procedure start; #define dude_level (get_pc_stat(1)) //perks #define Steadfast "Steadfast" //ts_chp00 #define Grappler "Grappler" //ts_chp01 #define HawkEyed "Hawk eyed" //ts_chp02 #define PerfectAim "Perfect aim" //ts_chp03 #define Teacher "Teacher" //ts_chp04 procedure LevelChange begin //display_msg("Level change"); if(dude_level>=3 and has_fake_perk(Steadfast)==0 and get_pc_base_stat(2) >= 5) then begin //display_msg("Steadfast available"); set_selectable_perk(Steadfast, 1, 1, "You stand where you like, and even a rocket to the face isn't going to move you."); end else begin set_selectable_perk(Steadfast, 0, 1, ""); end if(dude_level>=12 and has_fake_perk(Grappler)==0 and get_pc_base_stat(5) >= 6) then begin //display_msg("Grappler available"); set_selectable_perk(Grappler, 1, 1, "You like to fight up close and personal. Enemies will not be pushed away from you when you fight with your fists."); end else begin set_selectable_perk(Grappler, 0, 1, ""); end if(dude_level>=6 and has_fake_perk(HawkEyed)==0 and get_pc_base_stat(1) >= 7) then begin //display_msg("Hawk Eyed available"); set_selectable_perk(HawkEyed, 1, 1, "You watch your property like a hawk. Other critters will be unable to steal from you."); end else begin set_selectable_perk(HawkEyed, 0, 1, ""); end if(dude_level>=18 and has_fake_perk(PerfectAim)==0 and get_pc_base_stat(6) >= 6 and get_pc_base_stat(1) >= 6) then begin //display_msg("Perfect aim available"); set_selectable_perk(PerfectAim, 1, 1, "Combat has become second nature to you. You now make less unforced mistakes than the less experienced wanderers of the wastes."); end else begin set_selectable_perk(PerfectAim, 0, 1, ""); end if(dude_level>=9 and has_fake_perk(Teacher)==0 and get_pc_base_stat(4) >= 7) then begin //display_msg("Teacher available"); set_selectable_perk(Teacher, 1, 1, "Passing on your experiences to your companions will no doubt prove useful. All npcs in your party gain a level."); end else begin set_selectable_perk(Teacher, 0, 1, ""); end end procedure PickedPerk begin //display_msg("Picked perk"); if(has_fake_perk(Steadfast)==1 and get_sfall_global_int("ts_chp00")==0) then begin //display_msg("Steadfast applied"); set_sfall_global("ts_chp00", 1); set_target_knockback(dude_obj, 0, 0); end if(has_fake_perk(Grappler)==1 and get_sfall_global_int("ts_chp01")==0) then begin //display_msg("Grappler applied"); set_sfall_global("ts_chp01", 1); end if(has_fake_perk(HawkEyed)==1 and get_sfall_global_int("ts_chp02")==0) then begin //display_msg("HawkEyed applied"); set_sfall_global("ts_chp02", 1); set_base_pickpocket_mod(5, -5); set_critter_pickpocket_mod(dude_obj, 95, 0); end if(has_fake_perk(PerfectAim)==1 and get_sfall_global_int("ts_chp03")==0) then begin set_sfall_global("ts_chp03", 1); set_critter_hit_chance_mod(dude_obj, 98, 0); end if(has_fake_perk(Teacher)==1 and get_sfall_global_int("ts_chp04")==0) then begin set_sfall_global("ts_chp04", 1); inc_npc_level("Vic"); inc_npc_level("Myron"); inc_npc_level("Marcus"); inc_npc_level("MacRae"); inc_npc_level("Sulik"); inc_npc_level("Lenny"); inc_npc_level("Cyberdog"); inc_npc_level("Doc"); inc_npc_level("Goris"); inc_npc_level("Robobrain"); inc_npc_level("K9"); end call LevelChange; end procedure PerksRepeat begin if(get_sfall_global_int("ts_chp01")==1) then begin if((active_hand==0 or critter_inven_obj(dude_obj, 1)==0) and (active_hand==1 or critter_inven_obj(dude_obj, 2)==0)) then begin set_target_knockback(dude_obj, 0, 0); end else begin remove_target_knockback(dude_obj); end end end procedure SetupPerks begin if(get_sfall_global_int("ts_chp00")==1) then begin set_target_knockback(dude_obj, 0, 0); end if(get_sfall_global_int("ts_chp02")==1) then begin set_base_pickpocket_mod(0, 0); set_critter_pickpocket_mod(dude_obj, 95, 0); end if(get_sfall_global_int("ts_chp03")==1) then begin set_critter_hit_chance_mod(dude_obj, 98, 0); end end procedure start begin variable mode; mode:=get_sfall_global_int("ts_trt00"); //mode:=1; if (game_loaded) then begin if(mode!=-1) then begin call SetupPerks; set_swiftlearner_mod(25); apply_heaveho_fix; set_pyromaniac_mod(10); set_perk_stat_mag(11, 40); set_perk_stat_mag(30, 40); set_perk_desc(11, "You are better able to avoid radiation and the bad effects radiation causes. Each level of this Perk improves your Radiation Resistance by 40%"); set_perk_desc(30, "Yum! Tastes like chicken. For each level of this Perk, you gain +40% to your Poison Resistance."); set_perk_desc(35, "Each level of the Heave Ho! Perk gives you an additional +2 to Strength for purposes of determining range with thrown weapons only."); set_perk_desc(50, "You are indeed a Swift Learner with this Perk, as each level gives you an additional +20% bonus whenever you earn experience points. This is best taken early."); set_global_script_repeat(100); end return; end if(mode!=1) then begin if(mode==-1) then begin set_global_script_repeat(0); end return; end mode:=get_sfall_global_int("ts_trt02"); if(mode!=dude_level) then begin call LevelChange; set_sfall_global("ts_trt02", dude_level); end mode:=get_sfall_global_int("ts_trt01"); if(mode!=get_perk_owed) then begin if(mode>get_perk_owed) then begin call PickedPerk; end set_sfall_global("ts_trt01", get_perk_owed); end call PerksRepeat; end