mirror of
https://github.com/sfall-team/sfall.git
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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/*
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* sfall
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* Copyright (C) 2008-2026 The sfall team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Module.h"
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namespace sfall
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{
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struct PcxFile {
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BYTE* pixelData;
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long width;
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long height;
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PcxFile() : pixelData(nullptr), width(0), height(0) {}
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};
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class TempFrmHandle {
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public:
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TempFrmHandle(fo::FrmFile* frm);
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TempFrmHandle(TempFrmHandle&&);
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~TempFrmHandle();
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bool IsValid();
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const fo::FrmFile& Frm() const;
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private:
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// disallow copy constructor and copy assignment
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TempFrmHandle(const TempFrmHandle&);
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TempFrmHandle& operator=(TempFrmHandle);
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fo::FrmFile* _frm;
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};
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class ExtraArt : public Module {
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public:
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const char* name() { return "ExtraArt"; }
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void init();
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static void OnGameReset();
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};
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// TODO: more robust caching, similar to how art_ptr_lock works.
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fo::FrmFile* LoadFrmFileCached(const char* file);
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PcxFile LoadPcxFileCached(const char* file);
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bool UnlistedFrmExists(const char* frmName, unsigned int folderRef);
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fo::FrmFile* LoadUnlistedFrm(const char* frmName, unsigned int folderRef);
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fo::FrmFile* LoadUnlistedFrmCached(const char* file, unsigned int folderRef);
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void UnloadFrmFile(fo::FrmFile* frm);
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}
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