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Added a fix to the poison handling in the engine when an NPC is under the player's control.
16 lines
329 B
C++
16 lines
329 B
C++
#pragma once
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namespace sfall
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{
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void InitObjectHookScripts();
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void Inject_UseObjOnHook();
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void Inject_UseObjHook();
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void Inject_UseAnimateObjHook();
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void Inject_DescriptionObjHook();
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void Inject_SetLightingHook();
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void Inject_ScriptProcedureHook();
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void Inject_ScriptProcedureHook2();
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void Inject_AdjustPoisonHook();
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}
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