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62 lines
1.9 KiB
C
62 lines
1.9 KiB
C
/*
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* sfall
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* Copyright (C) 2008, 2009, 2012 The sfall team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <ddraw.h>
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extern DWORD GraphicsMode;
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extern DWORD GPUBlt;
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extern bool PlayAviMovie;
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extern IDirect3D9* d3d9;
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extern IDirect3DDevice9* d3d9Device;
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void Graphics_OnGameLoad();
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void GraphicsInit();
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void GraphicsExit();
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long Gfx_GetGameWidthRes();
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long Gfx_GetGameHeightRes();
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void Gfx_SetHeadTex(IDirect3DTexture9* tex, int width, int height, int xoff, int yoff);
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void Gfx_SetHeadTechnique();
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void Gfx_SetDefaultTechnique();
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int __stdcall GetShaderVersion();
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int __stdcall LoadShader(const char*);
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void __stdcall ActivateShader(DWORD);
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void __stdcall DeactivateShader(DWORD);
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void __stdcall FreeShader(DWORD);
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void __stdcall SetShaderMode(DWORD d, DWORD mode);
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void __stdcall SetShaderInt(DWORD d, const char* param, int value);
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void __stdcall SetShaderFloat(DWORD d, const char* param, float value);
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void __stdcall SetShaderVector(DWORD d, const char* param, float f1, float f2, float f3, float f4);
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int __stdcall GetShaderTexture(DWORD d, DWORD id);
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void __stdcall SetShaderTexture(DWORD d, const char* param, DWORD value);
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void RefreshGraphics();
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HWND GetFalloutWindowInfo(RECT* rect);
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void Gfx_SetMovieTexture(IDirect3DTexture9* tex);
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void Gfx_ShowMovieFrame();
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