namespace sfall
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{
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static BYTE* GetBuffer() {
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return (BYTE*)*(DWORD*)FO_VAR_screen_buffer;
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}
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static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYTE* toBuffer) {
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if (win->flags & fo::WinFlags::Hidden) return;
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fo::RectList* rects;
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if (win->flags & fo::WinFlags::Transparent && !*(DWORD*)FO_VAR_doing_refresh_all) {
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__asm {
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mov eax, updateRect;
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mov edx, ds:[FO_VAR_screen_buffer];
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call fo::funcoffs::refresh_all_;
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}
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int w = (updateRect->right - updateRect->left) + 1;
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if (fo::var::mouse_is_hidden || !fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
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/*__asm {
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mov eax, win;
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mov edx, updateRect;
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call fo::funcoffs::GNW_button_refresh_;
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}*/
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int h = (updateRect->bottom - updateRect->top) + 1;
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Graphics::UpdateDDSurface(GetBuffer(), w, h, w, updateRect); // update the entire rectangle area
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} else {
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fo::func::mouse_show(); // for updating background cursor area
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RECT mouseRect;
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__asm {
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lea eax, mouseRect;
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mov edx, eax;
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call fo::funcoffs::mouse_get_rect_;
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mov eax, updateRect;
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call fo::funcoffs::rect_clip_;
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mov rects, eax;
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}
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while (rects) { // updates everything except the cursor area
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/*__asm {
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mov eax, win;
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mov edx, rects;
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call fo::funcoffs::GNW_button_refresh_;
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}*/
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int wRect = (rects->wRect.right - rects->wRect.left) + 1;
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int hRect = (rects->wRect.bottom - rects->wRect.top) + 1;
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Graphics::UpdateDDSurface(&GetBuffer()[rects->wRect.left - updateRect->left] + (rects->wRect.top - updateRect->top) * w, wRect, hRect, w, &rects->wRect);
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fo::RectList* next = rects->nextRect;
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fo::sf_rect_free(rects);
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rects = next;
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}
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}
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return;
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}
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/* Allocates memory for 10 RectList (if no memory was allocated), returns the first Rect and removes it from the list */
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__asm call fo::funcoffs::rect_malloc_;
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__asm mov rects, eax;
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if (!rects) return;
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rects->rect = { updateRect->left, updateRect->top, updateRect->right, updateRect->bottom };
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rects->nextRect = nullptr;
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RECT &rect = rects->wRect;
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/*
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If the border of the updateRect rectangle is located outside the window, then assign to rects->rect the border of the window rectangle
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Otherwise, rects->rect contains the borders from the update rectangle (updateRect)
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*/
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if (win->wRect.left >= rect.left) rect.left = win->wRect.left;
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if (win->wRect.top >= rect.top) rect.top = win->wRect.top;
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if (win->wRect.right <= rect.right) rect.right = win->wRect.right;
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if (win->wRect.bottom <= rect.bottom) rect.bottom = win->wRect.bottom;
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if (rect.right < rect.left || rect.bottom < rect.top) {
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fo::sf_rect_free(rects);
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return;
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}
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int widthFrom = win->width;
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int toWidth = (toBuffer) ? (updateRect->right - updateRect->left) + 1 : Graphics::GetGameWidthRes();
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fo::func::win_clip(win, &rects, toBuffer);
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fo::RectList* currRect = rects;
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while (currRect) {
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RECT &crect = currRect->wRect;
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int width = (crect.right - crect.left) + 1; // for current rectangle
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int height = (crect.bottom - crect.top) + 1;; // for current rectangle
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BYTE* surface;
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if (win->wID > 0) {
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__asm {
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mov eax, win;
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mov edx, currRect;
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call fo::funcoffs::GNW_button_refresh_;
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}
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surface = &win->surface[crect.left - win->rect.x] + ((crect.top - win->rect.y) * win->width);
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} else {
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surface = new BYTE[height * width](); // black background
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widthFrom = width; // replace with rectangle
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}
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auto drawFunc = (win->flags & fo::WinFlags::Transparent && win->wID) ? fo::func::trans_buf_to_buf : fo::func::buf_to_buf;
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if (toBuffer) {
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drawFunc(surface, width, height, widthFrom, &toBuffer[crect.left - updateRect->left] + ((crect.top - updateRect->top) * toWidth), toWidth);
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} else {
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// copy to buffer instead of DD surface (buffering)
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drawFunc(surface, width, height, widthFrom, &GetBuffer()[crect.left] + (crect.top * toWidth), toWidth);
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//Graphics::UpdateDDSurface(surface, width, height, widthFrom, crect);
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}
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if (win->wID == 0) delete[] surface;
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currRect = currRect->nextRect;
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}
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while (rects) {
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// copy all rectangles from the buffer to the DD surface (buffering)
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if (!toBuffer) {
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int width = (rects->rect.offx - rects->rect.x) + 1;
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int height = (rects->rect.offy - rects->rect.y) + 1;
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int widthFrom = toWidth;
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Graphics::UpdateDDSurface(&GetBuffer()[rects->rect.x] + (rects->rect.y * widthFrom), width, height, widthFrom, &rects->wRect);
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}
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fo::RectList* next = rects->nextRect;
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fo::sf_rect_free(rects);
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rects = next;
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}
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if (!toBuffer && !*(DWORD*)FO_VAR_doing_refresh_all && !fo::var::mouse_is_hidden && fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
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fo::func::mouse_show();
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}
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}
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static __declspec(naked) void GNW_win_refresh_hack() {
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__asm {
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push ebx; // toBuffer
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mov ecx, eax;
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call sf_GNW_win_refresh;
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pop ecx;
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retn;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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static double fadeMulti;
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static __declspec(naked) void palette_fade_to_hook() {
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__asm {
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push ebx; // _fade_steps
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fild [esp];
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fmul fadeMulti;
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fistp [esp];
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pop ebx;
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jmp fo::funcoffs::fadeSystemPalette_;
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}
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}
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void GameRender::init() {
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fadeMulti = GetConfigInt("Graphics", "FadeMultiplier", 100);
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if (fadeMulti != 100) {
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dlog("Applying fade patch.", DL_INIT);
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HookCall(0x493B16, palette_fade_to_hook);
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fadeMulti = ((double)fadeMulti) / 100.0;
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dlogr(" Done", DL_INIT);
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}
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// Replace the srcCopy_ function with a pure MMX implementation
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MakeJump(0x4D36D4, fo::func::buf_to_buf); // buf_to_buf_
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// Replace the transSrcCopy_ function
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MakeJump(0x4D3704, fo::func::trans_buf_to_buf); // trans_buf_to_buf_
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// Enable support for transparent interface windows
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SafeWrite16(0x4D5D46, 0x9090); // win_init_ (create screen_buffer)
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SafeWrite8(0x42F869, fo::WinFlags::MoveOnTop | fo::WinFlags::OwnerFlag); // addWindow_ (remove Transparent flag)
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if (Graphics::mode) {
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// custom implementation of the GNW_win_refresh function
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MakeJump(0x4D6FD9, GNW_win_refresh_hack, 1);
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SafeWrite16(0x4D75E6, 0x9090); // win_clip_ (remove _buffering checking)
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SafeWrite32(0x4C8FD1, FO_VAR_screen_buffer); // replace screendump_buf
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} else { // for default or HRP graphics mode
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SafeWrite8(0x4D5DAB, 0x1D); // ecx > ebx (enable _buffering)
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BlockCall(0x431076); // dialogMessage_
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}
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}
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}
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