Logo
Explore Help
Sign In
fallout2sfall/sfall
Watch 0
Star 0
Fork 0
mirror of https://github.com/sfall-team/sfall.git synced 2026-07-27 16:52:34 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
0486192c3c1eb5544cc40191f248579856052ffe
sfall/artifacts/mods
T
History
NovaRain a5599e1942 Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00
..
gl_highlighting.int
Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00
gl_highlighting.ssl
Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00
gl_npcarmor.int
Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82
2017-04-01 02:21:12 +07:00
gl_npcarmor.ssl
Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82
2017-04-01 02:21:12 +07:00
gl_partycontrol.int
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
2017-04-01 21:11:19 +07:00
gl_partycontrol.ssl
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
2017-04-01 21:11:19 +07:00
main.h
Added options for toggling corpse highlighting and LOS check.
2017-04-09 20:58:36 +08:00
readme.txt
Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
2017-03-14 00:20:34 +07:00

readme.txt

To install each mod, copy *.int file into your <Fallout Dir>\data\scripts\ folder.
Reference in New Issue View Git Blame Copy Permalink
Powered by Gitea Page: 1102ms Template: 73ms
Auto
English
English
Licenses API