procedure start; // adjust include paths if needed #include "..\..\scripting_docs\headers\sfall.h" #define RESULT_SUCCESS (1) #define RESULT_FAIL (0) procedure start begin if game_loaded then begin register_hook(HOOK_STEAL); end else begin variable thief := get_sfall_arg, target := get_sfall_arg, item := get_sfall_arg, action := get_sfall_arg, result := RESULT_SUCCESS; if (thief == dude_obj) then begin display_msg(sprintf(mstr_skill(570 + result + action*2), obj_name(item))); set_sfall_return(result); end end end