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sfall/artifacts/example_mods/WithinPerception/gl_withinperception.ssl
T
NovaRain 5353ab0ad6 Backported the code of four hookscripts from 4.x.
* FINDTARGET, BARTERPRICE, WITHINPERCEPTION, and INVENTORYMOVE. For
unifying the behavior of common hooks between 3.8 and 4.x.

Added the example script of WITHINPERCEPTION from 4.x.
Updated gl_highlighting_lite.
2019-05-14 11:42:21 +08:00

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/*
Example implementation of the algorithm of how the game engine checks if one critter sees another critter.
NOTE: the AllowUnsafeScripting option must be enabled.
*/
#include "..\headers\define.h"
#include "..\headers\command.h"
#include "..\headers\sfall\sfall.h"
#include "..\headers\sfall\define_extra.h"
#define can_see_(source, target) call_offset_r2(0x412BEC, source, target)
#define obj_dist_(target, source) call_offset_r2(0x48BBD4, target, source)
procedure start;
procedure start begin
if game_loaded then begin
register_hook(HOOK_WITHINPERCEPTION);
end else begin
variable
source := get_sfall_arg,
target := get_sfall_arg,
original := get_sfall_arg,
hookType := get_sfall_arg, /* new arg */
result := 0,
distance;
if target then begin
distance := get_critter_stat(source, STAT_pe);
if can_see_(source, target) then begin
distance *= 5;
if (get_flags(target) bwand FLAG_TRANSGLASS) then distance /= 2;
end else if combat_is_initialized then begin
distance *= 2;
end
if (target == dude_obj) then begin
if sneak_success then begin
distance /= 4;
if has_skill(target, SKILL_SNEAK) > 120 then distance -= 1;
end else if dude_is_sneaking then begin
distance := distance * 2 / 3;
end
end
if obj_dist_(target, source) <= distance then result := 1;
// example
if (result) then begin
display_msg("hs_withinperception: " + obj_name(source) + " sees " + obj_name(target) + " [original: " + original + " script: " + result + "]");
end else begin
display_msg("hs_withinperception: " + obj_name(source) + " does not see " + obj_name(target) + " [original: " + original + " script: " + result + "]");
end
end
//set_sfall_return(result);
end
end